So there is this AMAZING head tracker that uses a gyroscope to track your head movements to control the in game view. All the details can be found here: http://edtracker.org.uk/ Originally it was made by elite dangerous fans as a really cheap and super accurate alternative to current IR head tracking. Its between 15-20 euro to get all the parts if you assemble it yourself. I've done three myself for me and my mates. You can seee my one in the vid below. Its on my headphones. So after all that useful information i would like to know how i can use a joystick input for the view and/or if this option is planned for the up-coming controller input menu.
Hi BeamNG team. I thought i would dig up this thread as its related to my question. Since you have now implemented the control binding in game ive been playing around with binding my head tracker. The inputs are seen in the game and seem to work. but i cannot figure out how to bind it as an absolute view control. Do you have any advice? - - - Updated - - - So i figured out one issue. The bindings json file was not being created for some reason. maybe i need to run the game as administrator... But anyway i got the binding to work with my tracker. But i can only control the view with accumulative input. I would love an option on the binding screen to make it absolute.
You might want to try using EdTracker through OpenTrack: http://edtracker.org.uk/index.php/using/opentrack BeamNG now supports TrackIR, so essentially you want to be converting your EdTracker inputs to TrackIR inputs using OpenTrack. The TrackIR "inputs" will be detected by BeamNG automatically (no need to mess with the BeamNG controls menu at all).
YaY, Head EDtracker works with opentrack! Needs some setting up to get the scaling and inputs setup. But overall great!