quality is great, but it could be a lot better in terms of customisation. also it shouldn't badged as a gavril, or based on a bx series. also having wagon and sedan variants would be great as well
Can we get Beamng's first official F1 car with the new tire physics update, also can we get splitscreen multiplayer. I know real multiplayer is coming (multiplayer through Steam) but it would be cool to have splitscreen multiplayer too.
I wish the beamng would implement gradual acceleration, like other cars do when the throttle is at 100 percent, and this also applies to smooth gear changes.
I definitely want vanilla throttle assist. I use UCR for throttle modifiers but it's still choppy since it doesn't support smooth switching between each mode, and it also has issues with the input getting stuck even when the key is released.
just some REAL rust and REAL dirt (drive trough water and its gone) and scratches and so on yk? and MORE cars we are so used to th original car almost noboy realy drive the cars and then please use some detail for the cars bc i played 2,5K HOURS in this game and spend alot of money for mods... add smth like a working window with dynamic sound (u hear more with window down) just give a lot of love to the comunity and thats it alr? ::))
After almost 4 months without a new teaser, we can finally enjoy a new teaser that they posted! What I saw that might be included in patch 0.39: - Graphical improvements that are already very noticeable. - Improvements to the photo mode, it has now been redesigned. - The interior of the new car was "shown," only the front, and something interesting is that the top doors are opening and closing, which might mean we have more interactive interiors. (I commented on this once on Discord) --- Post updated --- Note: It might take me a while to play BeamNG again, because I formatted my computer and lost access to my Steam account, and I miraculously hope the update still runs on my computer since it's kind of a clunker and runs on low graphics settings.
I think the starter sound should actually correspond to engine rpm, atm if you have a broken engine due to overrev or whatever and you go to start it, it'll only crank to 100rpm. But the starter sfx sounds like the engines at 800rpm