1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. LJ74

    LJ74
    Expand Collapse

    Joined:
    Oct 27, 2018
    Messages:
    2,184
    screenshot_2026-02-24_01-18-45.png screenshot_2026-02-24_01-19-22.png
     
    • Like Like x 23
  2. CrashHavenBNG

    CrashHavenBNG
    Expand Collapse

    Joined:
    Aug 1, 2025
    Messages:
    3,419
  3. Bakasan

    Bakasan
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    1,499
    • Like Like x 6
    • Agree Agree x 1
  4. Franz027

    Franz027
    Expand Collapse

    Joined:
    May 8, 2020
    Messages:
    4,884
    Those look amazing!! Which cars are those behind?
     
  5. LJ74

    LJ74
    Expand Collapse

    Joined:
    Oct 27, 2018
    Messages:
    2,184
    No this is just 1 day after buying it :) I drove it in British weather
     
    • Like Like x 3
  6. Torg3

    Torg3
    Expand Collapse

    Joined:
    Jun 6, 2025
    Messages:
    289
    Seem to be the Claria hardtop, an AE86 and a lore friendly suzuki cappuccino under the hirochi brand
     
    • Like Like x 1
  7. Franz027

    Franz027
    Expand Collapse

    Joined:
    May 8, 2020
    Messages:
    4,884
    Thanksssss!!!! ^^
     
  8. Angry_Bird

    Angry_Bird
    Expand Collapse

    Joined:
    May 25, 2019
    Messages:
    1,457
    screenshot_2026-02-23_18-11-56.png

    Added rear tail ducts and vented rear diffusers (for stock exhaust) for exit cooling of the engine bay
     
  9. CrashHavenBNG

    CrashHavenBNG
    Expand Collapse

    Joined:
    Aug 1, 2025
    Messages:
    3,419
    Ugly bubble
     

    Attached Files:

    • Screenshot378.png
    • Screenshot379.png
    • Like Like x 7
  10. [cn]WindyWalkMLP

    [cn]WindyWalkMLP
    Expand Collapse

    Joined:
    Dec 9, 2019
    Messages:
    18
    bro that body panel was too rust-vulnerable
     
    • Like Like x 1
  11. Bellaistrans

    Bellaistrans
    Expand Collapse

    Joined:
    Feb 21, 2021
    Messages:
    503
    Been making more flatbed cargo with models from ATS and GTA

    upload_2026-2-26_18-35-20.png upload_2026-2-26_18-35-29.png
    upload_2026-2-26_18-35-37.png upload_2026-2-26_18-35-45.png
     
    • Like Like x 11
  12. CrashHavenBNG

    CrashHavenBNG
    Expand Collapse

    Joined:
    Aug 1, 2025
    Messages:
    3,419
  13. Bellaistrans

    Bellaistrans
    Expand Collapse

    Joined:
    Feb 21, 2021
    Messages:
    503
    They won't be released for awhilee, making them to go along with my 389 mod I'm slowly workin on

    upload_2026-2-26_18-49-18.png
     
    • Like Like x 5
  14. Occam's Razer

    Occam's Razer
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    1,385
    I figured I'd post an update for those of you who follow my work—yes, both of you!—on what I'm working on right now. It's a new, somewhat basic urban map that is built entirely with modular assets:

    quicktown_A.png quicktown_B.png quicktown_C.png

    Nearly everything you see is built up of smaller parts and pieces that are capable of being snapped together like Lego bricks, perfectly sized to work with the editor's grid snapping. It's not very big right now (and probably will never be that big), but the plan is to release the map, with the intent that other modders can use these assets to quickly assemble whole cities for their own creations, in hours instead of days or weeks.
     
    • Like Like x 25
  15. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,937
    Matrix Freeway & Garfield Heights are my two favourite non-vanilla maps. I eagerly await being able to add a 3rd Occam's Razer map to the repertoire
     
    • Like Like x 1
  16. CrashHavenBNG

    CrashHavenBNG
    Expand Collapse

    Joined:
    Aug 1, 2025
    Messages:
    3,419
    Hope this comes out soon!
     
  17. whatawhat

    whatawhat
    Expand Collapse

    Joined:
    May 25, 2018
    Messages:
    464
    After a long hiatus, I've reworked the reworked lights for the Pessima Refresh rework. Incredible
    Texture work not finalized
    upload_2026-2-27_14-44-11.png upload_2026-2-27_14-44-18.png upload_2026-2-27_14-44-25.png

    (for comparison this is how they previously looked for the rework)
    upload_2026-2-27_14-45-30.png
     
    • Like Like x 15
  18. Angry_Bird

    Angry_Bird
    Expand Collapse

    Joined:
    May 25, 2019
    Messages:
    1,457
    Screenshot2026-02-27225827.png

    A revival of my older projects (since the Hirochi Sunstorm 2.3.0 update where I improved a lot) although it would be a Gavril instead (because the Bruckell Ravix exists and the GD808 JAS is basically a cheatcode), should I keep the Mamba name originally or something different like the Kingsnake?

     
    • Like Like x 2
  19. TripleAye

    TripleAye
    Expand Collapse

    Joined:
    May 20, 2014
    Messages:
    221
    Final stretch. The 4 month BeamNG mod development character arc continues!
     
    • Like Like x 9
  20. carcrasher8848

    carcrasher8848
    Expand Collapse

    Joined:
    Apr 18, 2024
    Messages:
    270
    I think Mamba would work better here. Kingsnake would probably make more sense as a lore-friendly version of the sister car, the Shelby Cobra Concept, since Kingsnake is, to an extent, like a lore-friendly Cobra, as far as nameplates go.
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice