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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. logoster

    logoster
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    2,084

    he deleted it because he thought gabester was saying that HIS textures cause performance issues (he didn't, even after gabester told him multiple times that he didn't mean tom's textures)

    then he dissapeared and was never seen again (tom, not gabester obviously)

    at least i think that's why
     
  2. Aboroath

    Aboroath
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    Your concern and respect is admirable. The fact is that he did release this stuff to the public and it is therefore public. Tom's stuff
    was and is kickass and I think if you just credit him as if he was still around would be just fine. I'm not aware of any special
    stipulations he placed on his stuff before nuking out. Merely an opinion.
     
  3. HadACoolName

    HadACoolName
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    Its not all Ford Falcons , Holden Commodores & Mitsubishi Lancers tho. We do have our embarrassing cop cars. (Hyundai Sonata & Toyota Camry)
     
  4. Aboroath

    Aboroath
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    We have about the same scenario over here model wise but we DO NOT, repeat DO NOT have cop cars painted up like that. The police forces in the US
    are more concerned with portraying a dark, menacing and authoritarian image. I would absolutely love it if some police force around here decided to
    lighten the fuck up and have some fun with the paint schemes. Maybe the hair trigger bastards would smile a bit more.
     
  5. vladmir poopin

    vladmir poopin
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    Banned

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    Mar 17, 2013
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    844
    yes but you guys dont take the title from the uk

    1.4astra diesel
    a fucking SMART !
    2.0 vectra < i quite like that car
    any many other low HP cars
    we do have a few lancers and stuff tho
     
  6. aljowen

    aljowen
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    Oct 21, 2012
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    UK police cars are no where near as bad as you seem to be making out. While there are astra's, vectra's and mondeos (ford fusion to those in the US) the highway police is made up almost entirely of BMW's, mercedes' and volvo's. Then there are the high speed interceptor cars which are almost entirely subaru imprezas and mitsubishi evos.
    The majority of police cars that i actually see are the volvo, mercedes and bmw estate (wagon) cars.
    Then there are also the range rovers.
     
  7. Zappymouse

    Zappymouse
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    Jun 18, 2013
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    Hey dudes, General Discussion. This is the Dev Screens thread!

    ...


    Watch me completely redesign this junk 400 times over the next few months.

    (imported from here)
     
  8. chris_lucas

    chris_lucas
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    Dec 12, 2012
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    Zeppelin

    (imported from here)
    Zeppelin crashing
    (imported from here)
     
  9. SixSixSevenSeven

    SixSixSevenSeven
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    (imported from here)
    Shit shovels, get your shit shovels

    - - - Updated - - -

    Capture.PNG
    What have those delinquents done to you?
     
  10. VeyronEB

    VeyronEB
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    Aug 5, 2012
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    Made a crate that comes with both apples or oranges. In beam soon, dummies doing the n/b :)
     

    Attached Files:

    • crate_render1.jpg
    • crate_render2.jpg
  11. Kinect

    Kinect
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    Mar 26, 2014
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    Nothing Special here. (I know a lot of people will LAUGH REALLY HARD to me)
    lern to model.png
    Just learning some modelling and maybe interested to put in into game.
     
  12. aljowen

    aljowen
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    Everybody has to start somewhere. Just by making it to that point you have already done better than the likely very high percentage of people who try blender and give up almost immediately.

    Some small things i wish i knew more about when i first started:

    Smooth shading: Other peoples models always looked way smoother than mine and i could never figure out why, there is a feature under the shading panel on the left that allows you to make areas of your model look smooth. You can also select sides and mark them as sharp manually so you can have both curved surfaces and sharp edges where you want them. Also there is something called an edge split modifier, you can find it under the modifiers button (wrench in the properties browser) this will automatically make corners with large angles sharp and corners with lower angles smooth, this is really useful.
    Before.png After.png
    How1.png How2.png How3.png How4.png
    Take your shape, highlight it all ("a" on keyboard) click on smooth shading as shown in image, go to modifiers and select edge split. Then you will get the result on the right. You can see the results on a more detailed model above.

    Loop Cut and Slide : This allows is probably best described in images but it allows you to split everything in half around your model.
    before.png After.png
    Where.png
    You can access it in edit mode as shown in this image. It is useful for doing certain things like adding more detail into your cars upper section. For example:
    Example.png
    This model was created using the starting box, highlighting the top and extruding it ("e") and doing the same for the front and back. Then using Loop Cut and Slide on each one of them to give me more points to adjust. Usually i would suggest using the mirror tool (which is under the add modifier dialog just like edge split). But you can select both bits you want to modify on either side of the model and then press "s" on your keyboard to scale and then use the "x","y" and "z" keys to select what axis you want to scale in, that way you ensure it remains symmetric.
    Using just those things mentioned above you can get your model to this point:
    Combined.png Combined2.png

    Hope that some of this is useful to you :)

    #megapost
     
    #4532 aljowen, Apr 8, 2015
    Last edited: Apr 8, 2015
  13. crashmaster

    crashmaster
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    Aug 4, 2013
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    1,820
    Some progress on the daytona, i will need help for the uv mapping tho. i suck at making textures.
    2015-04-08_00001.jpg
     
  14. willdev

    willdev
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    Aug 9, 2012
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    get rekt
     
    #4534 willdev, Apr 8, 2015
    Last edited by a moderator: Oct 21, 2015
  15. Mythbuster

    Mythbuster
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    Le methlab... It still looks odd for some reason. Something is off, I'll try and figure out what it is asap. Seems like the angle on the windscreen is too steep compared to the rest of the front end or something. Pretty hard to make something when the only side-on and front-on pictures have loads of perspective and are low resolution...
    h6xwX.jpg
     
  16. n0ah1897

    n0ah1897
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    It should be renamed to the Mythlab. *ba dum tiss*
     
  17. Jujune

    Jujune
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    The middle of the window etc. has to be much more flat, thats why it looks so odd.
    136e06145000f384f7b11935707ffc5f.jpg 27429653d1396735812-breaking-bad-rv-transformer-wip-breaking_bad_wallpaper-37962.jpg

    And there is way to much space under and above the bumper (compare the pictures and youll see what i mean)

    And also maybe it looks so odd because it needs all the left components like wipers etc.
     
  18. Mythbuster

    Mythbuster
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    I expect that's not it... I know it looks far too pointy, but the flat shading and the sharp edge in the center is the main cause of that. I've got a shot from above taken from the one in the series, and it matches up perfectly :/ I'll still have a look at it though.

    I have a feeling the overall width of the vehicle is wrong, it seems to be too narrow, but it's really hard to judge, and at the moment it does match the dimensions I found online, which I don't know if they're accurate.
     
  19. destroyer8769

    destroyer8769
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    I think the roof looks possibly a bit too high?
     
  20. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

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    Aug 30, 2013
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    Once the windshield gasket is modelled it will probably look proportional. The front end of the Breaking Bad version is a bit beat up and irregular which takes away some of the look of flatness. In reality RVs are not very well put together, long flat panels tend to get warpy, things rarely line up perfect. I think replicating that would do a lot. Perhaps by working on the mesh a little well as maybe with normal mapping to give some wobble.

    Ah, looking at the pics again, that sharp seam in the middle doesnt really continue below the "hood". It straightens out under the hood, with the bumper not having any crease at all.
     
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