I don't know if this is already ingame. I can't find anything in the controls that are listed ingame with F1 nor the wiki here. Also I press every single key I have on my keyboard. Is it possible to bring flipped cars back on the wheels WITHOUT letting them spawn new? R+I spawn the cars fully repaired on the spot you made with CTRL+R, but is there an option (or could you make please one in the further versions, if there isnt) to just flip the car you already use/broke back onto the wheels?
If this function were added, it would be unrealistic as RoR. I recommend use ctrl+r for saving spawn postion while you taking the place.
if you think of it, its more real then respawn the vehicle. you 'could exit the vehicle and "push" it back on it wheels' instead of respawn it. that what i miss from RoR here now, at just this moment i just flipped my car and all i want is just to turn it back on it wheels and continue with it. in RoR i would just look up to the B-pillar (incar view here) and drag it gently so it fliped over.
Why are you concerning yourself with realism? This is a sandbox right now, and all other features are far more unrealistic, since no tow truck can fix your car into as-new, while they can indeed flip it over. This would be a very useful feature to get a completely annihilated vehicle back on it's wheels to have another go at breaking it completely. I for one, support this feature request.
As do I. This doesn't matter when you're testing the game's physics and car physics. This isn't a full-blown game. This is a sandbox.
it would actually help alot, and be alot of fun if beamng had the mouse drag function like rigs of rods
Flipped the car was actually good idea to feature, So sorry to you member's. Mouse drag even create more problem and more unrealistic. Also this about was also on other topic about that. http://www.beamng.com/threads/683-Question-about-car-dragging?highlight=mouse
Yes maybe it was unrealistic, but it was quite a lot of fun to drag cars around, so I would still like to see this in BeamNG Drive too.
Ctrl + R and you spawn where you are Then the next time you just press R you'll spawn where you last pressed Ctrl + R. It basically moves the spawn point.
So you are saying instead of getting out of the car and flipping it over yourself, it's more realistic for the car to vaporize and rematerialize unscratched ? I think you have that backwards .
You actually can drag your car back on wheels with the mouse, only deactivate the physics before you do so. Press "J"
You only have to press F7. The wrecked car is spawning at the position, where you started the game. Sometimes its still flipped over, then you have to press F7 again.
Maybe the option should be present for some cars, like the Pigeon as it would be able to flipped back the right way round irl.
Still, I would love to see an option to flip the car without resetting it. Sometimes I have my car damaged and flipped but still want to keep on driving. Is it that hard to code? It's just a matter of adding a button that basically rotates the car 180 degrees...
^ Well in next update which is very close ( I guess ) drag feature from RoR will be here. So you'll be able to flip your car on wheels with mouse
and what if the car is on it's side? then rotating it would still keep it on its side, I'm honestly happy with the ability to just drag the car, and I defiantly don't want GTA5 physics in BeamNg