Hey everyone, I’m looking to hire a modder to build a simple 1 × 1 km BeamNG map based on the layout in the screenshot below for a project i am working on. The only important part is the race track section (about 300 × 300 m). It should closely follow the shape shown in the image. The rest of the terrain can be generic proving-ground style — open roads, test loops, and minimal scenery just to make it drivable. Requirements: Map size: ~1 × 1 km Core area: replica race track (follow reference image) Terrain: flat Textures: reuse default BeamNG assets (low-res fine) Scenery: minimal — trees, open scrub land, basic buildings Deliverable: playable map in .zip format, ready to load in BeamNG Attached reference image shows the area and layout. high quality images and location will be shared If you’re interested, please share: -Examples of your previous BeamNG or terrain work -Estimated cost and timeframe Thanks!
I have extensive experience with the World Editor, but my experience is mostly in making static mesh-based levels, such as Matrix Freeway and Decowave. I know how to work with landscapes, but I may not be very versed in creating satisfying driving roads. I have taken a couple of commissions in the past, though the only level design one was the Drive-In theater for Davidinark: ...that one had plenty of custom assets that took time to develop, so this one should wind up simpler. My usual contracts tend to be around $150, but that's mostly the hourly rate, and this doesn't seem like it would need quite that kind of time investment. Maybe $80-$100? Delivery within about a week, I'd imagine.