THANX in advance for your detailed above fix. I could not get a clean download of the ".msi" file [ it was not verified ]. So I resorted to my hacking skills and went into every ".json" file and change all of the "monza 1966" references to "Monza_1966" including the ".zip" title. With this I was able to get the map to load normally, but there were no "bill board" art. This is telling me that I missed one or more of the "Monza_1966"! ;o)) So I will have to back and find those guys and change them. THANX AGAIN for your response on a very old release. RHLewis3 --- Post updated --- OH . . . Now that I have the Track working . . . I can't find a vehicle that can withstand the top speeds attainable! The tire or tires keep going flat or blow out! It is rather un-nerving to be balancing on the edge of loosing control at 150 mph plus and have a bout out that sounds like a gun going off! I guess I will have find an "add on" of "high speed" tires in BeamNG.Drive. Are you a where of such a tire? I am really a neuuuuuwbeeee to this Sim Software.
OH . . . Now that I have the Track working . . . I can't find a vehicle that can withstand the top speeds attainable! The tire or tires keep going flat or blow out! It is rather un-nerving to be balancing on the edge of loosing control at 150 mph plus and I guess I will have find an add on of "high speed" tires in BeamNG.Drive. Are you a where of such a tire? I am really a neuuuuuwbeeee to this Sim Software. --- Post updated --- I was able to find a download link for "jungle rock island" that was called out in one of ".json" files. it has appeared to have added missing foulage and fona. but when I checked on the "Billboard" ".dds" it appeared to be either damage or inadequate to paint the billbboards in the Monza_1966. --- Post updated --- I was able to find a download link for "jungle rock island" that was called out in one of ".json" files. it has appeared to have added missing foulage and fona. but when I checked on the "Billboard" ".dds" it appeared to be either damage or inadequate to paint the billbboards in the Monza_1966. --- Post updated --- If you send me a corrected Billboard.dds or a hotlink . . . or photo and I can take off of the screen and turn it into a corrected Billboard.dds . . . that would be great. Then my version of "Monza_1966" will probably be the only corrected version available and I will have to share with those who don't have all of the necessary software or survival hacking skills that I developed over the years. Once again my friend . . . THANX in advance for all of your support.
Regarding the non-verified download: That is common for such small free software projects. As far as I know, having your software certified so that Windows sees it as trustworthy costs some amount of money. That is not something many independent software developers can (or want to) afford. Since the Mapping Tool by AlexKidd71 is linked through the BeamNG forum and it is hosted on Github, I trusted the download. But anyway, what you did instead also works. I knew that manually editing the files of the mod would work, but using the Mapping Tool is maybe a more easy way for people who don't feel comfortable editing script files, so I posted the instructions for the Mapping Tool instead. Regarding the billboards: I think I saw that the Billboards on the buildings were blank. Unfortunately I don't know how to fix them. To be honest, I personally don't really care about them. If the road's or trees' textures were broken, that would definitely bother me ... but everything except the billboards seems to work.