Took the Ibishu Covet Rally for some laps around Small Island to push the tires to their limits and see how the new physics update feels. I must say, things feel so much better when cornering or accelerating. The grip doesn't just disappear like it used to and I was able to get a full 10 seconds faster than my old times due to how much speed I could take through the corners and all of the extra time I could spend accelerating with the new tires.
http://steamcommunity.com/broadcast/watch/76561198087834688 Broadcasting Live right now under the pseudo-game [Door Kickers\Community\Broadcasts] hosted by Steam. To broadcast BeamND.drive games with Steam for free, the work though is, first open a low resources game, such as Door Kickers, then open an instance of BeamNG overlay on top of DKwindow. Enjoy and let me know if you get this too.
I just figured out, for those with good timing, aiming and positioning and then on top of it have good camera control the cannon gives you a pretty good flying camera. So now you can take fancy moving overhead shots of crashes in your newest cinematic crash compilation. As long as you do it better than me, because jesus fuck I couldn't have shot that any worse. ... apologies for my dry humour by the way. It takes over sometimes.
Kill them, Kill them with fire. Please no mods from other sites, mods from here only in the showroom! and if you do post Images/Videos of russian mods, Prepare to be Shitstormed with hate >.<
Seen lots of people hating on the BeamNG vehicle's handling, and being all like they're impossible to control and stuff with a keyboard. Just wanted to make this to prove that it actually is possible to drive an RWD vehicle with a keyboard.
I decided on starting a compilation video series dedicated to the more subtle side of the collisions physics in BeamNG during racing. For the first video in the series, I spent a few hours driving the Ibishu 200BX at the limit with various camera angles and putting it out of control in ways I've experienced or seen in motorsports or racing simulation. Sometimes it recovered with minimal damage, sometimes it ended up wrecked but mostly salvageable for future races, and sometimes it was totaled irreparably.