Pretty sure this has already been said but how do I fix the big wiper in the sky.. Its kind of irritating
This mod is incredibly well made, but the simplified traffic variant spawns way too often. Even with other mods spawning, the ETK 900 alone takes up like 15-20% of all vehicle spawns.
ive been too lazy to bunch it into the simplified traffic veihicles debug car, so it takes up a bulk majority of spawns as the 900 is still it's own vehicle when simplified
Do you plan to fix the issue any time soon? I'd love to keep the mod, but I love having balanced traffic more.
I may reduce it even further, but otherwise right now I don’t feel like converting it to the new type
Is there any way I may be able to locally reduce its spawnrate? (Locally as in on my personal copy of BeamNG.Drive)??
How do I reach that file? Is it this one? I used CTRL + F to find the word "spawn" and "population" when opening that file but I found nothing.
yes (also if you're going to recieve help, please read the cues in what i'm saying, it is not pure rocket science and itll be less frustrating for me at the end)
Thanks! Sorry, I'm not the brightest One more teensey question- what's the different between the regular simple traffic .json files, and the "_alt_" versions?
couple issues iv noticed low beams are in full beam position. (compared with etk 800) concealed light are clipping really bad concealed bumper light flotating on ttsport and luxury bumpers. potential fix could be to move them back slightly as they are protruding a lot on the standard bumper with seem they are designed for. that way all 3 bumpers can be used with little to no noticeable floating
Vibestation 5 updated ETK 900-Series '18-'24 with a new update entry: 06/1/26 updates Read the rest of this update entry...
DOT or ECE headlight patterns should definitely be added (realistic headlights), and it would be great if they also had working wipers