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0.39 Discussion Thread

Discussion in 'General Discussion' started by Fluffy Panda, Jul 29, 2026.

  1. 996

    996
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    Joined:
    Jul 29, 2026
    Messages:
    5
    safe mode shows 40 fps max on west coast usa. hope devs will fix these graphics soon
    --- Post updated ---
    Russian words in UI looks broken. Краска not Красится
     
    • Agree Agree x 1
  2. Hachiware

    Hachiware
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    Joined:
    Dec 28, 2018
    Messages:
    253
    Modmanager bugs...
    ScreenShot_2026-07-30_002637_877.png
     
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    • Agree Agree x 1
  3. 996

    996
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    Jul 29, 2026
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    5
    • Like Like x 3
  4. DaveBro

    DaveBro
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    Jul 11, 2024
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    1,203
    Has anyone had any optimization problems? I used to get 100-200 FPS but now it drops to 55-95 FPS.
     
    • Agree Agree x 13
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  5. C4crazy11

    C4crazy11
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    Aug 15, 2025
    Messages:
    206
    ohhh yeah. I went from 60 fps on gridmap to 10... I feel like the devs were rushed. This is in no way ready.
     
    • Agree Agree x 6
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  6. Gavin V

    Gavin V
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    Jul 16, 2020
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    353
    Yeah, I went from 90 fps to like 30 on WCUSA. This is not good. I don't even have a lot of mods.
     
    • Agree Agree x 4
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  7. Finnishcoffee

    Finnishcoffee
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    Joined:
    Jul 23, 2024
    Messages:
    36
    OS: CachyOS x86_64
    Kernel: Linux 7.1.5-1-cachyos
    Display (Acer B277U): 1920x1080 in 27", 60 Hz [External]
    DE: KDE Plasma 6.7.3
    WM: KWin (Wayland)
    CPU: AMD Ryzen 7 3800X (16) @ 3.90 GHz
    GPU: NVIDIA GeForce RTX 3060 Lite Hash Rate [Discrete]
    32 GB System RAM
    12 GB Video RAM


    Native Linux BeamNG 0.39 is flickering insanely both in the UI and after loading West Coast map.
    All car, including my own, rubberbanding like heck.
    Doesn't matter if I try borderless or fullscreen, with or without Vsync, with or without "steam Linux Runtime 4.0"

    No mods running, even tried the (finally linux-implemented) clear cache.

    This game was working fine with 0.38 - now its completely unplayable.
    I think something went wrong with the immense graphics "update" somewhere...
    It seems my specific configuration is one of the "certain configurations" where this flickering is known to happen *cries*

    Maybe I'll just reinstall it as Proton/dx12 instead o_O

    :(
     
    #87 Finnishcoffee, Jul 29, 2026
    Last edited: Jul 29, 2026
  8. Toivio

    Toivio
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    361
    Yep, from around 110 in wcusa to 30. (R7 9700X, 5070 OC, 32GB DDR5 6000Mhz OC).
     
    • Agree Agree x 4
  9. Neverless

    Neverless
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    Sep 18, 2016
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    308
    This might be a missing feature, bug or me simply being blind. Im not finding the correct shader parameter for the ScatterSky class to prevent the sun disk from drawing and from causing reflections on world objects without it also turning the world dark.

    Previously i used this to create a heavy cloudy map using a SkyBox where it is unrealistic to have the sun disk visible and have it cause reflections and shadows.

    This is the desired look from < 0.39.
    - You can clearly see how there is no visible sun,
    - no reflections from it and
    - no shadows
    But still a background lighting which i had controlled with the "brightness" param (which has absolutely zero effect since 0.39).



    Since 0.39: With the new ScatterSky the "atmoAbsorbtion" param can be used to control world lighting. And the "atmoSunAngularSize" to control the sun disks size. However turning the later to 0, or actually -0, will turn the sun invisible (Yay! well almost, it flickers). But doing so also disables all light emission from the ScatterSky (naay).
    Demonstration video: https://nextcloud.neverless.dev/raw/8ZDzFtix6ntLrKp


    I tried to troubleshoot this in two ways.
    1) With the BasicSun. The BasicSun has at default no sun disk (great!) but it causes reflections and shadows, of which only the shadows can be disabled. And the lighting from this object is unfortunately horrid as well. So its not an option.(fuuu)

    2) I then tried the CloudLayer class and set the coverage to 5 as to make it appear that the whole sky is cloudy. This dims the light, but the sun keeps causing reflections, shadows (if enabled) and the disk stays visible as well. (im loosing)


    I figured i ask / report about this, since im at a loss as of how to recreate this < 0.39 effect
     
    • Agree Agree x 2
  10. CarCrasher283

    CarCrasher283
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    Joined:
    Dec 14, 2017
    Messages:
    385
    Draft is WAY too strong at high speeds. Low drag cars like the 200bx go from 175 mph to 205 just by being behind 2 cars. Even single car draft im getting impossible runs

    Typically cars like the 200bx in pack racing form would only go maybe 10 mph faster in a pack (including side draft and whatever else is happening). One of my friends reported that a 200 horsepower 200bx that reaches 150 mph no draft hits 210 in a tandem
     
  11. Baggylobster

    Baggylobster
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    Joined:
    Mar 18, 2026
    Messages:
    106
    None of my mods work, and the FPS is horrible
     
    • Agree Agree x 8
  12. pessimistic

    pessimistic
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    Apr 16, 2024
    Messages:
    6
    i have the same thing, dude.
    my PC is much weaker, but it's still there.
    GPU - GTX 1050ti
    CPU - Intel i3 10100
    RAM - 16GB DDR4
    before the update, I was getting 40-70 fps depending on the map (40-50 fps on WCUSA). Now I'm getting 15-30 fps... (22 fps on WCUSA i know my pc is outdated for beamng, but that's too much of a hit for just one update
     
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    • Agree Agree x 1
  13. Toivio

    Toivio
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    Jul 15, 2018
    Messages:
    361
    Im scared to try the game on my dual core I5 laptop, used to get around 30fps, but I guess I gotta find out what I get on it now.
     
  14. DaveBro

    DaveBro
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    Joined:
    Jul 11, 2024
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    1,203
    I’m not saying the update is bad, but it’s disappointing to see the bad FPS drops. I’m fine with the bugs and stuff, since they can easily be fixed in a bugfix. But how in the world did the devs mess up optimization this hard?
     
    • Agree Agree x 4
    • Like Like x 2
  15. AlexKidd71

    AlexKidd71
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    Joined:
    Mar 16, 2022
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    824
    High is the new ultra.
     
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    • Like Like x 1
  16. Ilovecarcrash101

    Ilovecarcrash101
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    Joined:
    Sep 5, 2013
    Messages:
    134
    Just like with the last update reported, the safe mode that normally gets triggered after running the game directly after the update wasn't triggered this time again. Sadly there is no tool to trigger that mode manually. The safe mode from the menu isn't the same, it doesn't respect any user settings at all
     
  17. C4crazy11

    C4crazy11
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    Joined:
    Aug 15, 2025
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    206
    what is even more dissapointing is that the devs promised us that it would be equal or "slightly less" performance, and yet it is just horrid. I would have honestly waited another 2 weeks for them to sort this out
     
    • Agree Agree x 5
  18. Neverless

    Neverless
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    Joined:
    Sep 18, 2016
    Messages:
    308
    While testing my mods and fixing them up i also kept on noticing that about once a minute the PhysicsAndVLUA go completely rampant.
    upload_2026-7-29_18-58-27.png
     
  19. Zoidberg38538

    Zoidberg38538
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    Joined:
    Oct 5, 2025
    Messages:
    372
    Just curious - what is the Beamnavigator (fadingtest)?
     
  20. CarCrasher283

    CarCrasher283
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    Joined:
    Dec 14, 2017
    Messages:
    385
    honestly from what i hear, the aero push physics are good and the side draft is good. its just the draft itself ramps too high
     
    • Agree Agree x 1
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