Honestly I think the old U.I. was a lot better, especially in terms of easiness on the eye in photo mode and everything else. This update was real nice for the most part, but even when everyone gets used to this ui, I still don't think it'll feel as natural as the easy to navigate 0.38 version. I also think the lights are trillions times better than the old ones but the brightness has to be scaled back a bit. I'll have more to report later. Agree 100%. How were you able to post pictures? I'm having a lot of trouble doing it now especially since the new photo mode doesn't allow you to bring screenshots into a tab online.
yeah, i got like 50% lower fps, when it was supposed to be BETTER than on 0.38, ig the graphics would be locked to the lowest preset on ps5
how do i turn the vehicle limit off?? i cant spawn more than a few cars now (even with agents traffic mod) and before the update i was able to spawn over 30 cars with it
Hey. Lights use real values measured on real vehicles Most issues you are talking about are related to Auto Exposure, which needs to be improved to handle overexposure better. As you said, lights don't light up anything outside their cone, which causes an unnatural look, this is due to a lack of light bounce in-game. This amplifies the issue in auto exposure by crazy high contrast between the lit part of screen and the dark night. This is something we want to improve in later updates, so you will get more natural lighting, but this will come at an additional performance cost and hardware requirements There are various systems and reasons why things will vibrate at distance, we improved some of them, such as shadows or overall rendering, while others still need more work. It's a gradual process.
Yeah I had that happen to me once too, but it was out of nowhere, I was just checking the new menus and when I closed them I looked around and the bridges were gone and also the terrain aswell, like entire mountains were gone, restarted the game and it was fixed and I'm still not able to reproduce it. I also have no mods
I love the new update! However so far i have seen one major issue. The game is not capable of loading more than 342 mods. And yes i have the ram for my mod list. Every time i try to load any mod that puts the mod list count higher than 341 mods the error below happens. This also happens when i click activate all mods. For now sadly i am only able to load part of my mod list. Please note that while i get this error when activating a 342+ mod count the UI still shows the mod(s) are activated. However they do not appear anywhere (maps vehicles ect). Would love to see a hot patch soon that fixes this. Other than that amazing work!
i dont get that error. but if i enable more than 335 mine just disappear. theres no texture issue, and no conflicts with the mods themselves. it seems as if the game has implemented a new mod limit cap. and if thats the case, ill probalby uninstall it because im not going through 931 mods and cherry picking 335.
How did you fix it? --- Post updated --- Who else has this bug for the other people who like to make cars in automation and drive them in beamng? this is what i said on page nine but everybody has ignored it. it has disabled all of my mods and my automation mods and i am not re exporting as i changed the engines and some cars engines are the same as other models and as a example a car i made with a i4 for a supercar and then made a diffrent model and now it has a v12 and i am not re making the engine
I’ve had no end of problems with 0.39 I know that the dev team have a lot on there plate but this update amazing as it is feels rushed and what I mean by that is not the amount that’s in the update but optimisation that feels rushed my computer that I got on finance to play Beamng runs a decent CPU and a rtx5050 and I’m still lagging on low quality settings at 5fps and the vehicle textures just doesn’t load at all. I’ve tried countless different. combinations and even then my game crashes on me out of nowhere and so I think the whole lighting update was rushed I would gladly have accepted and I’m guessing a few other players as well, a few more months where it was optimised properly. It just doesn’t feel at all ready for the general public But that may be just me
Alright first up, I really LOOVE this update. I spent the afternoon figuring out the new license plate system and it makes things so much easier for us plate modders, although we do of course have a lot of work ahead of us. But just a small thing that's putting me off: why was the plate text moved to the "Other" tab? It feels a bit out of place there, especially since the option for the plate DESIGN is still in its old position... But anyway, GREAT work from the devs!
Having just looked at the sub-clusters/subgroups in more detail, I like most of what I'm seeing, but I'd make a couple changes, namely a "Custom" group for the Sunburst (like with the 800-Series) and a "Mid-Engine" group for the Covet.
Yeah ive seen other people oin reddit talking about the same issue. I also dont like how textures now get nerfed if yure vram is full. My game looks horrible when loaded cause i only got 6gb of vram lol
So, I deleted my mods right after the update, but forgot to delete the configurations. could that be a cause for my game to crash after loading into a map?
Yeah, all of my mods say outdated and corrupted files. It could be because the updates they need for the new version of Beam, but other than that, I tried clearing my cache and it didn't work. I usually keep at least around more or less than 100 as well.
all map textures are blurry, the new car along with the other cherriers are missing textures, and everything takes so long to load
In general I really like this update! Especially the new lighting system is WONDERFUL However, I have some points I don't like: 1. I was hoping the changed license plate system would bring nice additions, however they're still missing. For example the stickers for the vehicle inspection in the German Plate Design. I don't know if it was a mod or vanilla, but it was possible to use * as a character to get them. Now it's not possible anymore. Also the irl character limit of 8 characters is only 7 in the game because you use up a character for a separation character. (Mostly the dash - because : is not displayed) 2. The lighting of any light bar/beacon is still lacking, even after lighting system update. They are barely visible at all and way too dark. I wish there was more bloom/Brightness in those lights. This has been bothering me since ages. (The problem is visible in the video below) 3. 3rd party Siren mods are broken. Every downloaded siren is playing at MAXIMUM VOLUME! Even if the Main volume of the game is set to 0%. Here is a video where the bug is noticable: ATTENTION: VERY LOUD! time stamps: (also in video desc) 0:00 - Fresh vanilla config spawn 0:11 - light & sirens vanilla 0:25 - audio settings, sirens vanilla 0:40 - modded configuration 1:10 - horn & modded siren LOUD! 1:25 - siren at 0% volume LOUD! 1:38 - volume settings working for other sounds I hope at least number 3 will will get fixed in the next hotfix update.
The save/load/delete custom configs seems less intuitive than before. To delete a config, the game is supposed to take you to your user config folder, and from there, you're supposed to manually delete the config?
Where is the main graphics selector like the old one where you could choose between lowest, low, normal, steamdeck, high and ultra? I can only see the selectors for smaller details right now like bloom and anti-aliasing
i loaded up the game after the update and like 10 fps left the building and thats a big hit for me since i am in a lower-end laptop so optimization may be needed also its very unstable it goes from 40 to 15 often