Cancelled TVz Realistic Lighting Logic [TVZRLL]

Discussion in 'Utilities and programming' started by TVz, Mar 11, 2026.

  1. TVz

    TVz
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    Joined:
    Mar 11, 2026
    Messages:
    1
    Realistic Lighting Logic Mod
    (UNRELEASED)


    Disclaimer
    While the issues fixed in this mod don't affect gameplay in a major way so to speak, if they were not there, the game would feel that bit more realistic, which is what many BeamNG players seek in a game of this level of realism.

    I understand that the devs spend countless hours on the various features so it's understandable that they might not be the most realistic. This is amplified by the sheer complexity of the game which increases the challenge of adding new features. I'm not making this mod to say 'your way is trash, this way is better', I'm making it as a quality-of-life mod for reasons previously mentioned.

    This mod is only available here on the BeamNG Forums and in the In-Game Repository. If they are available for download from anywhere else, I advise you not to download it from there because there is a risk they could be infected with malware by people other than myself.​


    General mod info

    This mod aims to fix / tweak s handful of issues with BeamNG's vehicle lighting system. While the vehicle lighting in the game is functional, it is not the most realistic for a few reasons, namely:
    • Headlights project a solid circle of light that is often too dim to be useful to light up night-time environments
    • Turn signals work on a timer which is simply paused upon the deactivation of the signal, resulting in unrealistic delays and fast flashes upon reactivation
    • Headlights cycle between off, low beams and high beams all with one keybind, instead of a seperate keybind for off / low beams, and high beams
    • High beams flash by turning on the whole lighting system, taillights and all, instead of just the high beams themselves
    • Turn signals blink at a constant speed of 0.4s between toggles across all vanilla vehicles instead of varying times for different brands / relays
    The current vehicles included in the mod are the Gavril D-Series and the Cherrier FCV Vivace / Tograc. As I add compatibility for more vehicles i will update this post.
    If you want to see the Lua scripts or anything along those lines, feel free to look inside the mod and change some values to see how it works.

    Why I'm fixing these issues
    The issues listed above, despite being relatively small, are still issues. The reason I aim to fix them is for quality-of-life, meaning they don't strictly need to be fixed to enjoy the game, but it adds a bit of realism and enjoyability that many players including myself seek. The existence of this mod fulfills that want for realism which is often appreciated by many.

    When the mod will be released
    The mod is currently in development but is aimed to be released at or around mid-2026. I will update this post or comment about any delays or issues that may affect the release time.

    What the mod does
    This mod aims to fix all of the previously mentioned issues except the circular headlight projection.
    Later in development I aim to improve the signal cancellation logic for steering wheel controllers by taking into account the following:

    • Speed and direction of wheel rotation
    • Current wheel angle
    • Vehicle speed
    • How long the signal has been active
    • Vehicle's direction of travel
    These features are aimed to be released after the inital release of the mod. While I can't give an estimated release date like I did for the other features, you can generally expect these to be out before early/mid 2027. I also would like to add custom signal sounds, but that currently isn't a priority and may cause conflicts with other mods.

    Videos of the mod
    The mod is currently very early in development so there are no videos of it working right now. Expect some soon!

    Credits
    TVz - Owner, scirpter
    Google Gemini AI - Troubleshooting (yes i used ai but NOT for the scripting i promise)

    Changelog
    I will put a changelog for the first release and all subsequent versions.




    Any feedback is appreciated so feel free to comment your opinions and ideas for the mod!

    Download: [link not released] or download directly from here VVV
     
  2. STUG

    STUG
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    Joined:
    Apr 8, 2020
    Messages:
    35
    PLEASE release this! really sucks when a game has day/night scale. but you cant see anything to the point its almost/is unplayable.

    I feel a LOT of people would offer you to have your baby from this mod (just kidding) well just about the baby part...
     
  3. mambamambo69

    mambamambo69
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    Joined:
    Nov 16, 2018
    Messages:
    62
    Very unfortunate that this is cancelled. Hope everything is alright.
     
    • Like Like x 1
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