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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Zappymouse

    Zappymouse
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    Joined:
    Jun 18, 2013
    Messages:
    1,059
    SORRY FOR POSTING AGAIN BUT I THINK IT'S WORTH SHOWING WHAT A COLOSSAL FRIGGING TIMESINK LOOKS LIKE.


    (imported from here)

    (imported from here)
     
  2. AMG V12

    AMG V12
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    Joined:
    Aug 16, 2013
    Messages:
    209
    Do you work in triangles? Are there any advantages over working in quads and then letting the game convert? Suspension looks nice btw!
     
  3. Jalkku

    Jalkku
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    Joined:
    Sep 2, 2012
    Messages:
    223
    A little something :|


    (imported from here)
     
  4. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    6,960
  5. SuperNoob05

    SuperNoob05
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    Joined:
    Jan 4, 2015
    Messages:
    1,289
    How many node/beams has it got and will it be good on the fps side of things?
     
  6. aljowen

    aljowen
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    Joined:
    Oct 21, 2012
    Messages:
    1,677
    Made my first ever car wheels that are not plain cylinders. Pretty pleased with how they turned out, the rest of the car aint looking to bad either now with see through windows and a new lick of paint. Then rendered in 4k for your pleasure.
    With wheels.jpg
    Dont mind the glass...

    A wheel (only in 1200p)
    wheel.png
     
  7. chris_lucas

    chris_lucas
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    Joined:
    Dec 12, 2012
    Messages:
    1,444
    2 different police light patterns.
    Pressing "M" once starts the slow pattern
    Pressing "M" again starts the faster pattern
    Pressing "M" again turns the lightbar off.
    [webm=]http://puu.sh/n42t8/0792f224d1.webm[/webm]
     

    Attached Files:

    #4467 chris_lucas, Mar 30, 2015
    Last edited: Feb 11, 2016
  8. Zappymouse

    Zappymouse
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    Joined:
    Jun 18, 2013
    Messages:
    1,059
    Thanks! I work in quads. I triangulate for screenshots to make it look more professional (and to hide my ugly polyflow).
     
  9. Ehet

    Ehet
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    Joined:
    Nov 5, 2012
    Messages:
    163
    I got bored and used my free time to actually continue the work on my BMW ute.

    Not really happy with the engine bay, but I think it doesn't look too bad for my first attempt.

    Also, ignore the shading and mesh errors.


    f1f27758c9.jpg


    inb4 do you even legroom
    be6ec7d495.jpg

    a7e8ce7641.jpg

    Another project I started to work on a couple days ago:
    e7eb0f643b.jpg

    and two fancy renders:
    7e6938fd0b.jpg

    d50a43a598.jpg
     
  10. GabrielFarre

    GabrielFarre
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    Joined:
    Aug 6, 2013
    Messages:
    440
  11. aljowen

    aljowen
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    Joined:
    Oct 21, 2012
    Messages:
    1,677
    Done a bit more work on the car. I have painted it white, fixed the windscreen, pushed grill inwards, added numberplate stuff, cut out doors and added panel gaps around them, made wheel arches bigger, made the headlights 3d (no textures and same glass as windows for now) and have also pulled up the bottom of the front bumper in the middle a bit. The interior is still a bit of a mess though.
    normal render.jpg
    Its starting to look less like a teenage mutant ninja turtle :p
    In blender.png
    Current tri count for everything in scene = 8000 ish
     
    #4471 aljowen, Apr 2, 2015
    Last edited: Apr 3, 2015
  12. Mythbuster

    Mythbuster
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    Joined:
    Aug 11, 2012
    Messages:
    782
    :rolleyes:
    gZo36.jpg gZoJf.jpg gZppM.jpg
     
    #4472 Mythbuster, Apr 3, 2015
    Last edited: Apr 3, 2015
  13. BlueScreen

    BlueScreen
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    Joined:
    Apr 5, 2014
    Messages:
    624
    Breaking Beams?

    You should add a texture to the front and release this as the "methfag".
     
  14. HadACoolName

    HadACoolName
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    Joined:
    Aug 3, 2013
    Messages:
    1,923
    Just what we need. Another fag car.

    This is Rigs Of Rods all over again.
     
  15. luchvk

    luchvk
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    Joined:
    Aug 23, 2013
    Messages:
    252
    The dashboard is (almost?) done:

    BMW E46 M3 GTR Progress 149 (Dashboard).png

    BMW E46 M3 GTR Progress 149 (Dashboard no SS).png BMW E46 M3 GTR Progress 149 (Dashboard with SS).png
    (It looks so good with a subsurf. I may just keep it that way.)

    I want to leave some of it to normal maps but I'm still deciding what I should and want I shouldn't. Now, after some slight adjustments, it's time to move to the shifter area.
     
  16. Mythbuster

    Mythbuster
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    Joined:
    Aug 11, 2012
    Messages:
    782
    While I like the "Methfag" idea... I'd rather just finish it properly, high detail and everything :p But if I get bored, I'll probably do the methfag version :')
     
  17. logoster

    logoster
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    Joined:
    Sep 5, 2012
    Messages:
    2,083

    sweet, been wanting a motorhome in beamng
     
  18. BlueScreen

    BlueScreen
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    Joined:
    Apr 5, 2014
    Messages:
    624
    Why not both?
    Just add a crappy front/rear/roof texture and release it as is as the methfag, then finish it properly.
     
  19. defib

    defib
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    Joined:
    Aug 6, 2013
    Messages:
    490

    Because with cars like those, most people download it, play with it for 5 minutes, then forget about it. Having a high quality car is completely different.
    An RV would be badass!
     
  20. Bisofication

    Bisofication
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    Joined:
    Nov 24, 2013
    Messages:
    287
    I made a love balloon :D




    (imported from here)
    (imported from here)
     
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