Grate work on that card! I think that lancer evo x is the best one because it has a perfect combination of realism , model , handling.. That is my favorite model on beamng.. I really want to start customize it (make some new component). Can i have the rights to do that, if i always write the author of the originals components?
I think there is an issue with the beamng.lua file. As soon as i add that file it does not load any of the maps properly and you are then not able to play the game. ive tried this on both stable and experimental versions but neither of them work due to the beamng.lua file
This mod is for an ancient version of BeamNG. Of course the files that change the game's core operation will be out of date by now... Come on bro, common sense.
The cars work, yes. But this mod as a whole pack originally came with some modifications to the game core files to implement a very early race timer. That part of the mod will break newer versions of BeamNG.
the subaru is orange and black for me, with no textures stamped all over it any idea how to fix this??
I found a fix for the Subaru 22b No Texture Glitch: Open the .zip folder you download and put the Sub22b folder in your vehicles folder
well yeah, the sub22b is an older mod that doesnt support the new zip format and *has* to be unzipped.
Thank you thank you thank you are there any file configs i can get for this that make it as fast as it is in reality?
You could always open the engine.jbeam and edit the torque values to your liking. I uploaded a little spreadsheet tool awhile ago that will help converting IRL dyno results to the N m that BeamNG expects.
All cars are made using data from the real cars, to the best of our ability. As far as I remember, the 22B is using a 22B engine and gearbox, not a WRX engine. The Evo might be using a WRX engine/gearbox though, not sure. Regardless, they all have as much power as (one of the versions of) the cars they're based.