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Early Experimental Preview of Career Concept

Discussion in 'Microblogs' started by tdev, Sep 19, 2022.

  1. P2FX

    P2FX
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    It seems that only the Lansdale and the Sunburst have a chance of spawning EUDM variants on the market, no non-export Miramar, no Tograc/Vivace, no Euro Bolide, and no regular street Piccolina (the drag and Baja buggies showed up a few times) ever appeared on the market for me. Car Jockey uses an entirely different routine (gameplay\delivery\vehicles.deliveryVehicles.json) for vehicle selection.
     
  2. Patrick Fitzwater

    Patrick Fitzwater
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    same thing with liquid. I was going to do more testing but sounds like its all over, I deliver liquid to Sealbrik refinory and the whole menu glitches and I can't select to drop it off. and then only way to move forward is to open the map and then it gives a "loading cargo" then nothing. I have to open the map again but its like im closing it.
     

    Attached Files:

    • dynamicLoadError.jpg
  3. Patrick Fitzwater

    Patrick Fitzwater
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    While at work today, I was thinking it would be neat to have the garage dynamically show parts that have been replaced by "upgrades". like shelves that will add boxes labeled "Barstow" or if we change the whole engine have the block sitting in the corner or rear axle.
     
    • Like Like x 5
  4. Kippeth

    Kippeth
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    Interesting update, looks like mostly back end stuff? a bit of a re-work on dealerships and insurance. (insurance changes are neat)

    Honestly, i hate the negotiation stuff, its a bit too much like the worst of facebook marketplace installed into a game. (if your goal was realism to the point of frustration you did a good job)

    I didnt come here just to get angy tho.

    Question: what makes cars appear in dealerships, i would really like to see a note from the devs to help mod makers adjust to the new format. (feel free to point out if ive been being blind here)
     
  5. P2FX

    P2FX
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    I like the new precision parking requirement for Car Jockey but for trailers I think it needs more refinement, the drop-off spots don't take into account you have a trailer attached, a system similar to Euro Truck Simulator 2 would be great, and I don't think it's really needed for package delivery.
     
    #1785 P2FX, Dec 18, 2025
    Last edited: Dec 18, 2025
  6. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

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    The negotiation was built as an "extra" so if you want to engage with it you can, if not, it's just like it used to be, "here's the price, that's what you pay" so no loss there! :)

    Regarding the dealerships, they have their filters inside of the facilities info, but I'd like to get this improved to make it more intuitive moving forward.



    This is a WIP system for sure, very much unfinished, it certainly needs to include trailers! It was initially spec'd only for trailers/large trucks, but we'll get there!
     
    • Like Like x 2
  7. Patrick Fitzwater

    Patrick Fitzwater
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    Not sure how I feel about the parking. packages are fine, but yeah trailers I still get dinged on. I found a few more bugs

    1. The Spearleaf Refinery (Pier) will not let you access the job menu and gives a LUA error. and only way out is to open maps and then back out. - I'll have to get screenshots tomorrow. I tried replicating but I am not able to get any LUA error now. just goes to a blank menu with a close button but the close button does not function.
    2. My beater Barstow at least has a incorrect odometer, It has 13x,xxx miles but in the car it shows as 3xx,xxx
    3. (this one has been a issue for a few updates at least) any flashers concealed or other, regardless of color (amber) will trigger AI cars to pull over
     

    Attached Files:

    • od_reading.png
    • real_od_reading.png
    #1787 Patrick Fitzwater, Dec 20, 2025
    Last edited: Dec 21, 2025
  8. Garage13

    Garage13
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    I really enjoy career mode, but I would like to see the same wheel selector from the regular game where you can search for wheels make its way over to career mode as the search function is very useful to find wheels.
     
    • Agree Agree x 1
  9. liostyburnerjdm

    liostyburnerjdm
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    Does anyone else have issues with insurance giving a lua error?
    --- Post updated ---
    ur barstow shows 37k miles instead of 137k because it has a 5 digit odometer
     
  10. Patrick Fitzwater

    Patrick Fitzwater
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    Well, ok. But it should be the other way around. It should read from the left to right. Not right to left.

    Edit:
    No, I guess you're right. 137k would have rolled to 37k
     
    #1790 Patrick Fitzwater, Dec 23, 2025
    Last edited: Dec 23, 2025
    • Agree Agree x 1
  11. korbitr

    korbitr
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    I've found a bug that I'd rather not report because it's useful and convenient, but will anyways for the sake of the game. You can teleport back to your personal vehicle at no cost by inspecting a vehicle at a dealership, abandoning the sale by walking away, walking back and getting into the car, and then changing the camera.
     
  12. CrashHavenBNG

    CrashHavenBNG
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    Hey, little idea, what about having the spots that parked cars spawn in only limited to certain simplified traffic configs, so only certain vehicles can spawn outside dealerships. Its really off putting to see an old LeGran outside Riches lol. Would that be very complex to add?
     
  13. Quackster

    Quackster
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    If having a "decent" tag system and zones (or node/spawn setting), not so sure if that would be a priority, and if in the vehicle pool it would be placed there? might not be the greatest benefit for sandbox unless for RP worlds/gameplay.
     
  14. CrashHavenBNG

    CrashHavenBNG
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    For career mode, imersion, realism
     
    • Like Like x 1
  15. Cutlass

    Cutlass
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    I'm having an issue where the computers aren't able to be opened and the pause menu doesn't have as many options. I don't know what the issue is
     
  16. VolvoB10M

    VolvoB10M
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    Can anyone point to the file in the career game files that affects the amount of cargo transport items offered? I want to try and increase it so I am not carrying around so many empty boxes all the time. It's better for the environment that way.
     
  17. CrashHavenBNG

    CrashHavenBNG
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    Hey, could the static vehicles in the dealerships be changed to reflect the dealership? Riches should have ETKs and Scintillas, not Roamers and Sunbursts. Plus some more variety with the static vehicles would be nice.

    Here is a mockup of an SBR4 (Properly textured, topologized and LODs)
    Screenshot324.png Screenshot326.png

    It would make sense to have more variety, plus they are easy to make. Also some more just in the open would be nice, not just at the dealerships. Like in alleys and off in a corner in a parking lot, or on top of that one parking garage you can't enter. Hope you take this advice.
    --- Post updated ---
    I just though of an idea for the dealerships, what if you made one of these dealer covered vehicles for each one in the game, and in career mode they directly represent vehicles for sale? Like if there's a Scintilla for sale at Rich's, and I look through the window I will see a dealer covered Scintilla? I assume it would be a semi complex thing to implement, but its the little things that count. It would be very immersive to instead of going back to the garage to see vehicles for sale, or entering the dealership, you could just look through the window to see if the vehicle you are looking for is there with a car cover over it.
     
    • Like Like x 2
  18. Garage13

    Garage13
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    Maybe have some in driveways as well?
     
  19. CrashHavenBNG

    CrashHavenBNG
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    Ya, tucked away do you dont hit them
     
    • Agree Agree x 1
  20. Quackster

    Quackster
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    for career that could be nice and removable items/objects. instead of many cars with covers, instead have cars under a generic cover maybe a soft mesh deform around the car or ray to top joints instead of deforming, then having a static option for car assets, if this means only the whole body and wheels (not the inside parts?).
     
    #1800 Quackster, Jan 13, 2026
    Last edited: Jan 13, 2026
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