Does anyone know how the overdrive part works in the WIP access version? I thought it would work like adding an additional gear, but it seems to add a splitter unit, and make the drive ratio extremely short.
you gotta use the 3rd paint slot and paint it chrome yes but not a priority rn as im still remaking engines make sure you equip the [CEEP] Driveshaft if available, it basically acts as a rangebox and the drivetrain tree has to match for it to properly work
I think H-Series parts would be really nice. Even if it was just the fascia, tailights, interior, and maybe some trims from the D-Series.
Remade and added new Ram-Jet manifolds! They now come in Early/Late model and a Aftermarket Sport options
its derivative from the actual ramjet jet engine, due to the intake body being very similar, at least on the early intakes i think the name was just a carryover on more modern examples, prolly cus it sounds cool lol but its basically a early form of mechanical fuel injection, corvettes and other fuelie cars had them in the 50's-60's
--WIP UPDATE v1.6.6-- (Added WIP I6 & CEEP Engine Props)-- About time for a new update with the first look at the new I6, CEEP engine props to decorate or transport and general quality improvements General: Added CEEP engine prop in vehicle selector (only WIP V8 & I6 as of now) Added basic exhaust support for WIP engines on all CEEP vehicles Added 14x5.5 4-slot steelies Added 735-14 tires Improved Anti-Lag (backfires finally!) Improved Animated Belts (smoothly speeds up/down based on RPM now) Improved Blower Surge (more natural surge pattern and also a lot harder to stall out) Optimized some Textures (slimmed out about 40MB) WIP V8: Added empty header slot Added early/late ramjet MFI manifolds Added Sport ramjet EFI manifold Added short performance filter WIP I6: Added Straight 6 Engine with all its base parts Added Sport 4-barrel Manifold Added Short Tube Headers Added DIY draw-through Turbocharger Early Barstow: Added AtomJet config Added I6 config Added 3 speed Shifter Updated rear valance to be split (now separately select L and R side)
the billet titanium rotating assembly seemingly prevents the engine from starting, for some reason. not sure if this is a bug or not? --- Post updated --- I do love how I can run with open ports now, though. I can crack my valves in beamng now
clear cache, kinda strange tho since this is the first public release of the i6 stuff and i also noticed that with some parts combos, thought i had it all fixed. What intake/carb were you using?
with the turbo on the i6 I noticed it would break upon spawning, but it shows up fine. also, will there be zoomies on the wip motors?