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Linux Port – Feedback, Known Issues, and FAQ

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Car_Killer, Jun 13, 2022.

  1. Computeryze

    Computeryze
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    Yeah, I tried that. Made no difference. Also tried different graphics presets, same thing.
     
    #1041 Computeryze, Oct 21, 2025
    Last edited: Oct 22, 2025
  2. pawelek von sttetin

    pawelek von sttetin
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    especially check if anti aliasing does the problem
    ive seen it glichning on ym machine few times in difrent games
     
  3. Bad Caxeira

    Bad Caxeira
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    Feb 1, 2024
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    I'm having the same issue. Just wanted to +1 this issue so the devs can be aware.

    I also noticed your glasses flicker. Sometimes, my dynamic mirrors show the car reflection fading in and out, very quickly.
     
    • Agree Agree x 1
  4. C4crazy11

    C4crazy11
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    Aug 15, 2025
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    finally a way to play it on ps4!!!
     
  5. Arild

    Arild
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    I seem to hit this bug for several BeamMP servers that uses this mod. Anything from Beamapex/Beamsharp and other race/trackday servers. Mod name "VB#-Tyrewear" from server Mod list.
    Could be this one which has not been updated since 0.31 https://www.beamng.com/resources/luuks-tyre-thermals-and-wear-mod.26947/updates .
    Since the servers are quite active this probably works for Windows and Proton.
     
  6. Bad Caxeira

    Bad Caxeira
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    Most likely it was this, but since I removed it, I never had the issue again.
     
  7. stenyak

    stenyak
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    Programmer
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    2,167
    The frequency is guessed, by sending a large burst of FFB updates to the drivers, and measuring how long they take to be consumed. This happens each time FFB gets initialized in-game.

    With that information, we throttle down the update rate very substantially, to be on the safe side, and run with that.

    It's possible that this automatic guessing system doesn't work with those drivers, because they return instantaneously even though they didn't really fully process our FFB request.

    So yeah, manually picking a more appropriate rate is the solution here.
     
    • Like Like x 1
  8. Arild

    Arild
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    So.. It was not the mod mentioned that caused the freeze, but some unidentified trash/config in current/settings/* .
    I did not have the patience to identify exactly what since BeamMP servers downloads a ton of mods where some of them uses settings/ for config as well.
    As you pointed out, always try safe mode if disabling mods or clearing cache does not work...
     
  9. Pessima lover aka blob

    Pessima lover aka blob
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    Dec 25, 2023
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    Plz fix traffic in the Linux port for the next update atleast, it crashes my system lol.
     
  10. Blenux

    Blenux
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    Oct 29, 2021
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    Some more information with this may help (system specs, crash log), I run the traffic from time to time myself on the Linux port and have no issue?
     
  11. pawelek von sttetin

    pawelek von sttetin
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    if u have parked vehicles set to other than auto amount change it back
     
  12. Computeryze

    Computeryze
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    Did some more testing, and I found that it also affects smoke too. Another thing I noticed is that other vehicles can cause the flickering to get worse, especially vehicles with flashing lights equipped and turned on (police, ambulance, etc.), even if they aren't close by.
     
  13. Pessima lover aka blob

    Pessima lover aka blob
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    Thanks for the reply! But I still want traffic to work fine regardless of how many cars I spawn, like I can spawn upto 10 cars without crashing, and then spawn another 10 cars on top of that with no problems, but I can't do 20 AI cars all at once, it leaks my RAM and it starts to freak out, while in Windows, this wasn't an issue. With that said though, I didn't really have any problems running beam on linux apart from this and it's been a smooth sail for now. Good job devs! Just pls fix this if it's possible. And if you're wondering, here's my specs:
    CPU: AMD Ryzen 5 5600G with Radeon Graphics
    GPU: AMD Radeon RX 7700XT 12G
    RAM: 32GB DDR4 (2x16GB) 3533MHz CL16-19-19-19-28-46 at 1.4v
    OS: Arch Linux x86_64, Zen kernel, 6.17.8-zen1-1-zen
     
    #1053 Pessima lover aka blob, Nov 17, 2025
    Last edited: Nov 17, 2025
  14. Sir Nurtle

    Sir Nurtle
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    Nov 22, 2024
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    5
    Hi there, I'm unable to load into Career mode or even load traffic due to my game freezing Its able to load everything in before my entire computer freezes, I'm unable to alt-tab or do anything and am forced to restart my system. I can spawn in a couple cars for races however my game just has a seizure the moment it tries to simulate traffic. If I try loading traffic and quickly alt-tab to BTOP++ (task manager for Linux) I witness a memory overflow before my system stops responding, however I cannot figure out what exactly is causing the memory overflow. As for my specs:

    CPU: Ryzen 5 9600X
    GPU: NVIDIA RTX2060 Super
    RAM: 32GB DDR5 (2x 16GB) 6000Mhz CL36
    OS: Linux Mint x86_64
     
  15. pawelek von sttetin

    pawelek von sttetin
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    Messages:
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    did u clear cache after .733 to .775 update?
    as for memory overflow i only happened to experince it with parked cars set to unlimited and it did actually consume entire of 32gb ram and froze my system
    tho i think its rather classic script outrun, and beamng does contorl of system assets too well including full cpu utilisation so ur system freezes coz of 100% cpu utilisation, i experinced it while prebaking textures/shaders first run so my system wuz unusable till it ended
    in case it does so for u below is script to limit game to anything except first and last core of 0-15 cpu cores system
    Code:
    BEAMS=$(ps -e | grep Beam)
    COUNT=$(echo "$BEAMS" | wc -l)
    while ((COUNT > 1)); do
        BEAMS=$(ps -e | grep Beam)
        COUNT=$(echo "$BEAMS" | wc -l)
        for ((i=1; i<=COUNT; i++)); do
            taskset -cp 1-14 $(echo "$BEAMS" | awk "NR==$i {print \$1}")
        done
    sleep 0.1
    done
     
  16. Sir Nurtle

    Sir Nurtle
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    Joined:
    Nov 22, 2024
    Messages:
    5
    I just cleared the cache and system still froze up on the loading screen, as for the script is it only if I run into texture issues or if there is a memory overflow? Cause my CPU is completely fine, its just the memory overflow that occurs and freezes my system, and setting parked cars to either auto or 5 doesn't work either
     
    #1056 Sir Nurtle, Nov 19, 2025
    Last edited: Nov 19, 2025
  17. pawelek von sttetin

    pawelek von sttetin
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    Sep 14, 2025
    Messages:
    100
    script only help for 100% cpu occupation if it happens to u
    in case u get out of ram u could try killing proces just before it reaches limit :p
    if u disable traffic tottaly u still get out of memory probs?
    --- Post updated ---
    oh and in case u use any mods
    disble them xD
     
  18. aivora

    aivora
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    Research Software Engineer
    BeamNG Team

    Joined:
    Dec 14, 2021
    Messages:
    55
    Hello, we tracked this one down :) Thank you for the reports, will be fixed next version.
     
    • Like Like x 3
  19. Bad Caxeira

    Bad Caxeira
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    Joined:
    Feb 1, 2024
    Messages:
    161
    Hi, the Steam Launch Property:

    Code:
    mangohud SDL_VIDEODRIVER=wayland ./BinLinux/BeamNG.drive.x64 %command%
    Is not working on my machine anymore after the GNOME 49 update.

    Specs:
    upload_2025-11-24_22-22-34.png
     
  20. Ollipop

    Ollipop
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    Joined:
    Oct 4, 2024
    Messages:
    7
    I can't get VR to work on the native Linux version. I've got an Index HMD but when I have SteamVR open and click the button to start VR it throws an error: here's what I found in the logs when I press it

    Code:
     24.52250|D|operator()| OpenXR 'toggle' called. Current state: disabled
     24.52250|I|init| Enabling OpenXR...
     24.52864|E|logIfError| Error in xrEnumerateInstanceExtensionProperties (1): xri = 0x0, getXrResultStr(-51) = "XR_ERROR_RUNTIME_UNAVAILABLE"
     24.52865|E|setEnable| Unable to enable OpenXR
     24.52865|I|shutdown| Disabling OpenXR...
     24.52865|I|shutdown| OpenXR disabled
     24.52869|D|GELua.render_openxr.| Unable to enable OpenXR
     24.52871|E|GELua.render_openxr.| An OpenXR error was detected with error ID: "generic"
     24.52872|E|GELua.render_openxr.| openXR error detected: An error occurred. Some information is available in the logs. You can contact our <a href="http-external://go.beamng.com/support>support team</a>.
     36.45901|D|BeamNGCefApp::OnBeforeNavigation| External link: http-external://go.beamng.com/vr -> http://go.beamng.com/vr, result: ACCEPT
    
    For what it's worth I couldn't get it to work running the game through Proton either, I get the same error basically.
     
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