Since there isn't really a thread for this yet, I thought I would start one. These are the most significant changes I have noticed. Feel free to add anything I may have left out. Steam Early Access released. http://store.steampowered.com/app/284160/ New vehicle selector Several new props: wall, hay bale, traffic barrel, sawhorse barrier, and traffic tube. Several WIP UI apps added, including RaceLaps, Scenario Text, Race Check Points, Racing Position, Race Time, Race Time Comparison, Race Countdown, and a chat app. Dynamic reflections added to glass textures "Student Driver" designation added to Ibishu Covet New WIP level: Jungle Rock Island, soon to replace Dry Rock Island Scenarios have been added Scenario/free roam options added New basic dashboard app Ibishu 200BX on Jungle Rock Island
Probably the best update so far, love it! On the good side: Overall it feels more like a finished product, unlike previous updates wich they all seemed to be missing something. The windows material look perfect now, and the broken texture feels like you can touch it. The scenario mode fits the game perfectly, it was exactly what was missing from it. On the bad side: I don't care about dynamic reflections so far, they have too many problems. Lots of noise, paint looks like a mirror and brings down FPS a LOT, it doesn't looks good either on the lighting. Good thing we get to turn them off! All the cars now seem to have a bit too much of oversteer, at least playing with the xbox controller with default settings. Dunno if this might have something to do with the new tire model, haven't messed with that yet. Alt+P Screenshots still have problems, would be cool to see that fixed sometime, or fix the AA to look like it should. It gets worst with dynamic reflections. Anyway, good job guys, I'm glad to see this project finally seems to be pointing in the right direction.
The glass is separated now; there's an interior and exterior mesh, each with it's own material and reflection properties. Might be useful updating/creating a new mod