Released Bolide Race Engine 4.3L V10 6 Speed

Discussion in 'Mods and Skins' started by matwomack, Jun 2, 2015.

  1. matwomack

    matwomack
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    :););) Plz Enjoy Engine Doesen't Work Automaticly So Go to The Parts and get It there It is the Civetta Bolide 4.3L Race_Sport V10 Engine It has seven gears 1 reverse and 6 forward.
    plz Like Thx




    Fixed .PC File :D:D
     

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    #1 matwomack, Jun 2, 2015
    Last edited: Jun 22, 2015
  2. KennyWah

    KennyWah
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    Re: Bolide Race Sport Engine

    what is a RaceSport engine?

    Race and Sport are two different performance tiers when talking about cars.

    Also no early supercar could fit a transmission big enough to have 2 reverse and 6 forward gears.

    Try 1 reverse and 5 forward at best.
     
    #2 KennyWah, Jun 3, 2015
    Last edited: Jun 3, 2015
  3. matwomack

    matwomack
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    Re: Bolide Race Sport Engine

    - - - Updated - - -

    Fixed Now Only Has One Reverse Gear But Still 6 foward Gears:) Now It is only Race not Race Sport[Might Try to Make A wheelie one]
     
  4. Car_Killer

    Car_Killer
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    I have bug.
    2015-06-05_00001.jpg
     
  5. matwomack

    matwomack
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  6. SixSixSevenSeven

    SixSixSevenSeven
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  7. matwomack

    matwomack
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  8. SixSixSevenSeven

    SixSixSevenSeven
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    Please learn to quote.



    Your mod has no requirement to overwrite existing files. But it overwrites 3.
    The engine part doesnt overwrite existing parts, thats correct, but the file does.
    The wheels, they do overwrite existing parts, you didnt rename them first.

    If you create a modified part such as the wheels and engine, place it in its own JBeam file. Its quite easy to do. Create a new file with a { as the first line, a gap, then } as the last line. Copy whatever part you wish to create a mod of, paste it into the gap (you can place multiple parts in this gap btw). Rename the part as you correctly did with the engine but neglected to do on the wheels, adjust it. Bam, you have a .jbeam file that doesnt overwrite any of the original content.

    Then to distribute it, you shouldnt be requiring end users to mod their files like you do.

    Create a zip, importantly it shouldnt have any spaces in the file name, either drop them or use underscores. Inside this zip create a vehicles folder. Inside this folder create a folder for the vehicle you are altering (you are altering super, therefore you should have a super folder). Place your new files in this folder. This zip can then be placed in documents/BeamNG/mods, that folder where all your mods are meant to be installed. So much as touching content should be a bannable offense now.

    Alternatively, I've attached it in that form for you.
     

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  9. matwomack

    matwomack
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    Ok I will Fix
     
  10. matwomack

    matwomack
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    Fixed It;)
     
    #10 matwomack, Jun 8, 2015
    Last edited by a moderator: Jun 8, 2015
  11. SixSixSevenSeven

    SixSixSevenSeven
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    So it takes you a pm followed by a 24 hour weight to not fix it.

    You are still overwriting a file.
    You are still overwriting 7 parts.
    You still have the mod incorrectly packaged.
    You still have spaces in folder and file names.

    This I honestly find totally incredible when I even released a fixed version for you.


    This is not fixed.
     
  12. HighDef

    HighDef
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    {"nodeWeight":19},

    Is this not where you can give the engine a realistic weight? Just under the engine behavior settings.
     
  13. SuperNoob05

    SuperNoob05
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    Yes that's there to give the engine it's weight.
     
  14. clayton8or

    clayton8or
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    Why the hell do you need this many winkyfaces?!
     
  15. matwomack

    matwomack
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  16. JDMGuy

    JDMGuy
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    that's spam.
     
  17. JackAttak

    JackAttak
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    Just...no. Nadeox edited your last post to remove the smiley spam. That means you probably shouldn't do it again.
     
  18. Skystunt123

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  19. clayton8or

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    Green Valley
     
  20. Skystunt123

    Skystunt123
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    Thank you
     
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