Released Nordschleife Nürburgring 2026 [FREE]

Discussion in 'Terrains, Levels, Maps' started by GheoLei, Aug 21, 2026.

  1. GheoLei

    GheoLei
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    Probably because of all the high resolution textures, I am currently working on optimizing them further :)
     
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  2. mimolli

    mimolli
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    thank you:oops:
     
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  3. GheoLei

    GheoLei
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    VERSION 26/08/2026 (Gheo_Nordschleife_2026V26082026.zip)

    • Optimized a good portion of the textures for less VRAM usage & smaller file size
    • PBR adjustments to a couple of materials
    • Updated thumbnails

    In my findings this update brought the VRAM usage in 1440p to below 6 GB, this value obviously varies based on resolution, graphics settings and vehicle(s) spawned.

    Need to grab a fresh link from BMC as usual.
     
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  4. KlaidasHQ

    KlaidasHQ
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    Hello, Love the map!

    Here is how it looks while time is set to 4pm. I am not sure whats wrong but it doesnt really look great. too bright and bloomy
     

    Attached Files:

    • screenshot_2026-08-27_17-31-30.png
  5. GheoLei

    GheoLei
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    VERSION 27/08/2026 (Gheo_Nordschleife_2026V27082026.zip)

    • Added real life coordinates & updated TOD
    • Fixed blurry graffitis
    • Reduced bloom on guard rails
    • Removed unused objects
    • Removed unused textures

    Need to grab a fresh link from BMC as usual.

    Thanks for the report, I am able to manipulate how most textures interact with the sun but I cannot manipulate the sun itself and its lighting, not after the 0.39 update; if you are still unhappy with how this one looks then I don't know how to help you
     
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  6. lvcxs

    lvcxs
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    You mentioned in UPDATE v23/08/2026 that you've added time trials to the map but it doesn't show up as a map option when I go on there? Any ideas why this is? Love the map I've played in free roam but time trials are my main mode to play
     
  7. GheoLei

    GheoLei
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    They are all at the GP Pits exit, if you press M you'll see a bunch of point of interests over there :)
     
  8. c1x5w8

    c1x5w8
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    very cool map ! but I do wonder how it would look like if you managed to replace the 2d trees w the 3d trees of the etk test center map
     
  9. GheoLei

    GheoLei
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    One could do that, but I'm not sure how the performance would be as it's already a relatively hard to run map
     
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  10. abrarsl

    abrarsl
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    You could add them but leave them hidden/disabled by default in the world editor. Also have the 2D trees under their subgroup so that people can swap between them. But it's probably a lot of work so I don't know if you'll want to do it. Also if you were going to do it's probably a good idea to only have the trees near the very edge of the track be BeamNG 3D trees. This map isn't a freeroam one so I don't think it'd be a bad idea. It only needs to look good close to the track.
     
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  11. GheoLei

    GheoLei
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    A lot of work for most people to never even bother changing between the trees; which would also require me to slice up the 2D models right now so that you'll have 2D trees in the distance & 3D ones close by - I can't justify spending that much time right now, perhaps when I'm really bored and have nothing else to do I'll do it
     
  12. thegamerpt

    thegamerpt
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    I don't really think we need 3D trees. We are all racing around the track at high speeds, we don't even look at them. It isn't worth the performance loss.
     
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  13. EileenDstroyz_x3

    EileenDstroyz_x3
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    Plus I dont think anyone would be hopping over the barriers often enough for it to matter anyways
     
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  14. MPROx98

    MPROx98
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    I found a tire popper in that area, kinda hard to pinpoint exactly where it was it happened so suddenly. Burst my rear right tire.



    Location : Between "Caracciola-Karussell" & "Hohe Acht"
     
  15. GheoLei

    GheoLei
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    I was able to find some odd looking stuff in the collision mesh so I fixed those - thank you for the report!

    I'll see if I can find anything else before I push an update :)
     
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  16. GheoLei

    GheoLei
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    VERSION 09/09/2026 (Gheo_Nordschleife_2026V09092026.zip)

    • Fixed a tire popper
    • Fixed a collision issue at Nords entrance
    • Minor PBR tweaks for trees & entrance objects
    • Added emissive textures to a couple of textures at the Nords entrance
    • Added a couple of normal maps
    • Removed unused textures

    Need to grab a fresh link from BMC as usual.
     
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  17. M D Gourley

    M D Gourley
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    Keep refining and adding quality to your ports, top marks:cool:
     
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  18. GheoLei

    GheoLei
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    VERSION 10/09/2026 (Gheo_Nordschleife_2026V10092026H.zip)

    Sorry for the frequent updates :)
    • Optimized meshes for better performance & smaller file size
    • Added subsurface scattering to trees
    • Added more emissive maps to various textures
    • Changed the default starting date (now 09/09/2026)
    • Slightly changed the starting time of the day
    • Removed a couple of unused textures
    • Added normal maps to more textures
    • Converted a handful of textures to PBR
    • Fixed a couple of no-texture issues
    • Other small PBR tweaks
    Feel free to let me know if you gained/lost any FPS with this release

    Need to grab a fresh link from BMC as usual.
     
    #78 GheoLei, Sep 10, 2026
    Last edited: Sep 10, 2026
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  19. M D Gourley

    M D Gourley
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    Do not be sorry...Quality takes time, top marks:D
     
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  20. GheoLei

    GheoLei
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    VERSION 15/09/2026 (Gheo_Nordschleife_2026V15092026.zip)



    • Opened up the entrance path to the track
    • Parked vehicles now cast light
    • Added more lights around the track
    • Added two enterable garages
    • Added a couple of new normal maps
    • Added a new spawn point
    • Added a new cubemap
    • Changed default spawn point
    • Optimized more meshes for better performance & smaller file size
    • Optimized more textures for less VRAM usage
    • Tweaked a handful of materials & PBR


    Need to grab a fresh link from BMC as usual.
     
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