I'm making a UK map and ever since I started(a year ago) the AI has seemed to be limited to 36-40 mph max, sometimes driving slower obviously. I've tried making the decal roads for AI wider, but no difference. Only the motorway(which has 2 lanes going each way separated) has cars moving up to 50-60 mph. Please can you tell me how to make AI cars go faster as I've seen on other maps like Polish roads and especially the Driv3r ported maps.
Hey, this is done with the zones tool. You need to create a zone and then in the city.sites.json you can adjust the speedLimit
Thank you, I've created the zones, but I can't find the speedLimit value anywhere. This is what I have in the .json file: "zones":[ { "bot":{ "active":false, "normal":[ 0, 0, -1 ], "pos":[ 0, 0, -10 ] }, "color":[ 1, 1, 1 ], "customFields":{ "names":{}, "tags":{}, "types":{}, "values":{} }, "name":"Zone 241", "oldId":241, "top":{ "active":false, "normal":[ 0, 0, 1 ], "pos":[ 0, 0, 10 ] }, "vertices":[ [ -31.608383178711, 892.76873779297, 752.4716796875 ], [ -20.46240234375, 771.13171386719, 754.06793212891 ], [ -23.282249450684, 672.81207275391, 765.24078369141 ], [ -139.26049804688, 507.89962768555, 770.20971679688 ], [ -200.52651977539, 439.33624267578, 767.31756591797 ], [ -285.64654541016, 456.7766418457, 765.49871826172 ], [ -286.51818847656, 516.53106689453, 774.58227539063 ], [ -363.86184692383, 549.78381347656, 764.92907714844 ], [ -418.20010375977, 644.34722900391, 769.36541748047 ], [ -464.51934814453, 718.50305175781, 767.43029785156 ], [ -473.61502075195, 771.54266357422, 758.65014648438 ], [ -340.66860961914, 791.77972412109, 762.72045898438 ], [ -297.92770385742, 827.73602294922, 765.25103759766 ], [ -281.57574462891, 886.83288574219, 753.06768798828 ], [ -337.04437255859, 899.63970947266, 758.55023193359 ], [ -390.44079589844, 907.22674560547, 754.08929443359 ], [ -440.57049560547, 875.20123291016, 755.61773681641 ], [ -457.37460327148, 857.69085693359, 756.23834228516 ], [ -503.94528198242, 836.13000488281, 757.78076171875 ], [ -549.84045410156, 810.77532958984, 763.12683105469 ], [ -611.65771484375, 788.91479492188, 761.22155761719 ], [ -654.06390380859, 752.03497314453, 767.84832763672 ], [ -675.9482421875, 790.14691162109, 762.61364746094 ], [ -618.5419921875, 870.39801025391, 759.97271728516 ], [ -421.63931274414, 1002.9309082031, 753.69677734375 ], [ -278.38537597656, 998.77661132813, 761.98333740234 ] ] }, { "bot":{ "active":false, "normal":[ 0, 0, -1 ], "pos":[ 0, 0, -10 ] }, "color":[ 1, 1, 1 ], "customFields":{ "names":{}, "tags":{}, "types":{}, "values":{} }, "name":"Zone 243", "oldId":243, "top":{ "active":false, "normal":[ 0, 0, 1 ], "pos":[ 0, 0, 10 ] }, "vertices":[ [ -750.31811523438, 644.98272705078, 768.47760009766 ], [ -676.19195556641, 760.56365966797, 766.92602539063 ], [ -650.38134765625, 736.12896728516, 763.06121826172 ], [ -579.49407958984, 786.78265380859, 760.46447753906 ], [ -518.9765625, 809.30902099609, 758.62658691406 ], [ -435.22378540039, 856.63513183594, 755.92028808594 ], [ -376.65362548828, 893.30096435547, 754.10925292969 ], [ -333.58895874023, 888.60272216797, 761.14001464844 ], [ -292.35629272461, 872.13708496094, 754.40252685547 ], [ -309.24676513672, 835.38677978516, 762.13360595703 ], [ -364.69085693359, 796.24829101563, 757.80651855469 ], [ -478.30749511719, 783.62652587891, 764.12322998047 ], [ -494.56497192383, 739.59356689453, 768.91662597656 ], [ -471.75784301758, 660.86169433594, 770.89660644531 ], [ -405.06893920898, 582.89428710938, 764.38848876953 ], [ -351.37417602539, 533.77465820313, 774.89184570313 ], [ -307.67349243164, 506.37359619141, 769.67864990234 ], [ -319.21102905273, 479.81866455078, 777.5361328125 ], [ -298.6969909668, 446.30838012695, 776.22668457031 ], [ -271.09027099609, 404.4670715332, 766.72058105469 ], [ -332.73495483398, 362.43649291992, 768.63818359375 ], [ -409.41857910156, 364.01516723633, 770.25842285156 ], [ -527.25372314453, 424.39855957031, 777.92114257813 ] ] }, { "bot":{ "active":false, "normal":[ 0, 0, -1 ], "pos":[ 0, 0, -10 ] }, "color":[ 1, 1, 1 ], "customFields":{ "names":{}, "tags":{}, "types":{}, "values":{} }, "name":"Zone 244", "oldId":244, "top":{ "active":false, "normal":[ 0, 0, 1 ], "pos":[ 0, 0, 10 ] }, "vertices":[ [ -193.50665283203, 429.52615356445, 769.11083984375 ], [ 155.06318664551, 552.49298095703, 770.892578125 ], [ 650.86566162109, 476.32211303711, 790.71630859375 ], [ 932.45941162109, 498.95721435547, 792.45837402344 ], [ 3387.1264648438, -197.04414367676, 797.95776367188 ], [ 3569.0344238281, -571.93267822266, 777.58129882813 ] ] } ] }
Zones Zones can be used to highlight different areas of the level, or to create boundaries for gameplay, such as for missions. In essence, they are two-dimensional polygons, with an optional floor and ceiling if you really need height limits. In the editor, they can detect if the current player vehicle is inside the zone area, with a Calc Time value representing the CPU time that it takes to check the status each frame. Zones that are intended to be linked to the level can have a speed limit property. In the Custom Fields section, create speedLimit as a New Number, and then set a custom speed (in metres per second). All roads in the zone will take this value. taken from https://documentation.beamng.com/world_editor/windows/sites_editor/
Thank you. Basically, I've asked AI about it and turns out you can add dynamic variable "speedLimit" to decal roads and it works! The zones didn't for me.