DUMMIESMAN PRESENTS "KITCHEN" Ever dreamed of driving your very own radio control car in BeamNG.drive? Well now you can! Race recklessly around 7 exciting scenarios in this kitchen! Go in the drain, fridge, on the counter, outside, and even in the gardens! CREDITS: Me : Modeling, texturing, BeamNG conversion KingAndy (friend of mine ) : Modeling, texturing DrowsySam : Shadow fix SoHigh00 : Testing before release SCENARIOS (all 7 are included in the download): PHOTOS: (imported from here) (imported from here) (imported from here) (imported from here) (imported from here) (imported from here) SOME THINGS YOU MAY BE WONDERING: Why is it so low res? It was originally created as a mod for Midtown Madness 2,which served as a great cops and robbers arena for online games. Why are there so many textures? Midtown Madness 2 has a size limit for textures (dimension wise), so me and KingAndy had to split up textures. Why are some grounds asphalt material? Apparently you cannot set ground models for TSStatic. :/ DOWNLOAD IS IN THE ATTACHMENTS IN THE FIRST POST TO INSTALL THIS LEVEL : DROP THE ZIP IN DOCUMENTS\BEAMNG.DRIVE\MODS DO NOT REUPLOAD! THIS FILE CONTAINS ORIGINAL CONTENT THAT IS COPYRIGHTED TOWARDS ITS OWNERS, WHICH ONLY PERMIT THE FILE TO BE HOSTED ON BEAMNG.COM. IF YOU FIND ANY PARTS OF THIS MOD RE-UPLOADED THAT ARE OFFERED FOR A FEE, PLEASE CONTACT ME.
Just pushed out a small update that fixes shadows and adds filtering to some textures that looked blurry.
Nice job! It looks cool and I think my favorite part is the microwave. This reminds me so much of when I used to play with Matchbox cars as a young kid.
Thank you for this, it is such a cool idea for a map and tons of fun especially using the Monster D-15. I guess i expected it to be to "childish" for a sim but it honestly was the most fun ive had with Beam in a while.
This map was great, it would be good to see more styles like this. Also great addition to have multiple added scenarios.
Can't wait to see it Thanks for that video, I quite enjoyed it. . Glad to see i wasn't the only one who kept running into walls in the mouse hole. It was indeed me who did the modeling and texturing of the map (with some friend help), not a conversion.