Outdated WideRange™️ SmartSignals™️ USA Railroad Signal Mod (Thread Closed!)

Discussion in 'Props' started by BeamNut, May 7, 2026.

  1. wadika

    wadika
    Expand Collapse

    Joined:
    Jun 16, 2026
    Messages:
    14
    sounds good
     
  2. BeamNut

    BeamNut
    Expand Collapse

    Joined:
    Mar 27, 2026
    Messages:
    241
  3. Nymphicus

    Nymphicus
    Expand Collapse

    Joined:
    Jun 8, 2025
    Messages:
    6
    (sorry if this is a bump) but hows the mod going? and when are you planning on releasing this mod?:confused:
     
  4. BeamNut

    BeamNut
    Expand Collapse

    Joined:
    Mar 27, 2026
    Messages:
    241
    Hi, the mod is going "spicy", yes, my favorite term for "digitally disobedient materials."

    Some parts are misbehaving and I'm still trying to figure out how to connect some other parts together.

    People will complain, as you know it, if they get something which they were not expecting.

    Everyone expects this mod to be "high-quality", IE, "individually-pompous", YET, its the first time for me working on such a large scale mod as such.

    Another major issue according to my terms is,

    if I have.

    SignalA and SignalB

    I choose a bell for SignalA, then I choose a bell for SignalB in the A then B order.
    I activate both signals and only one signal's bell sounds. That one would most definitely be whichever one I had added a bell to 2nd, which is SignalB.

    So, SignalA doesn't even have a chance to ring its bell. Because its bell audio instantly gets converted to SignalB's audio.

    I do not know where that error is, thus it remains unfixable for now. Another problem is that even before the signal arm has raised, the signal lights turn off and stay off.

    That is a very "spicy" behavior and I don't like it.

    All these problems, and more, prevent me from placing this mod out for everyone.
    So the answer to the question about when it'll be released is, "I don't even know if it'll ever be released. These problems need to be fixed by somebody who's more of an expert than I am in the field of lua and Jbeams." Either that or I have to double up my skills, which I'm trying.
     
  5. Nymphicus

    Nymphicus
    Expand Collapse

    Joined:
    Jun 8, 2025
    Messages:
    6
    (sorry if this is a bump) so since the thread is closing soon i just wanna ask is the mod done?, if not then thats fine and are you releasing it yet any time soon? i would love if you could give me a download link
     
    #25 Nymphicus, Sep 2, 2026
    Last edited: Sep 2, 2026
  6. BeamNut

    BeamNut
    Expand Collapse

    Joined:
    Mar 27, 2026
    Messages:
    241
    The mod is probably already done, in a sense, and you could say that, but I still need to find a way to optimize the Jbeam's and Models.

    My computer is currently struggling with lag because of it.

    Also, you might not be satisfied with it once you receive it because it was a testing ground for my Jbeaming skills.

    That means there is a lot of junk with in the folder. That includes unprofessional textures with the wrong format, unorganized matter, and other stuff that I can't list here.
    I want thread post brevity.

    And that means that it has to be remade from Scratch because most of it's Jbeams are not "up to standards", ie; Wobbly Masses of Unpredictable Nodes, or WMOUN.

    I don't know if I can do that, YET.

    Also, it has the ability to become unstable when you hit the bottom of the signal mast.

    And not to mention the gate arm cannot bend when cars push it. Instead it will vibrate violently and might take out the signals power.

    I am not sure if you actually want it with the flaws.

    Every day I try to make it better.

    That brings me back to the main point:

    It will get there, but as of right now, it is not YET there.
     
    • Like Like x 2
  7. BeamNut

    BeamNut
    Expand Collapse

    Joined:
    Mar 27, 2026
    Messages:
    241
    This thread is closed!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice