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Impact lag grrrr!!

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Jelco89, May 24, 2015.

  1. Jelco89

    Jelco89
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    I can run the game on max graphics settings at 60fps that isnt the problem but exept for the jeep, every bloody time i crash a car at a faster speed i get a stop just before the car its something and i find it very anoying to say the least.
    It doesnt just only happen the first time i crash a car but every single F'in time.
    I hope some coding improvements will be made on this regard.

    Specs, Cheapest i5 processor (3350p), 8 gigs ddr3 ram and a geforce 760 gtx.

    Someone here once told me already that even tho i have the cheapest i5 i should not have this problem. Any suggestions?
    All the lag fixes i can find on youtube are graphics related and not for impact lag.

    Thank you.
     
  2. SuperNoob05

    SuperNoob05
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    That's because your CPU just can't calculate everything that's going on when you crash in real time.
    There's no real solution to this.
     
  3. Nadeox1

    Nadeox1
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    Does it happen every time or just on the first time you crash the car?
     
  4. Jelco89

    Jelco89
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    Bullshit, my processor is fine. This dump is badly coded it must be.
    I play wreckfest and a whole bunch of other soft body physic games just fine no lag whatsoever. Sorry but i'm highly anoyed. It's a lot of money building a computer and you say it still aint enough for this.
    There's nothing else going on in this game besides 1 car crashing. In wreckfest my pc handles 24 cars crashing and going crazy pieces flying everywhere fender benders all that poop so it is not all my cpu's fault it cant be.
    I think this this game can get more optimization done.
     
    #4 Jelco89, May 24, 2015
    Last edited: May 24, 2015
  5. SixSixSevenSeven

    SixSixSevenSeven
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    Wreckfest isnt realtime soft body. Its actually rigid body, then does a single damage calculation per collision for deformation. It does not use true softbody physics as BeamNG does. BeamNG does it at 2000Hz aswell, Wreckfest is about 500Hz.

    3350p should be running fine though.

    Is your PC inadvertently set to low performance mode? Is it thermal throttling? Is there some other application in the background hogging CPU time (Norton antivirus as an example).
     
  6. Nadeox1

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    Your processor is somewhat similar to my old i5 2500. It ran the game almost nicely (except for the T75, that was beyond it's processing power), so that's not your problem.
    You haven't answered my previous question. Does it happen each time you crash a car, or it's just on the first crash (It should happen only on the first, and it should be more like a micro-stutter, as the game loads the crashed textures in that moment (will change in the future).

    Also, comparing with Wreckfest is not fair, as BeamNG physics uses much more data to simulate stuff (over 400 nodes and over 500 beams per car + each tire having 16 nodes and +-80 beams), each simulating at 2000 hz/time/step/frame per second (While others game usually stays between 50 and 400), while Wreckfest is probably using somewhat simplier system (I'd dare to say not more than 100 data points with no beams inbetween) to be able to run with a much larger amount of cars.

    The fact that simulating such a large amount of data in realtime is quite a result already. Sure, as everything, things can still improve, but saying that things are badly coded is probably not right..

    (As for the facts of Wreckest, I'm saying my own opinion based on what I've played, they haven't gave any public information on how things works there)
     
  7. Zappymouse

    Zappymouse
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    Wow, you're so edgy and cool blaming everything but yourself and your PC. Who are you trying to impress?

    Compare apples to apples; BeamNG is closer to FEA or point cloud software than to Forza or NCG. If we were to run industry grade FEA on a consumer PC, it would most certainly shit itself. So for what it is, BeamNG is quite well optimised.

    If I and dozens of other users can run BeamNG on cheap laptops without on-impact stuttering, something is definitely wrong on your end.




    edit: @nade, re-read the OP for the answer to your question ;)
     
  8. Jelco89

    Jelco89
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    Every single time it does it especially at higher speeds. I don't think i have anything hogging performance. I have nod32 running as a antivirus but already tried disabling everything but that didnt help.
    It has got to be something because the guy above you said it ran with no impact lag on a processor similair to mine. I even tried to go into bios to set it to turbo but it was hard to do and i was afraid to fry my cpu. i set it to 3.3ghz but still didnt help!
    I really dont know what to do elsewise. I knew it shouldnt be giving me impact lag but it does.
    Your pc doesnt have huge impact lag when you for example drop the car from really high?
     
    #8 Jelco89, May 24, 2015
    Last edited: May 24, 2015
  9. Nadeox1

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    Nope, at all.
    Can you describe this lag? How much does it last? 1 Second? 1milisecond?
     
  10. Jelco89

    Jelco89
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    Ah man! What cpu do you have?
    The lag really depends on the speed of impact so i'd say it is because of the more speed the more stuff gets crumbled. slower speeds " less damage" i get microstutter and faster speeds before impact i get like half a second lag were everything stops right quick and then fast forwards to normal after the impact has taken place.
     
  11. Nadeox1

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    Before an i5 2500 as said above. Now an i7 4790k. Never experienced this problem you are describing. At this point, it looks it's your PC. Maybe not the CPU, but something else.
     
  12. Jelco89

    Jelco89
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    Well what is it then. It isnt the gpu that's for sure and i doubt it is the ram. Could it be the ram not being fast enough? Other than that maybe the hdd but i doubt that too.
    Putting the anti virus in game mode doesnt help much either and i dont have much running in the background either. I'm really scratching my head here. A while and there is no head left.
     
  13. Nadeox1

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    If you could check your GPU/CPU usage while playing would help probably.
     
  14. Jelco89

    Jelco89
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    Not that i should have to but im going to try intel turbo boost. I'll update you on my findings. Thanks for taking the time.

    Update, The monitoring programs show my cpu becoming idle every time i stop doing something. It's powersaving. I don't know if that is the problem but i might have a lead.
    Now i need to figure out how to disable it. In the bios perhaps.
     
  15. SixSixSevenSeven

    SixSixSevenSeven
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    Sure you havent set the windows power plan to power saver by accident some time?
     
  16. Jelco89

    Jelco89
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    Nope i disabled it long ago and now i also disabled something called EIST in the bios because that apparently according to some guy is also a power save option but my intel turbo boost i just downloaded still says power saving is on. It drops the cpu everytime i dont do anything and a little power save icon shows on the side
     
  17. SixSixSevenSeven

    SixSixSevenSeven
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    You dont simply disable the power plan, you switch to another one... High performance is the one you are after.
     
  18. apple

    apple
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    i say try playing witch some settings maby it wil oprfix some problems i have an i3 and i5 and it handles great the i3 is on minimal 20 30 fps is good to run the game on laptop out 2009 but i say try it maby it wil fixe some problems
     
  19. Aboroath

    Aboroath
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    This caught my eye and warrants the question: Is BeamNg actually loading anything at impact or is it all at 2kHz? I have never seen anything pop in
    at impact.....ever. Occasionally have impact lag but I was under the impression that was almost completely optimized out a year ago.
     
  20. SuperNoob05

    SuperNoob05
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    I know that this is offtopic, but this just annoyed me so much, that I couldn't resist.

    I know that my english isn't perfect, but it's atleast understandable.
    This is just a prime example of how little people care about rules.
    I mean, they weren't just made for fun, they're there for a reason.

    I hope that people actually start to follow these rules someday, but I doubt that it'll ever happen.
     
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