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Early Experimental Preview of Career Concept

Discussion in 'Microblogs' started by tdev, Sep 19, 2022.

  1. Devel6016

    Devel6016
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    Joined:
    Feb 3, 2023
    Messages:
    309
    yup, can confirm i get this same issue. and then i have to restart the game, but then for some reason saving didn't actually save anything for the past hour or so, so that much progress got completely erased (which happened multiple times)
     
  2. brunifdez

    brunifdez
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    Joined:
    Nov 8, 2023
    Messages:
    216
    Heyy, when will we be able to drive to the challenge markers to start them like we used to do before so that it's more immersive than just clicking them to play like a mobile game

    upload_2025-9-28_16-55-29.png
     
  3. Blobob

    Blobob
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    Joined:
    Aug 7, 2013
    Messages:
    8
    I think the career mode should reward players who enjoy Freeroam destruction in Beamng. Don't get me wrong I think having towing, repair, insurance and other damage related fees is essential to bring immersion to the experience, and I'd even ask for car damages to be managed even more deeply in their financial aspect. In no way crashing your car should feel inconsequential and what I imagine could bring even more weight and excitement to this kind of event. Keep in mind that it is a game that offers a unique technology and destruction opportunities, and systematically encouraging players to avoid it at all time feels like wasted potential to me. I know that in no believable world one should obtain money for bursting his car into traffic (except if it is some kind of contract), and I trust the devs to find something better to give the daredevil player some kind of interesting reward (maybe special stores access ? EXP rewards ? Fancy stats ? I don't know for sure).

    The goal could be to cause the maximum damage score onto numerous vehicles, with "multiplier" factors like involving traffic cars, taking into account the force of impacts, the severity of damage, the number and types of vehicles involved into the crash, the time elapsed between collisions, the location, the air time, fire triggering etc. just like Burnout did with its "crash mode" but in an open, never ending freeroam way, BeamNG style.

    The trade-off would be the price to pay for repair, towing etc. and the collapse of insurance's trust for the player, so it would require some kind of preparation and investment, encouraging us to build a solid financial supply before going all Nightrider mode. The choice of a freeroam car would bring some interesting questions :
    • Do I want to cruise calmly and cause no trouble because I am at the start of my career and I need money, more than the special daredevil rewards ?
    • Do I choose a heavy and robust build to cause more trouble to others while keeping a functioning vehicle, placing my bets onto long lasting destruction and eventually police pursuit to increase the reward even more ?
    • Do I just toss an old car I want to get rid of, to get that insurance money at the expanse of losing insurer's trust ?
    • Do I go full Rocket Bus mode to my certain death for the maximum reward ?
    • Do I go on foot to jump on parked cars for easy but minimal reward ?
    Any freeroam session would bring a sense of excitement for the player, by pushing him to find creative ways to bring destruction to the world, without removing the serious consequences of totalling his car, resulting in more activities, gameplay variety, less frustration and less boredom in my opinion.

    Anyway Thank you devs for listening and sharing all that progress on carrier mode and giving answers to so many of the community questions, it is very much appreciated so keep it up, you're the best.
     
    • Like Like x 2
    • Agree Agree x 1
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