The Pursuit of Perfection. After 4 months of work, I'm proud to release my first mod! It's not the best, however I think its decent enough to be released in its current state. Please also consider the bug list below when testing out this mod; as this is still a WIP mod, don't do the same mistakes as some people do and call out known bugs stated below, that are planned to be fixed!!!!! Changelogs: new sounds taken from GT7 fully done instrument cluster, ported from FH6, with help from @TwoTwoNine adapted lights and changed thumbnails so mod is properly up to date with 0.39 Features: - reworked jbeam based off the ETK K Series - 7 unique configs - all OEM wheels, interior colors and exterior paintjob options - up to date with all modern BeamNG features - finetuned handling and accurate specs, down to the weight distribution and power - 4 bodykits, 6 custom wheels (4 available for every car ingame) Credits: BeamNG team for assets taken from vanilla cars Playground Games (FH5, FH6), Zynga (CSR2) for Rowen and Artisan Spirits bodykits, Polyphony Digital (Gran Turismo 7) for engine sound, @jonver87 on Sketchfab for Vorsteiner VFE404 wheels @WojteC for 3d modelling Inspiration Series bits and 326Power bodykit @xerial for reworked handling and suspension @TwoTwoNine for converting GT7 sounds and helping with digital gauges; @TheAdmiester for converting GT7 sounds @kreativvv on Discord for helping me out with many things, such as a unique shifter movement, overall quality of life stuff @boimadashell for accurate paint colors @JK_S60R and @Porsche lover for helping me with custom sounds (old, deprecated ones) @Miles (on Discord) for jbeam help @vi1zx for 3d modelling 326Power and M'z speed wheels, AO baking wheels and making color variations for them @Lunasbored helping me out with reverse lights when i couldnt be assed doing them @Porsche lover and @xerial for properly bugtesting this mod - without them, this mod wouldve been in a completely different state @NekoWA2000 for UV mapping the car Bugs: some jbeam issues here and there, mostly present while braking, while having the Street front struts equipped spiking when car is deformed due to the high poly model, will be fixed soon mediocre front underbody bits some parts clipping gauges screen isnt fully working atm, will be done ASAP in the next bugfix gauge text doesnt turn off when ignition is off, releasing fix in the next bugfix some of the wheels included in this mod have mounting points that dont reach into the hub properly, thus making the wheel not connected to the hub, also fixing ASAP in the next version Pics: I am aware that this mod isnt the best out there, hence why I wish to be fully transparent about the bugs this mod has. I hope you all enjoy this mod regardless of its flaws! LINK: https://kratos3293.gumroad.com/l/lc500 For more updates on future mods or changelogs, join me and @JK_S60R 's Discord server below: https://discord.gg/QKhN39w7q5 You are not allowed to reupload, reuse assets or edit my mod without my explicit permission. I will take any kinds of measures against it!
wdym? the US sidemarkers got removed during development, if you mean the orange signals, i changed them to be clear like IRL