The "Security" paint design on the MD-Series Armoured Truck causes the following problems: Grille, grille badge, and headlight bezels are black when grey options are selected. The lettering on the side of the hood has the incorrect texture. Also, the secondary colour still bleeds into the tertiary colour on the hood & fenders.
Heads up: if your configs already have .info.json files, overwriting them may reset or otherwise completely overwrite said files. Thankfully, I had the foresight to copy the info file for my police config before saving the .pc. Below are the settings I used, the generated .info.json, and my existing .info.json. Although I have by no means tested this exhaustively, there doesn't seem to be an option to leave existing .info.json files alone when overwriting configs, or at least only edit certain fields within.
This will just introduce an insane amount of technical debt and double the stuff that would need to be maintained. You'd essentially duplicate the entire render pipeline. This is a very bad idea.
I’m still asking to add the option to DISABLE SHADOWS IN DYNAMIC MIRRORS. Maybe it doesn’t reduce fps that much, but there’s still a difference. In 0.38, I had 5–10 fps higher with mirrors.
The shadows in the mirrors simply reuse whatever shadow map is calculated for the main view. It's genuinely free to render. I'm pretty sure there's something else wrong with reflections.
I finally played the one map I was dying to play ever since I saw the teasers about the much improved lighting and clustered shading stuff. I know there's been a lot of backlash with the update but driving down C1 with a locked 60FPS with traffic, something I've never been able to do before 0.39, was amazing. I've spent like hours and hours weaving through traffic and sometimes even just chilling with the Avior/Theria through here. Thanks devs.
Hello devs I'm here to report nasty bug i have found with front race coilovers for D series independent suspension main issue was lower arms shaking when paired with sway bar and once i remove sway bar shaking stops, best seen with drift config and yes i did used safe mode before coming here
Couple small issues in career mode that i noticed: - When loading a game and you had cars parked in some parking spaces ( i took over the commercial garage and selling cars there myself) , npc cars will still spawn and try to get in that spot - rarely even spawing partially inside your cars. - Despite having the setting that cars spawn with engines off, all parked cars have the engines on when loading the game. - When respraying a car, the thumbnail of it gets messed up. - Why can a Dump truck or trailer not carry Dry Bulk? T.T
For the common Halogen Utility Lights, will it be possible to add an Amber or Clear version of the Round Halogen Light? The one particularly used on Upfits or Trailers. I wanted to suggest this because the original Utility Lights had all 3 round light colors whereas the Red version of the round light is the only color it has, in contrast to its other counterparts that have more than one variant.
I found a bug the car selector filter numbers are cutoff and practically unreadable, and the year filter still does not work as intended. here's a screen shot:
Can stenyak or someone comment on this? I've yet to try oval racing with the new aero but it looks like the original values were closer to irl than the patched values.
Please check on Bruckwell Nine because the gauge lights have been affected. They are suppose to have the backlight visible during the day as well but now they were coverted to "flourecent" type lights where you can only see them lit after 6pm
the issue is the mod, since the devs updated light values again those mods will need to update their values.