Certainly very interesting some of those like the windows 11 sound. If you're good with it, i m The bx was definitely cool. In terms of adding it to an update I'm not entirely sure since the whole model itself is a international vehicle. Maybe if theres a way to have different sounds play of the vehicle is right hand drive vs left hand then it would be cool to integrate the Japanese sounds
correct me if i'm wrong but can you attach the sound to the part itself (i think yes because when using mods which change car's bodystyle like mk2 pessima station wagon the rear door sound disappears) so maybe the one variation would be attached to rhd part and other one to lhd
I believe it was recorded by a forum user on the first page --- Post updated --- in the current code it uses the coupler nodes which means its looking for the "FL_door" (Front Left Door) to be opened, which that part then doesnt change if it is RHD or LHD as the left front door is always the left front door, however it may be possible to change it to detect a specific part as well.
Where did you find the chimes for the door and the startup? I looked on Youtube but I can't find any videos that show them
I found the bug that near 60mph (100 km\h) the chimes start playing really fast and then turn off until you slow down
There's some progress on this. It's a bit hacky, though: the game log is parsed for vehicle spawn messages, the .pc configuration name is taken, and appended to the info.json file name. The "Description" variable in the json file is parsed for the words JDM or USDM, and the sound is selected based on that. There's one unresolved issue: if two bxes are created with different markets, the sound remains on the first bx created, but this can be resolved.