Thank you Barbent, much appreciated. Chipping away at another 48ft Dryvan livery...'The Furniture Barn'...and using some of the furniture in game
Trying out the 'GD808 Jas Hypercar' by Eduard Gray in the Showroom....looks fantastic, photographs well and goes as good as it looks Had a play around in Photoshop and added a 'Glass Filter' texture to the ground plane just to disguise the jaggies in the reflections and also add a 'Lens Flare' effect to the Tail light. 'Lens Flare' effects are Photoshop effects that can be purchased from the Daz Shop...Layered files, so just drag and drop 'Flares' onto your images https://www.daz3d.com/rons-sci-fi-optical-flares
The 'Oldsmobile Delta 88 1973' mod by xerial...enjoyed this, and decided to create some artwork using the 'Barn Find' and 'Mafia' variants Title: 'Zombie Disposal' The usual BeamNG screenshot with Daz characters, in this case , Zombie's added in for effect Used 'World Editor' to add a lot of extra lighting to illuminate the scene, as shown below in the screenshot. Added the 'Blood' effects with this Photoshop Brushes... https://www.daz3d.com/rons-blood https://www.daz3d.com/rons-blood-ii Below is the Original BeamNG screenshot taken before any extra lights were added within World Editor.
...I hear you...it is the 'Delta 88 'Mafia' car used though....most probably tame considering what it is like in the real world. Horror isn't typically my preferred genre, but when creating this, I find myself detached from its brutality, focusing instead on the artistry and technical effects...possibly much like an Actor in a Zombie Horror Movie, they know they are about to get killed and the monsters may be closing in, but the illusion is controlled, choreographed, and ultimately harmless....thanks for your comment, 'NOA studio Taking things a little easier with another image with the awesome 'GD808 Jas Hypercar' Title 'Cyborg Assassin' Her Backstory. 'Nyra Vex' - A Female Cyborg Assassin sculpted not just for war, but for vengeance. She’s freelance, a spectral force for hire whose contracts range from dismantling warlords to erasing data moguls off the grid. Her reputation is mythic: no missed marks, no known weaknesses, no trace left behind. Her home is a glass walled citadel in the skies, the 209th floor of Helion Spire, overlooking the chaos she quietly shapes. The apartment is more vault than home, armored with motion reactive shields and AI perimeter sentinels. No one enters unless invited. Few ever are. She drives the GD808 Jas Hypercar, a kinetic flow beast of engineering. Stealth modded, EMP resistant, Its onboard AI, a snarky digital sibling named Juno is her only regular companion. Every mission is another puzzle piece in a larger picture only she knows...and when the sirens sound, and the world holds its breath, they pray Nyra Vex isn’t already in the room. Original BeamNG screenshot below taken within the Showroom and adding the 'Water Block' with adjustments to get a reflective ground plane. The Third screenshot shows the Photoshop / Daz3D workflow set up with both programs open at the same time to get the Pose / lighting on the Character before proceeding to final render. I also use the low res 'Print Screen' image of the character to place in the scene to check pose / lighting etc. The Cityscape background is AI Generated, then composited into this artwork within Photoshop.
Hello everyone, I’ve been working on this YouTube channel project for around five months, carefully thinking through how I wanted to take the next step, moving from screenshot tutorials to creating videos, and finally establishing a dedicated home base here on YouTube. This is just the beginning. Taking that first step has come with a monumental amount to learn, from capturing on-screen content to editing everything together in video editing software. It’s definitely been a long (and sometimes challenging) learning curve. This is my very first video, and while it’s still riddled with mistakes throughout, I managed to pull together something that shows the workflow behind creating the BeamNG screenshots then combining it with Daz Studio figures into a final images shown in this thread...and then bringing it all together in a short, trailer style video using VEO at the end. Any additional tips, corrections, or insights, especially in the BeamNG section, are very welcome. I usually create by instinct and feel rather than talking through the process out loud, so feedback is always appreciated. And yes… I’ll definitely need to practice speaking more clearly...lol
Hello everyone, I’m still chipping away at these YouTube videos, making slow but steady progress, with plenty still to learn along the way. In this video, I spend some time in the awesome Jungle Rock map, featuring an artwork I created called “Abandoned.” I’m using LJ74’s superb Dynamo mod in the Barn Find variant, and I’ve also incorporated some Daz content, which is something I really enjoy working with. As always, feel free to offer any advice on the BeamNG content to improve....and yes, my speaking voice still needs some work… lol.
Great video, great creative work ! You're doing real magic combining BeamNG, an ancient Photoshop, Daz and your pure creativity. You're a real virtuoso bringing these things together in such a playful way! Simply amazing! Hats off! (Btw: Your speaking voice is perfectly understandable to me, even if English is not my native language. Sometimes your microphone is activating something like an audio gate though, so it is kinda "pumping" a bit and some words are swallowed.)
Hey Barbent, It's great to hear from you, and I really appreciate your kind words. I’ve been running into some audio issues on Windows 11, and it's only started happening since I began recording these videos. It’s been quite frustrating and, to be honest, pretty annoying. I have plenty of ideas, but the challenge lies in figuring out how to bring them to life. Thankfully, there's no rush and plenty of time to explore and see where this journey takes me. take care.
Hello everyone, This is my second video, where I go a little more in depth with Photo Mode and then show how I combine it with the World Editor. I still need to improve the tutorial side of things, as I noticed after reviewing it that some information is missing. I’ll be adding and expanding on these areas in future videos as I continue to learn and refine the process. Thanks for stopping by.
Hello everyone, Continuing my journey into video creation, this time I attempt something I probably shouldn’t, taking off in a B-25 Mitchell Bomber (another personal favorite) from a highway on the BeamNG West Coast map. Using a hand controller (and being very much a beginner), things go about as well as you’d expect… not so great at first I’ve also tried something new in BeamNG and added it to my screenshots, thanks to 'HavocNG – BeamNG Drive Crashes' channel for showing how to use 'Particle Emitters'. Total revelation / light bulb moment...absolutely awesome. Once the bomber is wrecked and burning, I jump into World Editor to turn the scene into something more cinematic: - Added point lights to illuminate the wreckage - Used particle emitters for dynamic fireballs and billowing smoke to really bring the crash scene to life This video is part gameplay, part experimentation, and part visual storytelling, turning chaos into something a bit more artistic, which is what I enjoy most about BeamNG. So much to do, so much to see…only in BeamNG.