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0.37 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 15, 2025.

  1. IAMARABSKAIA NOTCH

    IAMARABSKAIA NOTCH
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    Joined:
    Jul 29, 2021
    Messages:
    39
    When Developers fix that freezing????
     
  2. The Stig Is A Spy

    The Stig Is A Spy
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    Joined:
    Apr 11, 2018
    Messages:
    273
    Thanks for tending to the Frozen Dust finish!

    upload_2025-10-17_17-49-8.png

    The following Lansdale configs have their custom paints "baked into" the PC file instead of defined in the info:
    • Gambler 500 - The Landslide
    • The Putrid
    • The Rotten
    • 2.2 Mall Security
    • 3.3 S Police
    • Turbo Tuner
    • Super Tuner
    • 2.5 Rally
    • 3.8 Race
    The following configs of other models are also affected:
    • Vivace Hillclimb
    • Hopper Rock Racer
    • Hopper Gecko
    • Miramar Canyon King
    • Miramar Mira-Mighty
    • Pessima (New) Rally
    • Pigeon Gambler 500 - Poogeon
    • Bastion Drift
    Also this on the Nine Extended Panel Van (literally unplayableâ„¢):

    upload_2025-10-17_18-19-50.png
     
    • Like Like x 2
    • Agree Agree x 1
  3. Alex [ITA]

    Alex [ITA]
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    Joined:
    Apr 1, 2016
    Messages:
    475
    The relative scrolling position on the vehicle selector page is sticky and transfers to the selection of the configuration. The result is that when you click on a vehicle that is low on the vehicle selection list, you'll see the last config first and you'll have to scroll up to see the first ones. Please refer to the video; note the position of the scroll bar on the right.
    bug_report_251018.mp4
     

    Attached Files:

    • Agree Agree x 3
  4. ValoDoment

    ValoDoment
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    Joined:
    Dec 21, 2022
    Messages:
    129
    Removing any mod that adds a new vehicle or configs AT ALL would cause a fatal LUA error upon reloading the vehicle selector again. I get this all the time, and while you can reload the LUA itself, it's still annoying and I wish it could be fixed.

    These screenshots use @Thane's Police Barrier as an example:
     

    Attached Files:

    • Screenshot2025-10-19164928.png
    • Screenshot2025-10-19165102.png
  5. jerbil

    jerbil
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    Joined:
    Sep 13, 2025
    Messages:
    2
    upload_2025-10-20_14-40-7.png
    a problem with career mode and the drag strip, the majority of the time the other vehicle just steers left and doesnt move.
     
  6. PetrKn0ttDrift

    PetrKn0ttDrift
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    Joined:
    Feb 17, 2020
    Messages:
    187
    I found a building on West Coast, USA which partially lacks collision.

    upload_2025-10-20_20-18-12.jpeg

    Green marks walls with correct collision, red marks walls you can drive through. Tested in Safe Mode.

    upload_2025-10-20_20-18-21.jpeg
     
    • Like Like x 2
  7. ChromaCore

    ChromaCore
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    Joined:
    Aug 24, 2014
    Messages:
    19
    Normal maps UV1 do not shade correctly using the PBR material 1.5 setup. This issue occurs no matter what you do to the normal map.

    I also tested UV0 and UV1 having the same UVs. Shading works correctly for UV0, but with the exact same UVs, but instead being selected as UV1, breaks the shading.
     

    Attached Files:

    • Capture-5.png
    • Capture-6.png
    • Agree Agree x 2
  8. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,683
    I'm unable to reproduce this issue :(
    Video - Click to Play - Direct Link
     
    • Agree Agree x 1
  9. CrashHavenBNG

    CrashHavenBNG
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    Joined:
    Aug 1, 2025
    Messages:
    654
    I have had it too, thpugh I think it has to do with compression. When I use a normal map with 0 compression I have to issues
     
  10. ChromaCore

    ChromaCore
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    Joined:
    Aug 24, 2014
    Messages:
    19

    This seems to only occur on vehicles. It almost looks like the normal map uses the calculations from UV0 on UV1 to handle shading. It happens to shade on on the right side of the vehicle, right where the vehicles's UVs are mirrored on UV0. You won't be able to reproduce the issue with just a plane.

    Quickly used a helmet to show the issue more clearly. The UV0 and UV1 are the exact same, the normal map is also the exact same. Only change is the selection of UV1

    Normal map is OpenGL
     

    Attached Files:

    • Capture-3.png
    • Capture-4.png
  11. DaddelZeit

    DaddelZeit
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    Joined:
    Jul 17, 2019
    Messages:
    3,477
    I'm not sure how much influence this has apart from inverting directions, but try using a DirectX normalmap. Beam has origins in DX, so this format is retained.
     
  12. ChromaCore

    ChromaCore
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    Joined:
    Aug 24, 2014
    Messages:
    19

    I did some testing and Beam is very much using openGL normal maps.

    To be exact it's OpenGL normal maps with a per vertex MikkTspace calculation.

    At least the 1.5 PBR is, not sure about the older stuff.
     
  13. DaddelZeit

    DaddelZeit
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    Joined:
    Jul 17, 2019
    Messages:
    3,477
    Oh, you're right actually. I just checked the source code, and it expects +Y up. Did not know this, thanks.
    upload_2025-10-21_16-41-6.png
     
    • Agree Agree x 1
  14. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,683
    I will try to check a bit more with vehicles, thank you for report. Internally, we had some issues with normals being inverted, but it only affected decal roads.
     
    • Like Like x 3
  15. GavrilMan2973

    GavrilMan2973
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    Joined:
    Sep 21, 2023
    Messages:
    1,016
    The Autobello Piccolina's Headlight low beam flares are misaligned and offset to the right. They also lack the PBR Material treatment.

    screenshot_2025-10-21_20-51-54.png
     
  16. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,544
    All headlights on all cars are like this and this is accurate to real life
     
    • Agree Agree x 2
  17. liveforspeed

    liveforspeed
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    Joined:
    Sep 28, 2024
    Messages:
    41
    Why did this vehicle lose power?

     
  18. CrashHavenBNG

    CrashHavenBNG
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    Joined:
    Aug 1, 2025
    Messages:
    654
    I do not have a screenshot, but the pbr taillights of the wendover are messed up.
     
  19. GavrilMan2973

    GavrilMan2973
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    Joined:
    Sep 21, 2023
    Messages:
    1,016
    Alright, I thought it was a bug. But thank you for clarifying. :)
     
  20. ChromaCore

    ChromaCore
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    Joined:
    Aug 24, 2014
    Messages:
    19
    Thanks for checking.
    Was there any updates or confirmation on this bug?
     
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