Certainly very interesting some of those like the windows 11 sound. If you're good with it, i m The bx was definitely cool. In terms of adding it to an update I'm not entirely sure since the whole model itself is a international vehicle. Maybe if theres a way to have different sounds play of the vehicle is right hand drive vs left hand then it would be cool to integrate the Japanese sounds
correct me if i'm wrong but can you attach the sound to the part itself (i think yes because when using mods which change car's bodystyle like mk2 pessima station wagon the rear door sound disappears) so maybe the one variation would be attached to rhd part and other one to lhd
I believe it was recorded by a forum user on the first page --- Post updated --- in the current code it uses the coupler nodes which means its looking for the "FL_door" (Front Left Door) to be opened, which that part then doesnt change if it is RHD or LHD as the left front door is always the left front door, however it may be possible to change it to detect a specific part as well.
Where did you find the chimes for the door and the startup? I looked on Youtube but I can't find any videos that show them
I found the bug that near 60mph (100 km\h) the chimes start playing really fast and then turn off until you slow down
There's some progress on this. It's a bit hacky, though: the game log is parsed for vehicle spawn messages, the .pc configuration name is taken, and appended to the info.json file name. The "Description" variable in the json file is parsed for the words JDM or USDM, and the sound is selected based on that. There's one unresolved issue: if two bxes are created with different markets, the sound remains on the first bx created, but this can be resolved.
Very nice. It may have to be a way the code loads the sound files to fix the spawning issue or maybe they need to be seperate scripts for usdm and jdm --- Post updated --- I can look into that
Unfortunately, I was unable to replicate this bug. Was there a specific vehicle this happened on for you or specific conditions besides the speed?
I tried with the Bastion and didn't have this issue. You may have a different mod interfering with this script. I'll look into the sunburst and marshall still
Maybe, but i remember that Skoda Superb had the same issue in it's early version (idk why you need this info but ok), and regarding of those cars i've only had mods that changed their bodystyle (and hybrid system + adas (SV) mod on vivace). Also this issue is present on both pessimas
a suggestion for the mod: for people that like doing police pursuits (especially in the bastion...lore-friendly dodge charger...) there should be a function where the user can trigger chimes (i.e: seatbelt chime) with a keybind when pressed. very good mod though!
StrictBark updated Start Up and Warning Chime Pack with a new update entry: Major Changes and Feature Update Read the rest of this update entry...
to play them, something like this (why does it make the video have to be downloadable instead of it just playing on the browser/!@)
Brother, if you need some sounds, I own a bunch of various vehicles and would be happy to help. 1997 Outback 2x 98 Outback 2x 2004 Outback 2004 Volvo XC70 2005 GMC Sierra 2000 Cadillac STS 2020 Corolla XLE If any of these would help, let me know buddy, I gotchu.