Re: Desert Highway UPDATED 2/25, Powerlines! On some roads I get no textures (yes, I deleted the cache and removed the old version): (imported from here)
Re: Desert Highway UPDATED 2/25, Powerlines! Okay, waiting for fix. The bug is kinda weird. If I see the road from far there are textures, but when I get my car on it, they disappear. I can see the textures when I put the camera into certain angle.
Re: Desert Highway UPDATED 2/25, Powerlines! Placed on hold as there are lots of issues discovered. Don't worry, the map isn't going anywhere!
Re: Desert Highway UPDATED 2/25, Powerlines! ================== 2/26/15 Version 5.01: Hopeful fix as I don't think any of you saw my edits in 5.0 . Any of my saves saved outside of the .zip in my documents; so the .MIS files, forest, and materials.cs (all required to see the new stuff) were out of the .zip . Now they're in! I hope it's fixed! - - - Updated - - - 5.0.1 is live! DL @ OP
Re: Desert Highway UPDATED 2/25, Powerlines! When I try to drive my car at over 350 MPH on the main road, it wants to fly up into the air.
Re: Desert Highway UPDATED 2/25, Powerlines! the older version is on my old computer, in the newer version a lot has changed
Re: Desert Highway UPDATED 2/25, Powerlines! You have to think: This is a road, it's not a track and it's never going to be designed as one. 350MPH? That's faster than any production car out there, even faster than F1 Cars! The simulation is accurate, that speed would be unstable for any land vehicle
Re: Desert Highway UPDATED 2/25, Powerlines! Do you think you would add them new AI waypoints to the map? That would make this map perfect for anything!
Re: Desert Highway UPDATED 2/25, Powerlines! at some point later, i currently have a broken keyboard so I can't do much. I also have to learn how to do that
Re: Desert Highway UPDATED 2/25, Powerlines! Do you perhaps have an older version of the map before the foliage and power lines? All of that causes me some lag. Thanks
Re: Desert Highway UPDATED 2/25, Powerlines! I deleted the original file and the cache and installed the new and got a very long series of errors and now it looks like something from Star Trek or something!
Re: Desert Highway UPDATED 2/25, Powerlines! Hey dude. I love this map, I just have one request though. Can you keep previous versions uploaded to this forum? I am experiencing some FPS drops on this version than on other previous versions. If you cannot re-upload previous versions for some reason, is there a way for me to remove the vegetation at least? Thanks!
Re: Desert Highway UPDATED 2/25, Powerlines! I'm sorry but previous versions I never saved... What I think I can do is go through and remove everything and put it in a new file but to me, that seems counterproductive as I put hours into putting in items that were requested by other users of the map. If someday I get very bored and have nothing to do, I may do that. Vegetation comment: I truly doubt that's your problem, it's probably the river which I probably will get rid of in a later version. Like I said, it won't be soon. GTA V has consumed me and also I don't get that great of FPS, so I don't play Beam all too often - - - Updated - - - I'm not sure what the issue is as it works just fine over here. Try extracting the Desert_Highway folder from the .zip (the folder in the zip past "levels") from the documents/BeamNG.drive/mods folder and just put it into documents/BeamNG.drive/levels. I currently don't do this but with some cars this has fixed many texture bugs.
Re: Desert Highway UPDATED 2/25, Powerlines! I will try completely removing the map then reinstall it.