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0.39 Discussion Thread

Discussion in 'General Discussion' started by Fluffy Panda, Jul 29, 2026.

  1. SchreffyJR

    SchreffyJR
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    May 11, 2026
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    game looks like shit for me I disabled all mods and it still looks like shit
     
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  2. idk_2401

    idk_2401
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    May 17, 2024
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    Wendover's dash has weird illumination (it dims when i turn on headlights), and also it's barely visible during the day
     
  3. lorenzo3576

    lorenzo3576
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    Jul 29, 2026
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    Bug Report Summary
    • Missing Content: A significant number of assets and textures are missing from the build.

    • Vehicle Loading: Some vehicles are experiencing loading issues and fail to load properly.

    • Performance Issues: Severe frame rate drops and a notable increase in stuttering have been observed.


      Screenshot2026-07-29212700.png Screenshot2026-07-29212749.png Screenshot2026-07-29212857.png Screenshot2026-07-29213159.png Screenshot2026-07-29213256.png Screenshot2026-07-29213316.png
     
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  4. Hondacivictypyr

    Hondacivictypyr
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    Oct 20, 2023
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    The textures load very long...
     
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  5. roabva

    roabva
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    Jul 29, 2026
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    1
    upload_2026-7-29_22-43-51.png
    The headlights are too damn bright , and its hurting my eyes. Anyone knows how to fix it
     
    • Agree Agree x 3
  6. idk_2401

    idk_2401
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    May 17, 2024
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    i think you have highbeams on
     
  7. Man_in_Black

    Man_in_Black
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    Nov 24, 2024
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    303
    Are taillights supposed to look this bad during the day?
    also why do my clouds look so bad
     
  8. Etk lover

    Etk lover
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    Jul 13, 2025
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    18
    Can i switch bloom off, or it is now basic? Also, wth is with fps? It droped with update so much...
     
  9. LaserFL

    LaserFL
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    Jan 17, 2017
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    1
    Vehicle lighting becomes excessively bright and unnatural at night

    In version 0.39, vehicle lighting can become extremely bright and unnatural during full nighttime conditions. This is not limited to brake lights or one particular vehicle. Headlights, regular rear position lights, side marker lights and license plate lights can all produce strangely intense illumination on the road surface.

    The automatic exposure also seems to react too aggressively and inconsistently in dark scenes. Small changes in the camera position or scene composition can cause a major change in brightness, even when the vehicle, location, time of day and active lights remain the same.

    When the exposure becomes brighter:

    - Headlights heavily overexpose the road and nearby vegetation.
    - Regular rear position lights create very large red or orange pools of light behind and beside the vehicle, even when the brake pedal is not pressed.
    - Small side marker lights visibly illuminate the road as if they were powerful spotlights.
    - License plate lights can also appear excessively bright.
    - The vehicle body remains almost completely black, while the lights and illuminated surfaces become extremely bright and lose detail.
    - The color of some lights becomes washed out or nearly white because of the overexposure.

    In a darker exposure state, the same lights can look much more restrained and natural. This suggests that the automatic exposure may be strongly amplifying local vehicle lights. However, the lights themselves may also be casting too much light onto surrounding surfaces, because the red, orange and yellow illumination is still visible even when the exposure is lower.

    The issue is especially noticeable on completely dark roads without street lighting. Evening and sunset lighting generally looks very good, but during full nighttime conditions the vehicle lights often look far too bright, harsh and unrealistic.

    I have attached several screenshots showing the problem from different angles. Some screenshots also show how dramatically the result can change because of the exposure, despite the scene and vehicle lighting remaining almost the same.


    1.png 2.png 4_2.jpg 3.png
     
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  10. MarkosRuiz

    MarkosRuiz
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    Oct 28, 2017
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    357
    Am I the only one that finds that the textures (and even the models) of the vehicles in this new update is like in lower resolution?

    On the Miramar for example you can clearly see the welds of the exhaust and a grainy texture on the engine block and transmission but the Ardente looks super blurry to me. Maybe it is because of the different lightning and shadows but I remember the textures were better?
     
    • Agree Agree x 1
  11. Klement Gottwald

    Klement Gottwald
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    Jul 29, 2026
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    1
    I love the update and all the improvements it brought to the table but right now the game is in an unplayable state for me. Dx11 is now obsolete and doesn't even work right anymore I am having a major issue with motion blur, Dx12 is too much for my current pc to handle, so im left with Vulkan and the game runs on no more than 10fps using it so im in a pickle. Also I should mention the new UI is unbelievably cluttered and confusing compared to the previous iteration imo. It will certainly take some time to get used to it. BTW, this is not a post to discredit or hate on the developers of this game, I deeply admire and respect them for their long term dedication and hard work to improving this game over the years. Im sure it's no easy task and it is not my intent for this to sound like I'm just ranting for no reason I'm just very passionate about this game. Anyway overall I think the update is awsome and a giant leap forward for BeamNG as a whole, but I think it still needs some optimization. Looking forward to the devs patching it in the upcoming weeks!
     
    • Agree Agree x 3
  12. KB5_CARS

    KB5_CARS
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    Joined:
    Apr 17, 2023
    Messages:
    101
    Anyone else have a problem where the game will refuse to spawn multiple cars in.
    When on WCUSA the game would not allow me to spawn in more than 2 cars.
    In the previous version of the game I could easily have over 5 cars spawned at once and would use on average about 10 traffic cars + parked cars.
     
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  13. 1UZ-FE

    1UZ-FE
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    Oct 13, 2014
    Messages:
    355
    Thanks for reply, as of now I just single handedly enabled, that is working.

    However, new discovery.... all vehicles (including stock ones) always fail to load, even on empty grid map, I do believe there is an enabled mod that could be causing this, so i will try that before creating a ticket , to save us both time.
     
  14. Neverless

    Neverless
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    Sep 18, 2016
    Messages:
    308
  15. FoxieKnoxie

    FoxieKnoxie
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    Banned

    Joined:
    Jul 20, 2026
    Messages:
    109
    it has disabled all of my mods and my automation mods and i am not re exporting as i changed the engines and some cars engines are the same as other models and as a example a car i made with a i4 for a supercar and then made a diffrent model and now it has a v12 and i am not re making the engine
     
  16. emlodnaor

    emlodnaor
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    Joined:
    Apr 24, 2022
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    16
    question for Car_Killer:
    In the something-new-is-on-the-horizon thread, you mentioned that float point errors causing flickering had been "mostly fixed"... did some testing today, and can't say I see and major improvements, and still experience noticeable flicker at 20k from 0,0... Did I misunderstand you, or have that been pushed to a later update?

    https://www.beamng.com/threads/something-new-is-on-the-horizon.109827/page-8#post-1932495
     
  17. mimolli

    mimolli
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    Jan 27, 2025
    Messages:
    1,024
    i have a bug that every car yes even a pessima has asda i mean assitance that if a car stops in front of you the car brakes automatic and there was a mod like this mbut i dont have it installed so its in the game
     
  18. DOUGL4S1

    DOUGL4S1
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    Sep 27, 2016
    Messages:
    427
    I kinda wish we got a bloom slider back, as it can be extremelly strong in some occasions in my opinion. Otherwise peak update.
     
    • Agree Agree x 3
  19. eXplorer_NL

    eXplorer_NL
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    Jun 26, 2025
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    61
    either you have a shit config, shit pc or a shit monitor, or a "PICNIC" problem

    note: PICNIC (Problem In Chair Not In Computer)
     
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  20. kane_25926

    kane_25926
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    Joined:
    Aug 16, 2017
    Messages:
    27
    yeah same here. uninstalled and reinstalled the game.
    if i have 300 ish mods installed they show up. but anything over that, and it acts like they dont exist.
    they show in repo. but not in gameplay.


    oh well. rolling back to .38 so i can actually enjoy the game again lol.


    edit. 335 mods is the hard limit. any more than that and it completely ignores ALL of them like they arent there.
     
    #180 kane_25926, Jul 29, 2026
    Last edited: Jul 29, 2026
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