WIP Beta released Project: J

Discussion in 'Terrains, Levels, Maps' started by williamparrilla, May 5, 2026.

  1. passengerpigeon

    passengerpigeon
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    Oh wow, that's better than I expected. My new computer that is being replaced right now will have 32gb and a 16gb 5080 if I don't get a second dud one in a row, as MORE THAN ONE other Lenovo buyer has had happen. Did you get the mod to load in the map selector only by following William's instructions or was there another step you had to do, since others report it being finicky?
     
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  2. ivorys_ivy

    ivorys_ivy
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    I don't really understand what i did different to other people, i just followed the instructions.
    deactivate all mods --> close beam --> extract the 'unpacked' folder from the project J file into the beamng mods folder so it merges with the original unpacked folder --> start beam --> reactivate mods
    that is all I did and it worked fine first try ¯\_(ツ)_/¯
     
  3. passengerpigeon

    passengerpigeon
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    Also, how many mods are you running apart from Project: J? I am wondering because the OP said you can't necessarily run your full mod load and this at the same time.
     
  4. passengerpigeon

    passengerpigeon
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    I just loaded this map myself for the first time. For anybody else who gets the white road bug in Shutoko, which has been fixed with the latest release of the standalone mod, the solution is to play with the LOD bias slider in the CK Map Controller (and yes, I do mean play with it, not set it to something specific, as the problem mysteriously blinks into and out of existence as you move the slider, though 158 and 181 are values I've found that work). Unfortunately you may have to set it back to this after entering and exiting map view.

    Update: I've only just scratched the surface of the map but I am thrilled to report that with simplified traffic activated and 145 other mods loaded, my new Lenovo Legion 7 Pro (32gb RAM and an RTX5080) gets at least acceptable framerates everywhere in the core Shutoko area and Fukuoka on mostly ultra settings, albeit with the reflection detail turned down, realistic mirrors disabled and no AA or anisotropic (which I always have turned off regardless of performance as I don't think they look good).
     
    #44 passengerpigeon, Jun 24, 2026
    Last edited: Jun 24, 2026
  5. passengerpigeon

    passengerpigeon
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    screenshot_2026-06-24_00-42-46.png
    Bug report: Unless I just haven't found the correct link, the surface streets in these two parts of Tokyo (Shibuya and the district with the trees) are inaccessible, due to the exit to the latter being blocked off and the mesh road in the middle of the image being too low at one end and not connecting to the .dae surface.
     
  6. ivorys_ivy

    ivorys_ivy
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    yeah, there are lots of different points on this map that just don't connect yet that i hope will be fixed in new updates. Also I run 179 mods.
     
  7. passengerpigeon

    passengerpigeon
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    I certainly hope OP doesn't disappear for 10 years again; although it definitely needs more optimisation on the non-Shutoko sections this is the most excited I have been for any BeamNG map in years. If he cannot continue I think the community should take over development, which I hope wouldn't be too much of an insult to him as the maps it it is made from are not OP's intellectual property anyway.
     
    #47 passengerpigeon, Jun 26, 2026
    Last edited: Jun 26, 2026
  8. ivorys_ivy

    ivorys_ivy
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    my biggest hope is that he will redo the nihonturismo textures and make them the same as the updated shuto textures as they currently look absolutely awful and grainy
     
  9. RedCannedSquids

    RedCannedSquids
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    Hello from Japan! (This message is translated by AI.)
    This mod is absolutely amazing! I've been enjoying a virtual road trip in BeamNG.drive alongside Google Maps, comparing the in-game locations with real-life landmarks. Thank you so much for your hard work on this!
    I explored almost all the drivable roads starting from Shin-Yamashita, and I’d like to report a small bug.

    On the way from Shin-Yamashita to Naruto, if you turn left before entering the tunnel and head toward the Naruto-Kita Toll Gate, there are numerous invisible walls in the area beyond the toll gate.
    If you stay on the main route without taking this detour, there are no invisible walls at all. Aside from a very few around the Hakone area, I haven't encountered any other invisible walls in the rest of the map.
    I also hit a spot near Kobe that always gives me a flat tire, but I don't remember the exact location, so I'll save that report for another time.
     
  10. beam1434

    beam1434
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    For anyone else who has installed/tried this map, how is it so far. is it playable/any improvement over original map? I'm considering installing it to try
     
  11. ivorys_ivy

    ivorys_ivy
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    why is this worded like you have to buy it lol just take ten minutes to install it and try for yourself
     
  12. SpeedyStuff

    SpeedyStuff
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    Will RLS Career support ever be a thing? This is something I love to see in maps, as I'm sort of a Career mode enthusiast.
     
  13. Notafarmer

    Notafarmer
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    What a cool mod, It’s so funny because I’m actually working on an sp battle script right now. I’m learning lua and only started the mod less than a week ago but I’ll definitely keep you posted.
     
  14. Da M@d Twinkle

    Da M@d Twinkle
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    Is this still being worked on? Just asking
     
  15. C4crazy11

    C4crazy11
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    he has ram!! get him!!! no, seriously. How the HELL DID YOU GET 128GB OF RAM!?!?! that's like $4,000 in and of itself!!!
     
  16. TheProphet22

    TheProphet22
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    Hello guys, i'm currently having a problem with that map.
    I preciselly followed the instructions ytou provided, i have no other mod installed, i cleared cache and running on a good config (32 Go RAM, Ryzen 7 5800X, RTX 5070)
    I even reinstalled the game, i don't know what else i can do.
    Please help me

    Here is how it looks like on my end (look the shitty textures) i even tried to play with the CK map controler to see if it changes anything or not, spoiler, it doesnt :(
    Any idea ?
    upload_2026-8-31_7-6-32.png upload_2026-8-31_7-7-9.png
     
  17. Olaf16

    Olaf16
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    What a nice Map :D Really enjoy it
     
  18. C4crazy11

    C4crazy11
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    The textures appear to be failing to load in... The devs changed the flash of "No-Texture" on the cars when they load the textures to be a gradual change in texture res... It looks like your gpu is failing to render the higher res textures. Try lowering your texture quality and see if that helps... It looks like this is happening on the whole map, correct?
     
  19. mahuenoa

    mahuenoa
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    s
    --- Post updated ---
    i had the same thing i mean i do have 16GB of RAM but WCUSA in that map at times the grass the darkness and everything will be black from further away but the grass textures will be black no matter how far it is

    it's really annoying please help

    oh, and when i sub to map mods the game doesn't put the folders in my mods
     
  20. TheProphet22

    TheProphet22
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    Yes it look like this everywhere, even on the car as you can see.
    I don't know why, but even with the game at the lowest quality, i still have those awfull textures.
    The game run smoothly tho, it looks like it doesnt render texture properly to keep a 60 constant FPS ahah.
    I'll try to update my gpu driver to see if something fixes or not, i'll keep updating here
    --- Post updated ---
    Just did a test, even with general quality of my game in very low, i don't have proper quality texture, it got a bit better tho (got the normal road and cars textures) but the panels are so blurry and the trees look like they come from Tomb Raider from 1996
     
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