I was wondering if Anyone would be interested in an Asset pack with ployhaven Assets. I already got some Assets and Could maybe finish it next week. Here is a picture with some of the Assets that would be in there. --- Post updated --- Yes They have lods btw --- Post updated --- Oh and big thanks to barbent servo for his tips on how to Import Models with lods into beam, otherwise this would Not be possible! The Pack is out! https://mega.nz/file/4I0VlYrK#2rDrLmWZRR2C5Ba08pQIaMjks7K17gf0QDQ3qfeWviU you dont have to drop it into the mods folder, just select the zip when copying the assets with the Beamng Mapping Tools: https://www.beamng.com/threads/beamng-mapping-tools-updated-2026-08-01.89058/ You can copy it manually of coarse if you want. If you release a map with this pack inside it/ using assets of the pack, be sure to credit PolyHaven.com! If you want you can credit me too, but you dont have to. Also: the pack does require lots of storage, so only use the assets you want to use! If you want to edit the pack or expand it: you can do it without asking, but i always like to see what is being made with my pack, so consider writing a message in this thread.
That's a great idea, however, those of who are not familiar with what you are referring to, it's always a good idea to show the full set of assets so people could decide. Example of an asset spread sheet is shown below from this artist, also with some possible scene set ups, this way people can see what is in the pack and can decide...only a suggestion. Link below to artists page for a closer view. https://www.daz3d.com/polish-wasteland-workshop
Yes, i will make a picture of all the assets when all of them are finished, there will probably also be a example map to Show the assets in beam, also mostly the map to copy the Assets from.
Nice work...will these assets be a mod in the Vehicle Selector?...or an asset you have to add from within World Editor?
Dae assets for world Editor didnt read that Part of the Message yesterday --- Post updated --- Ok, there the 3d scanned nature objects from polyhaven.com so they should look realistic, maybe because i scaled um the tree stump?