Be nice it's my first mod The lore friendly challenger nobody asked for The Bruckell Dominator is a Brother to the Bruckell Bastion with it's highest performance not limited option being the PR8, with a 6.5 Liter Naturally Aspirated V8 that makes 781 horsepower It's a fun ongoing project i have . Might not be great but everyone starts everywhere am i right? FYI: This will be using a fair bit of bastion parts This is free, no need to pay for ANYTHING Credits to: 3D Modeling: Me so far Jbeam: Nobody so far Textures: Nobody so far HELP WANTED: Suspension Jbeaming Maybe the engine bay @Frix, if you see this, may i use your viper v10 engine? Estimated percentage: ~7% Progress (Inspired by Hachi86's progress spreadsheet for the impreza): https://docs.google.com/spreadsheets/d/13k4W0WvVCHoPwJNcnF50ZcPMe0tSPVRmoV7FTbxv2ts/edit?usp=sharing Probably asked questions: Will there be electric config? HELL NAH BRO when rellez?????? if you know, tell me Progress:
Oh yes ! Unfortunately i dont know anything about modding but i hope you can finish it ! Good luck And if you want frix to see it you can mention him @Frix
Thank you very much! I have really enjoyed making this mod ever since my cousin came over on new years --- Post updated --- and amazing profile picture, grog would approve
sooo we've hit a roadblock... i cant add a subdivision surface modifier because my asset list IS GONE and idk what i did
Even if you could you shouldn't do that because beaming vehicles don't deform well with high poly meshes. Be careful.
his mesh seems low poly almost certainly he can subdivide without large issues having to do it all by hand would take a bunnnnch of extra time. --- Post updated --- to my knowledge 100k verts is fine overall. when i was working on a mod i think only the hood for the bastion was like 3k verts. just to clarify 100k should be the max not standard.
cant wait, but seeing from the image the front end doesn't look very good. Could you have something like this?:
The subdivisión isn't looking very good imo... maybe apply auto smooth and add loopcuts and also maybe bevel corners, I think it will look better because the subdivisión surface modifier doesn't look very good I think I would also try aiming at 50k, not 100k --- Post updated --- Also I would make the rear lights smaller Also, I would recommend basing it from the bastion so you don't have to do too much work suspension, engine and jbeam-wise
hello, since it appears that your front end isn't fully shaped yet, do you mind if you consider something like this? (A bravado gauntlet mod from GTA V)