But the issue with this logic is that real-life handrails are not immovable surfaces. They'd wreck a car, no doubt, but they wouldn't stop it cold. This is the reason why Hutch made many of his smaller plants without collision, or ECA's town's curbs without vertical collision faces. It's not realistic, but it's a compromise based on the limited nature of the engine and the way rigid body physics are handled.
Nice map! i've read about the rail issue and a fix for it. What is this fix because I really can't find it/ figure it out.. I just downloaded it 20 minutes ago. There's 1 map file inside the zip and in-game only 1 level with rails on both sides. Thanks in advance.
Finally, more tunnels! !! Actually come to think of it, the only tunnel I remember was in the road land world island place map. Anyhow, just had a thought of incorporating long, but slight curves to the road at some point, to encourage some bad ass drifts maybe even some quick outdoor action, as if you were on the Long Island Expressway.
This looks cool. I'll probably download this tonight if I can. Also, it's cool that this map can run on potatoes like mine
Not really seeing the n-railing map. Responses aren't really helpful :/ EDIT: nvm, just drive out to the blank area and turn left
THIS IS SOOOO COOOOOOOLbut you spawn facing the end and it is a tad annoying to turn around, especially with big stuff like the Vanster. but this IS SOOOO COOOOOL
What a nice simple idea, But it would be better if the lights had a dim orange or cool blue/green colorization. http://ak.picdn.net/shutterstock/vi...-time-lapse-cars-driving-through-a-tunnel.jpg https://travelplanin.files.wordpress.com/2011/10/tunnels.jpeg