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Early Experimental Preview of Career Concept

Discussion in 'Microblogs' started by tdev, Sep 19, 2022.

  1. abrarsl

    abrarsl
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    I just want to see more racing content and specifically something like freeroam races. I want to feel like an outlaw street racer who scrounges money doing odd jobs during the day and then does races at night. Oh yeah, would be cool to have the day/night cycle enabled in career mode :p

    I'm not the biggest fan of making things overrealistic in career mode though, stuff like RLS feels like more work after work which I'm not a fan of. I don't mind having more systems but they should be streamlined and simplified to be gamey instead of overly realistic.

    Also I'd like a much larger map so that doing a proper semi-truck delivery or cannon ball run is possible but that would probably require level streaming in the game engine which isn't available so....
     
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  2. HeyOf83

    HeyOf83
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    I think a nice little addition to the overall feel of career mode would be the night/day cycle activated by default, it would fit quite well with a exhaustion system.
     
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  3. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    I mean, I kind of expected the overhaul would change some of the routes, but those were good routes and deserve to at least live on as sandbox/main-menu time trials if nothing else
     
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  4. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

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    I appreciate that, thank you! These were the first time trials I put together using the updated time trial gameplay systems, I enjoyed them and tried to make them challenging enough for experienced drivers while still being approachable for novice drivers. I'll see what I can do to get these back in the game especially as just the general freeroam experience. Hopefully they weren't depending on systems that have since changed; maybe that's why they were deprecated. I'll take a look at these next week!
     
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  5. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    I went to like that and then my mouse slipped, whoops
     
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  6. HeyOf83

    HeyOf83
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    I discovered that you can earn the Steam achievement “Three-car Garage” (which would require having 3 vehicles in your garage) simply by having one vehicle, and spawn another two Loaner Vehicles.
     
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  7. alexeysvrv

    alexeysvrv
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    Greetings. Will the new version of the game include many large‑scale changes, or will it mostly be bug fixes again? Is it possible that the map will be expanded? Are there new delivery and free‑mode racing options? Could there be a working seaport so that you can fully load CONTAINERS? Are there several new types of bulk cargo? It would be very interesting to find out, since the career mode is something that a lot of people are looking forward to! Thanks!
     
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  8. krallopian

    krallopian
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    Thanks for that, I believe it was fixed thanks to your post! :)

    Those are some fun ideas! At the moment, priorities have been focused on the recent graphics overhaul and getting things into shape for console release. Career Mode is certainly due for some attention though, that's for sure! At the moment there are no concrete plans for expanding the map, and there are no plans for seaport gameplay element. Things like new cargo types, racing gameplay, and more, are certainly things that I hope we get to very soon.

    I'm happy to see that people are still very excited for Career Mode, and I appreciate the patience everyone is showing while we get everything together, thank you! :)
     
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  9. HybridRooDragon

    HybridRooDragon
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    Oooo like mandatory breaks with a subtle hint telling the player "go take care of yourself irl" or something more subtle. Like a gentle nudge for all those hyper addicted gamers that grind for whatever reason.
     
  10. HeyOf83

    HeyOf83
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    I think the idea was more like a sleep bar ; after a certain amount of driving, you need to go to sleep or something like that.
    But your idea seems pretty clever !
     
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  11. rnd2k

    rnd2k
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    I'm glad hat now i can trade cars with confidence ! Thank you team ! The main issue so far is the insanely crappy performance when driving around, its silly to watch 8-12fps on a RTX 3070 and Ryzen 7950x w 64G RAM, on free roam with traffic is 100+ fps 1440p. Why is so crappy ? I tried all render engines, Vulcan works best so far. Also i noticed that, the performance degrade progressively in couple of minutes, on DX11/12 and DX12 alone the texture struggle to load, or are lagging with half minute or so, sometimes did not show on at all.
     
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  12. BishBish747

    BishBish747
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    I'm not sure if this is the right thread, but as a PS5 player I'm excited to play this after watching it grow and evolve for over a decade, but I am curious about the Teardown move (referring to the developer of that game said that a console port would "never happen" granted the BeamNG devs only said "very unlikely)"and I am curious about how did the opportunity present itself for PS5 release?
     
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  13. Nixx57

    Nixx57
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    I've seen some people thinking about implementing day/night cycles in career mode.
    It's true that it would be a good idea, provided it's adjustable. As for exhaustion, personally, I'm not a big fan of that idea (unless it's adjustable)

    To give general feedback, not on the content itself, but on the different systems:

    • The interface and UX are quite good; I think the team is on the right track with the overall approach, but in my opinion, a few things are missing to improve the quality of life:
      • The inability to view activities before going to a point of interest: it's very common, especially at lower levels, to go to a point of interest and not have the appropriate vehicle, or simply not the required level for the activities it offers. This might be a deliberate design choice.
    • Vehicle customization: I don't have much to complain about here; it's generally easy to find your way around, provided you're already familiar with the system and have practiced in free roam.
      I can't speak for new players, but I have a small suggestion that would be very welcome :
      • It would be great if, on the vehicle parts customization screen, we could load a preset (vanilla and custom configuration) and add the parts to the cart. I'm actually thinking of making a small extension/mod to add this feature when I have the time.

    EDIT: I deleted my last question, as I found the answer after some research
     
    #1893 Nixx57, Sep 20, 2026
    Last edited: Sep 20, 2026
    • Agree Agree x 4
  14. rnd2k

    rnd2k
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    I fix the performance issue, disabling antialiasing model completely fix the issue, problem was progressive degradation of performance. Note that he issue is not presen in free roam / with traffic, or time trials. But game looks far better without the anitalaising anyway
     
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  15. rnd2k

    rnd2k
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    Will be good, to implement some resell value adding to cars, like polish or something, i play most for a car dealership, pretty fun so far.
     
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  16. crazikyle

    crazikyle
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    I've had my fun with career mode. Some suggestions for the delivery mode, specifically pertaining to bulk materials.

    1. I'd like to see an ore dock added to the port area, so that it can be a large sink for sand and gravel, just like the refinery is for hazardous fluid. As it is now there is no large consumer of those materials. As an added bonus, you could add iron ore as a pickup there to transport to the steel mill.
    2. A more dynamic economy would be awesome, as in the more you deliver the more money you can make. Delivering ore to the mill, and other materials to the quarry and sealbrik makes them create more hazardous fluid quicker for you to transport.
    3. The frameless dump trailer is currently useless. That should be able to transport sand and gravel just like the tanker trailer. It is very annoying to do large runs of aggregates using just the aggregate containers on the flatbed.
    4. The steel mill could also produce raw steel that could go to some of the construction sites and the docks for export. You would need a flatbed trailer for transporting steel.
    5. Some more possible locations:
    • An oil pickup near the derricks, to pick up raw oil for transport to the refinery. Delivering this would also increase the rate and capacity for gasoline and diesel.
    • A water treatment plant somewhere on the map. Produces hazardous fluid, and consumes water.



    Also I can't believe I'm going to nerf my favorite way of making money, but if you exit and re enter career mode, then the rewards for using your own vehicle on time trials are all reset. So I can do a time trial with my personal vehicle, exit, re load, and do the time trial again for full money. That plays like a bug and should probably be fixed. I currently have a route that I run every time I load in that nets me ~$50k in 20 minutes.
     
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  17. rnd2k

    rnd2k
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    I made millions of buyng and scrapping buses, and sell the parts, parts out is a great way to make millions lol
     
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  18. FilipZaf3312

    FilipZaf3312
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    Making the dump trailer and dumper upfits functional by giving them bulk cargo capacity has been requested multiple times and the answer is always the same: They can't work due to being open at the top, meaning players would expect to see the stored material, have it spill out if the trailer rolls over, and being able to unload it by tipping, but it's difficult or impossible to implement (from what the devs have told us). So, my suggestion is: Bulk cargo container. A 20 or 40 foot container equivalent to the XL bulk cargo box. All it needs is a new model that fits its function and that is closed on top, even the Jbeam can stay mostly the same. Also only somewhat related: When will we be able to load containers on rigid trucks (ie not semis)? The flatbed upfit should be able to carry one, right?
     
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  19. Nixx57

    Nixx57
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    I finally created a "minimal" version of what I had in mind when I talked about vehicle customization via configurations.
    I had envisioned a feature along these lines


    This is just a proof of concept; there are barely a hundred lines of code, basically consisting of a custom tile everything else is vanilla code (included "localized strings") that simply calls
    Code:
    career_modules_partShopping.installPart(part)
    repeatedly for each part.
    I couldn't find a function to install an entire set at once.
    I sped up the video because at real speed it takes over a minute

    Perhaps in the future I will develop this project further and publish it if this small QOL feature is not on the devs' agenda
     
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  20. Garage13

    Garage13
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    I had a random idea... what if there was a mini game of sorts where you test your cars on Gridmap V2 without having to worry about damaging them. Sort of like BeamNG within BeamNG but it only has the cars you own in career mode, only has Gridmap V2, and is used for testing. The thought came about because professional drivers often have comprehensive simulators with their personal cars on them so they can practice their driving and test the cars in a safe controlled environment

    Also another thing I'd like to see in the future is the ability to save your configs from career mode and use them in freeroam.
     
    • Like Like x 1
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