Gavril D-Series addon 0.8.4

Oldstyle parts, XL frame with cargobox/rollback/wedgeback beds, flatbeds, (prerunner) suspension par

  1. firestarspelt

    firestarspelt
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    i think the problem with the mirrors is from the t series itself the t series mirrors stacks and grill chrome isnt working currently
     
  2. mrboojay

    mrboojay
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    I really really enjoy your mods. Thanks for all the time you put into them. They are great things to kind of roll play in as you have many different settings these can be used in. Keep up the good work.

    2015-02-13_00002.jpg

    Also nice to see you fixed the turn signal bug. ;)
    2015-02-13_00001.jpg
     
  3. roy99669

    roy99669
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    You might want to have a look at the placement of the lights on the rollback and wedgeback. The wedgeback has some brake lights that are misplaced and the rollback has misplaced brake lights too and some other lights that are misplaced. I haven't really found any other bugs yet. I love this mod, it adds so much more stuff to play with. :)
    screenshot_00014.png screenshot_00015.png
     
  4. vladmir poopin

    vladmir poopin
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    someting i noticed is that the rollback dosent actually touch the ground so with low cars they sometimes get stuck in the rollback bit.

    screenshot_00016.png screenshot_00017.png
     
  5. Neidjel

    Neidjel
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    Found a few bugs although you probably already know them:
    1) mirrors on the biggest version have a weird texture
    2) on the roofs of the trucks you can see the "tris" (it's not smooth)
    3) the left fender if the 2 axle trailer seems to be missing

    Btw, the roof rack with the spare is just perfect, I love it.
     
  6. chevy65

    chevy65
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    1: left twin axle trailer wheel cover missing completely
    2: trailer does not link to hitch
    3: trailer locks to its self
    4: van now has no seat textures
     

    Attached Files:

    • 2015-02-14_00001.jpg
    • 2015-02-14_00002.jpg
    • 2015-02-14_00003.jpg
    • 2015-02-14_00004.jpg
  7. mike9606

    mike9606
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    For number 4, that's a conflict between this mod and the van mod. As far as I know the only way to fix it is to not use this mod with the van mod.
     
  8. AR162B

    AR162B
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    A small progress report on the bugs, still testing the update.

    - Rear brakes on the short HD frame with single rear wheels not working; cause not found, but copied some parts from other jbeams and the problem appears to be gone. Still testing.
    - West coast style mirror's texture. Removed the semi's material from the materials.cs, solved it. You need to have the semi in your cache. Having it in this materials.cs duplicated it somehow.
    - Van's seat texture missing when this mod is installed; Looks a bit like the above's error; it can't be duplicated and coexist, in contrary with the pickup materials. Removed the van's materials from the materials.cs, which solves the problem, but one has to have the van materials loaded in the cache folder.
    - Hubcaps missing; small typo, solved
    - Right taillight frame missing on the crew cab 8' bed; solved, multi-DAE error (moved back not far enough, typo)
    - Spotlights on the wedgeback are misaligned; found out the jbeam was a bit of a mess, cleaned it a bit and the spotlights (and deformgroups) should be fixed. Unfortunately with my settings the spotlights are not shown as clearly as the shown screenshots.
    - Spotlights on the sides of the rollback flatbed are misaligned; should be fixed, but can't check properly.
    - Rollback bed doesn't touch the ground; changed the jbeam a bit so it's able to slide a bit further down and the rear suspension spring length is a bit decreased. Also added coltris to the back of the bed (don't know why the weren't there, but now one should get stuck less often.)
    - Tri's on the roofs of the trucks are visible; I myself can't see it, but I increased the edgesplit modifier angle a bit. Found out the polyflow of the crew and the station are a bit of a mess (I would have done it completely different if I had to do it again, but hey, no time.) Did clean the area around the c-pillar of the station.

    Twin axle trailer;
    - left wheelcover missing; solved, wrong slotname
    - trailer appears not to be attached; solved, multi-DAE error (trailer frame moved too far back)
    - Can't accelerate when the trailer detaches; can't reproduce this problem?
    - Trailer bed sometimes sticks to the frame; added coltris and disabled self-collision to the upper part of the frame. Should be fixed.

    Gooseneck trailers
    - Wheelhubs were still hubwheel; changed to pressurewheels (including propulsion and brakes)
    - Vertical part of the frame collides with the rear bumper; moved this vertical part (and some other stuff) a little bit back

    Thanks to all reporting those bugs, I'm still testing the fixes, the update will be released shortly :)
     
    #308 AR162B, Feb 17, 2015
    Last edited: Feb 17, 2015
  9. Aboroath

    Aboroath
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    I gotta tell ya AR, seeing that vehicle selector with so many choices is mind blowing. Sure there's small little things here and there but the quantity and quality
    of your work is incredible, and the amount of work you do. Pat O the back brother!....and a hearty THANK YOU.
     
  10. Rydog106

    Rydog106
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    I don't know but on this mod the trailer textures don't show up. They are just gray on this and the van?
    I have tried to re-download and delete cache folder and vehicle folder in documents?
     
  11. jplayer

    jplayer
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    Hey AR, loving the newest release, but I am having a small problem. It may not be your fault, but when I change the parts to say remove the right door and then the left, when I remove the left, the right comes back and so on and so forth. Is here a fix to this?
     
  12. go14smoke

    go14smoke
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    That's with all the vehicles. Don't think there is a fix, but it is annoying.
     
  13. Mopower77

    Mopower77
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    I have the same issue with all the vehicles. I believe your right, it's not the mod, just the build must be slightly broken
     
  14. speednsnake

    speednsnake
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    Yeah the devs said in one of the feedback threads that it was a bug that they have found and since fixed for the next update. More concerning to me is that they removed the option to save presets.

    OT: What happened to that Gavril that you built that was a combination of the d series and t series AR?
     
  15. AR162B

    AR162B
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    Have you deleted the common directory in the cache folder? That is where the trailer textures are.

    Like everyone above this reply says, it's probably not this mod's fault.

    I'm first updating this mod, the moonhawk mod and then I'll see. See the attached image. Gabester wrote he's going to make a T55... He told me the T65 will be different but I'm not sure about this T55 :p

    -----

    V0.4.1 released! See the first post for the download (and download instructions!)

    I've removed the semi and van seats meterials from the materials.cs, which means it won't conflict anymore but one has to have the van and semi in cache to have functional material.

    (note that the attached image is not this mod ;) )
     

    Attached Files:

    • screenshot_00282_1920.jpg
  16. jplayer

    jplayer
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.1

    Hello again, so I updated the game and your mod, and cleared my cache, but when I try to change any part the game crashes. When I do this on the base cars it is a little glitchy, but nothing like what happens with this. Is there a way I can fix it?
     
  17. firestarspelt

    firestarspelt
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.1

    do you plan on making a dumptruck mzJWUOexZljCitihZOsZjrQ.jpg the d25 length frame i think is what they used to make these irl

    and a gooseneck tri axel camper would be interesting
     
    #317 firestarspelt, Feb 21, 2015
    Last edited: Feb 21, 2015
  18. JDMClark

    JDMClark
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    V0.4.1 released! See the first post for the download (and download instructions!)

    I've removed the semi and van seats meterials from the materials.cs, which means it won't conflict anymore but one has to have the van and semi in cache to have functional material.

    (note that the attached image is not this mod ;)

    Wheres This D55 at? Me want now
     
  19. Regular_K

    Regular_K
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.1

    Im using the experimental version and cannot get ANY of the vehicles to work, they spawn with the real wheels glitched into the vehicle. All other vehicle mods and stock vehicle work fine.
     

    Attached Files:

    • Screenshot_2.jpg
  20. Jujune

    Jujune
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.1

    Did you put the zip file into content/vehicles?

    If you opened the zip and put the folder into the normal vehicles folder, THATS WRONG.

    Guess why there is a readme inside (if you did it the wrong way)
     
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