Hello, I am working on a new terrain, and I would like to give it a special atmosphere. The color ramp functionality seems quite well suited for the purpose. As far as I can tell, the game will use a single color ramp for its entire content. Is there a way to apply a specific color ramp to a terrain?
I can just guess. But I think you could just create a material which uses the same textures as your terrain and apply this material to the ramp, if it is correctly UV-mapped.
Little misunderstanding, this is what I'm talking about: http://docs.garagegames.com/torque-...st Guide/Tutorials/PostFXColorCorrection.html thanks for answering though