WIP Nordschleife Tourist by pleclair

Discussion in 'Terrains, Levels, Maps' started by pleclair, Mar 8, 2015.

  1. pleclair

    pleclair
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    Well...

    I was not able to make the native beamng terrain for the track. It turns out 3.8 meters per pixel on the terrain resolution is way too big for the sort of elevation changes we see on nord. Even the dottinger hohe was sending my car flying... And that is after a 40m wide 100% smooth on the surface.

    I tried to mix the native terrain along with the inner part of the track, the part before the guardrails. However, there was too much flickering and covering it all up with grass would have been overkill.

    It seems like the current hardware and software generation we have isn't yet suitable for the kind of nordschleife that I dream. Maybe with a top of the line computer, a 64bit beamng and map size of 8192, then it would become a possibility I think.

    As it stands, the map is much heavier than the official ones. I can't run it with the same details (everything on high, except lighting normal) at native 1920x1080 that I run the official maps. I do about 40-60fps on the official.. I do 10-30 or so on the nordschleife. (Map size is 7782 !!)

    However, the sky I chosen seems to be quite a bit heavier than the standard clear sky with some clouds. That's too bad, cause I think it suited the track very well. Those with top end computers will certainly enjoy it a lot. I can't wait to be able myself to upgrade my computer to have some serious fun with this!

    On the bright side, I will package a second version when I'm done with the original trees, so it will be much much lighter to run. But at a heavy visual cost :)

    It is possible some optimizations could bring up a few fps, but I doubt we could see anywhere near 10-15 fps boost. But I hope to be wrong, BeamNG is still very new to me, and I don't even consider myself a modder... just someone who like the nordschleife a lot. :)

    Here is how it looks at the moment:

    2015-03-08_00001.jpg 2015-03-08_00002.jpg 2015-03-08_00003.jpg 2015-03-08_00004.jpg 2015-03-08_00005.jpg 2015-03-08_00006.jpg 2015-03-08_00007.jpg 2015-03-08_00008.jpg

    So that's my progress for now :) Still got a bit to do before release. Maybe 1 week or two and it should be ready :)
     
    #1 pleclair, Mar 8, 2015
    Last edited: Mar 8, 2015
  2. Driv3r1142

    Driv3r1142
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    Re: [WIP] Nordschleife Tourist by pleclair

    Looks good so far. Would love to try it.
    BTW; To properly label your post as [WIP], select [WIP] from the available post prefixes. Hope this helps :)
     
  3. Nivracer

    Nivracer
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    Re: [WIP] Nordschleife Tourist by pleclair

    Wow! This looks great! I'm scared to ask what FPS I might be getting on my low end PC. Also is this going to include the GP?
     
  4. pleclair

    pleclair
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    Done, thanks :)


    Well, everyone got a different definition of a low end pc, but keep in mind that I have a phenom II x4 965, 8gb generic ram, cheap amd mobo, gtx 580 1.5gb. So that's a rather humble gaming computer.

    At the moment, I have no hope of running the track as I want it to be. I have lowered the resolution to 1280 and removed the cloudy sky, and at high details, like I want it to be (except lighting normal), it's still too choppy in most places.

    One huge performance hit comes from the fact that the background that surrounds the track and give the far away mountain line, needs the clip plane to be set at 5-6km, don't recall exactly, might be even 7. In rF2, I got around this problem by setting the clip plane at 2.5km since this is what I need to have the full dottinger hohe showing when coming on to it, and I was able to set the one background object to no clip. So it was always showing. This helped a great deal.

    So if I can learn how to do that with BeamNG, that will certainly help. But I still doubt I would be able to run it with my computer still.

    But once I'll be done with it, I'll release it as it is, and see what kind of computer people have to run it smoothly at 40-60fps steady, without dropping any lower. If it can still be run with a modest computer, say I would need to upgrade to a phenom x6, gtx 780 or something, then that would be a possiblity at some point in time. Right now, that's out of mind. But if I need to drop 2k on a computer upgrade, then I will seek to lower some stuff (I really don't want to tho... it looks too good right now)

    But fear not. You will be able to run the other version of the track, without the beamng vegetation, with the converted original trees, weeds and bushes. That will certainly not look as good, but you will still enjoy the track, with the same texture upgrade, decals and sounds I'm working on.

    The track with the original trees ran at a steady 55-60 fps on my computer at high details. Without the decals that I'm currently adding tho. So I dunno how much it affects it, but I don't seems to be noticing any hits so far, or it's small.. the vegetation is what hurt the most. But in a track like nord, this is what makes the track. I remember the reaction people had when I properly fitted the forest in my rf2 version with my forest plugin in Max. :) It was looking pretty good.

    I won't be having as much trees in the beamng version, but I would probably say there is about half, maybe more or less, than what I had in this version. But now they are 3d, and looking so darn nice!

    Here is what I'm currently working on:

    2015-03-09_00002.jpg 2015-03-09_00003.jpg 2015-03-09_00006.jpg 2015-03-09_00007.jpg 2015-03-09_00008.jpg 2015-03-09_00009.jpg 2015-03-09_00010.jpg 2015-03-09_00012.jpg 2015-03-09_00013.jpg 2015-03-09_00014.jpg 2015-03-09_00016.jpg

    So as you can see, it would break my heart to be removing any of the carefully hand placed objects you see. Every trees were positioned on top of the existing trees. I replaced all original 3d trees with high quality 3d trees, and I replaced the tree lines with the trees blocker, which are also 3d. And filled a bit more so it actually looks like a forest. But filled as much as it needs to be looking filled up to a certain angle. While driving, it should be looking rather full. But from up top, it won't be so much.

    I resolved most of my issues with beamng now. It turns out beamng is looking recursively into folders for the files it needs. As I mentioned in another thread, I haven't found out how to work exclusively from my documents, so I have copy of my art and objects folder in the program files, and I had copied the material.cs, and it looks like beamng was confused about having two. But then, I thought, I want to keep that version anyway as a backup, so I'll just move it in the parent dir, the root of beamng. Turns out the game still read it. I made a directory called test (aren't they always called test? :), and moved inside the .cs file, and beamng was still reading it. Took me a while to figure it out. I was certainly not expecting this behavior. I hardly ever delete stuff, I rename first, just in case, then delete later.

    - - - Updated - - -

    As for the VLN layout, it will depends how well it will go with the Tourist once completed. Cause the VLN is quite a bit heavier, it adds quite a bit of objects, and more trees and vegetation will be needed. But I have it ready for conversion as I had done it with AC as well.

    So it is a possibility we will have the VLN as well.

    It made no sense to start with this version, plus most car in beamng wouldn't be that much enjoyable on a gp circuit with tight hairpins and S corners. Once we have more race cars, it will make more sense to have it as well :) However, as it is a street circuit, all cars in beamng are nice to drive on the tourist :) I just enjoy them all, even the hell jeep is nice :)

    But to each his taste, I don't like gp circuit that much to begin with, I find them too slow. That's why I like the nordschleife so much. But the vln is pretty nice indeed. I learned to like it over time.

    Been driving the mother almost exclusively for about 3 years now :) I just wish I have the opportunity once in my life and go there live and test my knowledge of the track :)
     
    #4 pleclair, Mar 9, 2015
    Last edited: Mar 9, 2015
    • Like Like x 2
  5. Straubz

    Straubz
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    the tracks looking really good, would definitely be a shame to remove the detail and work you put in, and i am currently running an x6 1090T BE which runs beam surprisingly well, but i think the high end x4 might run it better.
     
  6. roitherthomas

    roitherthomas
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    The track is total awesome, in the other thread from you i have test it, the track is realy good. :)
    I have also seen a piece of the nürburgring ^^.
    I believe when the track is finished, there will be class A
     
  7. B. Tanner

    B. Tanner
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    This gonna be so good. Can't wait to drive around that track. Its going to waste hours of my lifetime.
    I also love to read these long posts of yours of the things you do to get this track working properly.
     
  8. MetalMilitia623

    MetalMilitia623
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    This looks amazingly well done, any updates on progress? Since the DX11 update the game is getting around 70-100 fps on grid and ~60 on east coast. Which is a big increase from before the update. So if your map works in the newest versions it should see these performance increases as well.
     
  9. burk

    burk
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    this mod is most likely dead, please don,t bump dead threads
     
  10. MetalMilitia623

    MetalMilitia623
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    How am I supposed to find out if it is dead if I don't ask a question? Seriously you bump police on this forum need to just shut up. You're probably the same people that make a new "multiplayer" thread every month. Threads exist for the sole purpose of being used. If a thread is actually dead it will be locked and until then people should use it if they are using it for it's intended purpose which is what I did...

    Anyway here's to hoping this isn't dead, it'd be a shame to see all that hard work go to waste.
     
  11. clayton8or

    clayton8or
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    Hes multiple people?

    Yes, but people on this forum get very angry when you post on a thread that is more than a week old or something...

    Well some pretty alive threads have been locked...
     
  12. MultiGamerClub

    MultiGamerClub
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    So i reply here again to keep the discussion alive?

    Wish this map was avaible..
     
  13. PixCraftHDLP

    PixCraftHDLP
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    Wow, that is looking awesome to me!

    Do you have any plan to release a beta in the near future?
    Hope you keep this up.

    I havent seen such a good version of the Famous Nordschleife...
    There were some in the internet, but with lots of missing textures.
     
  14. Shadowrunner

    Shadowrunner
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    I would love to drive along this, but knowing my computer, it'll end up exploding in my face.

    One thing that I noticed is that vegetation tends to kill framerate on my computer. I can run Gridmap on 50fps, but when I enter any map with more than the few dotted trees that Gridmap had, my framerate goes below 15. If I delete the forest file, it jumps up to mid 40s.
    Reducing the vegetation density/grass coverage may help increase performance for you as well.
     
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