Re: An Ultimate Guide for BeamNG (V 1.23.2015 Released) What's wrong with just using the wiki, I just feel pretty-fying the things that are either in or able to be put in is a waste of time
Re: An Ultimate Guide for BeamNG (V 1.23.2015 Released) I have 5 hours to kill today so I may fix it, but right now I notice 1 thing. Styles. If you use the heading style for headings etc etc, you can insert a contents object to automatically comstruct an upto date contents page, keep consistent styling and if you change the style it changes the entire document for you rather than you having to edit every page. Office has styles for a reason. Use them.
Re: An Ultimate Guide for BeamNG (V 1.23.2015 Released) How's the work going? It would really help me because I'm busy the next couple weeks...
Re: An Ultimate Guide for BeamNG (V 2.11.15 Released) A new progress update has just been released! I haven't done much because of other work to do I'll get much done the upcoming weeks
Re: An Ultimate Guide for BeamNG (V 2.25.15 Released) I like this guide. So far so good. Thanks! Need any help? PM me.
Re: An Ultimate Guide for BeamNG (V 2.25.15 Released) Thanks! And no, I'm good on the help. I prefer to do things my self. Thanks for offering though...
Re: An Ultimate Guide for BeamNG (V 2.25.15 Released) This should ship with the game!! One person I think should be credited is 'pricorde', The mastermind behind rigs of rods and ultimately Beam's genesis
Re: An Ultimate Guide for BeamNG (V 2.25.15 Released) Side note: Wiki did not list a solution for debugging when materials mesh together, Press J when stuck. I had to search for that one. Kind of embarrassed myself e-mailing support about that problem too.