Probably just stop supporting it while still providing download for the last supported version, like the devs already did with DirectX9, DirectX10, 32-bit binaries, etc.
Console is more convenient but calling it professional is a bit of a stretch. Also, you don't even need that good of a PC to game on it. Yes, you'll be limited by your specs, but like there is a ton of games that run on potatoes or low to mid gaming rigs. Like why play the newest stuff when there is a ton of older games I've never played.
Agree 1000x. A quote from that article: "reasonable consumers would not be misled into believing they own the games in their digital library". A reasonable consumer now has to assume zero ownership of any videogame they buy? Fuck Sony
1: its just invisible walls and a menu that needs some work 2: yeah no shit you don’t actually own digital games. if I lose my steam account, I am not going to demand to have all my damn games back. If I lose my car keys, I still have the damn car. This is not hard to understand. The problem though, is that sony is implying that they will intentionally take games away, which is not okay.
The point is that we SHOULD own digital games. Why should buying GTA 5 on disc be any different to buying it on a digital storefront? And yes noone is arguing that you should be given all your games back for losing ones account, thats negligence lol, you also cant go into a store a demand a new disc if you lose or break it. But there is no point in time at which a purchased disc becomes not mine, so why does a purchased digital game have a time limit or conditions that allow it to be taken out of my hands?
Because a disk is a physical object, digital IS DIGITAL, you can’t own something that isnt a physical object. We all think NFTs are stupid and that you can’t own a digital image, but apparently games are different. Should there be protection in place so you can always have the game you purchased online? YES. But I can say I “own” the game, but I don’t actually OWN it. The second you lose the key to the game, for example your steam account, you no longer can use it. But if I lose the key to the cabinet that holds my disks, I still have access to the disks because I can just pry open the cabinet.
I get the analogy but its more about companies shutting down games leaving players no possible way to access it and even removing it from peoples libraries at times. Companies dont send people to your house to retrieve the discs of games that are now unsupported, so why are they allowed to do it to digital games. Thats more the point, less so about losing the access to them like your account or your 'key to the cabinet', because thats negligence, and within ones control. --- Post updated --- Plus i dont think you can really equate videogames to NFTs, with an NFT, the expectation was that you were buying the rights to the image, whereas a videogame, the expectation is that you are buying ownership of a product, not the rights to the videogame or IP --- Post updated --- Also i dont think its fair to say 'you cant own something digital', by that logic, no company owns the rights to any game ever, and piracy isnt illegal, but thats objectively false.
The issue is that if a game has to be delisted due to copywrite ending or a low a player base and no point to keep servers running etc. Companies don't see a point in keeping it as a download as that takes up space and resources. removing it from being purchasable is one thing however removing from a library is because they don't want to have to keep a download live as its use grows smaller and smaller. for eg, a game is delisted but kept downloadable for all people that previously purchased it, 5 years later how many downloads do you think that game is getting per month? anyway, it sucks big time and I hate Drm games but its just the way the corporations decided to do it. The Crew and Driver SF to just name some. Anyway, luckily regardless of buying the ps5 version of Beam there is a DRM free version available for PC and I strongly doubt that would change. ps5 version has to follow Sony's guidelines and lets say what if one day Beam is delisted(probably very far into the future though doubtful) People will just have to fall back onto the PC version if they like the game enough. Also whilst Beam is quite a heavy intensive game, as technology progresses it will be more optimised not by just the game but the hardware the consumer uses which will in turn make BeamNG more accessible. If yall really hate the idea of Beam for ps5 or the attributes that come with it just don't purchase it :shrug: its opening a new player base and whilst the idea of invisible walls is stupid considering the fact it was difficult to escape anyway. If anything remove the salt flat entirely on ps5 version(just have the fence blocking it) and problem solved. (not like ps5 players can F7 to the other side)
and i thought .39 was bad enough now i find that they are actively restricting the gameplay locations
reddit has turned this generation into a bunch of whiny babies >oh noo i cant drive to out of bounds areas that have no playability whatsoever!
One small problem here: If I buy a digital game on console or PC and install it, it's on a hard drive, which is a physical object inside of my console or computer. On a computer, I have access to that hard drive, even if I lost my Steam account, even if Steam were to shut down right now, I can still go into the folder the games are installed in and still play them. Even if Steam were to completely delete itself off my computer games included I can still play the games, because nothing is stopping me from just copying the games to a USB drive or external hard drive. So as long as I have the games copied onto something someone working for Value would have to come to my house to get rid of my Steam games. On a PlayStation 5 you don't have access to the hard drive, Sony can do whatever they want and you can't copy anything onto external storage to prevent that. Digital games are physical games, but instead of being stored on a disc or cartridge it's stored on a HDD or SSD. On a PC you can actually own a digital game because you have access to the files, but on a PS5 Sony has access to the files. A digital game on PS5 is like buying a DVD, but the DVD is never allowed to actually stay in your house. Every time you want to watch it some guy comes over and puts it into your DVD player, and when you're done he takes the DVD and goes back home. And at any moment this guy can just decide "This is mine now!" and refuse to let you watch it again, even though technically speaking you own that DVD.
You don't actually own the data on a disc you buy, rather just a license to access it that can be revoked at will by the IP rightsholder. It's just a lot harder for them to revoke those rights with a physical disc. But yes, all digital licenses should be at least on parity with physical licenses, if not more favorable to the consumer due to situations like you mentioned with platforms being walled gardens.
You own the data itself, but you don't own the IP rights to publish the data. In other words, you can gift or sell the disk, but it's illegal for you to publish the content of the disk and claim it's your own work
This is a fair point actually that i never really thought about, because with discs, the distribution cost is fixed by how many discs you decide to make, whereas digitally, its bound by the costs of storage and internet usage. From this perspective I get it, but at the same time, if I have paid for a product, why does the company who sold me that product get to dictate when in time it can be taken away from me, or my access to the game taken away (download being removed and whatnot). Plus usually its the storefront that pays for the costs from a percentage of revenue, i.e. Steam takes a percentage of your sales, but in return you dont ever have to pay hosting fees etc. --- Post updated --- The point is that it does have playability lol, they literally modelled a salt flats for people to drive on, so why then go blocking it?