Yes makes sense, it was just something that came to my mind when I saw it and I was wondering if there maybe was a way to do it.
Outstanding work Barbent, your truely inovating with new concepts...I'm really looking forward to trying out this in some screenshot artwork at some stage.
Bonus Video The shallow lake turns into a raging sea and calms again as if nothing happened. BeamNG water surfaces are affected by the Homerange Weather Simulation as well. See how wind gusts and a thunder storm are changing the landscape while clouds are covering the sun.
Matching all the colors to different times of day, depending on the weather, is proving much more difficult than I thought. Of course, this is also due to the fact that the BeamNG graphics engine doesn't support something like HDRR. So the impact on materials is quite rough. Especially their normal maps tend to get a bit flat when exposure is reduced. Well, I'm slowly getting closer to a good result, three steps forward and two back, with compromises – LOL . Today I was able to continue working on the map normally in the World Editor without any problems, while the weather system was running. Some more bad weather impressions: