he said: So, the weird shading is completely normal... I don't really know how to work with textures, so I just duplicated and modified the normal map and the d_color map. As for them not showing up, check if you're using the 15x6 and 14x6 tires. I only set it up for those two wheels—the 14x6 on the front and the 15x6 on the rear (though I think I put the 15x6 on the front too). Give it a try and let me know how it goes.
Hey Mr.X, I had a request/suggestion; in a future update, could you please change the tuning values for camber from percentage-based to degree-based? So for camber we could get -10 to +10 degrees, caster the standard 0-7 degrees, and then the toe -5 to +5? It would help out with tuning for actual track-based cars! --- Post updated --- Also, even with the toe setting maxed to 100%, it still has 3 degrees of positive Toe (inward) which makes the car INCREDIBLY unstable at high speeds --- Post updated --- Actually... can you guys just increase/add an option for increased beam strength on the axels/suspension? Because taking the last corner at Laguna PBR, the entire front axle just split due to stress...
Yes, it will come out soon. I can make a none letter option for the tires. Use deepL for translation: https://www.deepl.com/ I have it on my list for the upcoming update. I'm not an expert when it's about suspension, so feedback and suggestions for improvements are welcome in this regard. Also, to make the current configs better.
I’d be more than happy to figure out a lot of the beetles suspension specs and little niches for you to help out! I’m somewhat knowledgeable on suspension stuff and how it should be calculated. Lmk what u need figured out!
I’ll give a little explanation on the off chance people don’t know, so not only could it help you, it’ll help everyone. So when it comes to suspension, very rarely, if ever at all, do you want camber, caster, or toe to sit at 0.0, even in stock every day vehicles. During a corner, and even under acceleration; the tires and suspension are being pulled and pushed upon. Under cornering conditions, you would want your front and rear tires to make as much contact with the road as possible, so understanding that the suspension flexes, we tune the car to find that maximum contact preemptively by tuning it with negative camber, so that once the tires start flexing, they’ll be sitting at near 0.0 degrees, which would have the most contact with the road, which would look something like this: (first image) --- Post updated --- With the stock/60’s bias-ply tires, the larger side-wall bends significantly more, as well as their large “curve” and small contact-patches, would cause the tires to lose grip/skip under hard cornering (which was normal for the time), which is why racers would swap to shorter sidewall and wider thickness radial tires. They provided more grip to the road prior to suspension tuning (which is why first movie Herbie used Bridgestone tires, and later movies used Goodyear radials). In modern day, the most common camber specs are anywhere from 0.0 to -5.0 degrees for some racing applications, but for off-roading like dune/trophy-truck or stance-builds, sometimes they could go as high as -10 to -20 degrees in extreme cases! (+-20 degrees either way for tuning range) While positive camber does have its uses, they are far and few compared to negative camber. --- Post updated --- Caster is the cars forward/steering suspension “rake” relative to the tires. Essentially, it measures the “up-and-down” angle of the suspension. The amount of rake you’d want depends on the application; where 0.0 can give faster response but makes every movement of the steering feel even more twitchy, and more unstable under medium to hard suspension usage: such as hard cornering or off-roading). While larger suspension rake (most commonly seen at +7.0 degrees (facing towards the rear of the car) makes the car stable under rough suspension conditions, but can make the steering feel heavy or unresponsive. In motorsports, it’s all about finding the sweet spot for each car (most commonly found between +4.5 to +5.5) (so 0.0 to +7.0 tuning range) --- Post updated --- Then there is toe. Toe is the term used to describe how the tire points in relation to the body; where negative toe points outward/away from the car, and positive toe points inward/towards the car. People tend to only do small amounts of toe adjustment, because it affects handling and tire wear very intensely. Inward toe (positive) can give better straight line stability, but too much can cause the car to unsettle easily under cornering or extreme tire wear, as well as slower cornering response. Outward (negative) toe causes the inverse; giving more stable and faster cornering response, but can make high speed straights feel twitchy, and causes extreme tire wear as well. The amount of toe you use will depend on the build, but it ranges from +/- 0.0 to 1.0, but can be tuned upwards of 10 degrees, depending on the suspension setup. (So +-10.0 degrees either way for tuning should be more than enough)
So I did some digging on the VW Bugs suspension settings; hopefully this helps you guys out! The chassis with suspension and transmission alone weighs about 602lbs, with 288lbs front and 314lbs rear. The 1600CC engine weighed 216-260lbs with the exhaust and everything attached. Then add on the body shell weighing 500-600lbs, and the steering (which doesnt weigh particularly alot.) You end up anywhere between 1600-1750lbs. Weight Distribution ends up around 42/58 - 40/60 depending on fuel load. So doing the math the weight distribution should end up as 640-672/928-960lbs. The suspension settings on stock/road going beetles should be about as follows; Front: Camber: +0.25 to +1.00 degrees Toe: 2-4mm Toe-in positive on Bias-ply (1-2mm on radials) Caster: +3 to +4 Degrees Rear: Camber: +1.0 to +2.0 degrees Toe: 2-4mm Toe-in positive on Bias-ply (1-2mm on radials) Heres a rip from the VW Bugs owners manual
@MrX13415 Hello, good evening, Mrx! Would it be possible for you to also add brake drums with custom centers in the next update? The Herbie Monte Carlo has color-matched drums; I’d really appreciate it if that were possible.
Hi guys, I need some help with the mod. I use BeamNG 0.14 as my crappy Mac can't run much else. I downloaded the mod from around page 30-40, as ChatGPT said this was the one to use for 0.14. The mod worked fine, but it has the issue of the shadow-y texture problem that was common back then. I know there was a fix a bit after that, but the google drive link just gave me a 404 error. I was just wondering if someone could maybe upload a new link or help me fix it. Thanks a lot
Deixa para lá, o DOFGAMERX tinha exatamente a solução de que eu precisava. Vou testar os arquivos .zip que ele enviou e volto aqui caso não funcionem. E sim, eu estava falando d'*aquele* mod do Herbie. O que tem neste fórum. --- Post updated --- Could you help me with the ones you uploaded? The February 2018 one (the one i want to get working) doesn't work. When I load in to any config from the mod, it gives me a message saying Fatal Vehicle Exception. Please reload the vehicle. I'm sorry if its something to do with my Mac
Which version are you running? It could be that you are trying to run it on a version it wasn't built for
Okay... I don't know if this is true, but maybe something broke for the 2018 version between 0.12 and 0.14? Maybe try the version from November on 0.14