The game's changed, I've changed, so here are my ideas, more or less chronologically: Ford Model B/V8-inspired 30s car: The car that would show us what it was like to drive a 1930s flathead inline-four, or upgrade to a V8 (yet still with mechanical brakes and a front transverse leaf spring), but more importantly, provide a platform for all kinds of aftermarket builds. Whether you want to relive the early days of stock car racing, make a flathead hot rod in the 1940s style, throw a "generic" chopped top rat rod together, build a big bucks show winning car, or even do an EV swap (yes, that exists now), it all can be done with this one vehicle. 1960s Gavril D-Series: Like many products of the 1960s American auto industry, this C/K or D/W-like truck (originally introduced for 1961, but significantly redesigned for 1966-71 models) would have manifold possibilities. First, the stock models - from a barebones I6 half-ton, to the first forays into the luxury truck, to big blocks, to camper specials and 4x4s, to 1-ton work trucks, to the 1st gen 69-71 Charro, to a Vietnam-ready milspec model. Then come the things the later owners do with their Gavrils - turn them into beaters, lift them for off-road adventures, hot rod or restomod them, or even build them into dragsters, show trucks and lowriders. Late 60s/early 70s European Gavril economy car: Mostly based on the Ford Escort Mk1 (yes, that includes rally models and an Aussie version), but with sizable Opel Kadett B and Ford Cortina Mk2 influence (including US-spec models). It should provide regular traffic from 50 years ago (from a base 1.1 model, to more deluxe variants that include a 2-door wagon/panel van, to a sporty deluxe 1.6 model, to even a rally homologation special), but also motorsport fodder - classic rally cars, both professional and amateur, old school folkrace, old school banger racing and dirt oval cars, and even a heavily modified drag car with a Barstow V8. Early 70s American fullsize luxury sedan: They don't get bigger than that - a car taking influence from the 71-76 C-/D-body Cadillacs (including limo and hearse configs), with a bit of 70-74 Continental and 69-73 Imperial thrown in. It can be kept stock, it could be turned into the aforementioned limo or hearse, it could be a beater, or it could become something else - a derby car, a big banger, or, for something more peaceful, a pimpmobile. How about putting in Barry White and Marvin Gaye tapes? Jaguar XJS-style European GT: The XJS has a special place among European GTs of that era - it received constant facelifts until the 90s, unlike the Italians, it depreciated enough to enable beater, banger and amateur racing configs, and unlike the also-depreciating MBs and BMWs, the unreliability of British engines made it a popular platform for V8 swaps, thus putting some hot rod flavor in a British car (up to a drag car). Also, how about a fake 7.0 Lister and a Top Gear homage? Ibishu 350S/Galatea: Probably the most creative of the cars here, taking the 350Z, but giving it a Pigeon-like Reliant slant - what if the rear of the original 240Z's Beam equivalent was a shooting brake like the Reliant Scimitar GTE, and the 350S is doing a "retro Scimitar" take on it with Volvo C30 styling cues? Regardless, this budget SBR4 alternative has many functions - from a regular cheap used sports car, to the affordable drift car for an era of even clapped out BXs costing five figures, to a basis for wild widebody builds, to a drag car with a modern V8 swap from the Bastion. 00s/10s Ibishu pickup/SUV: Did anybody say "budget off-roading"? Mixing the D40 Navara/Frontier and KA L200 as the pickup, or the R51 Pathfinder, the KG Pajero Sport and the Endeavor as the SUV, this should serve various functions as a smaller D-Series/Roamer counterpart - a cheap beater, a fleet-spec base model, an optioned up SUV/truck with a V8 (America) or a V6 diesel (rest of the world), an European or South American police car, an off-roader platform, or even an affordable technical. Gavril MV4 remaster: A Rigs of Rods car redone as an equivalent of the VE/VF Holden Commodore, but also as a Pontiac G8/Chevrolet SS/Vauxhall VXR8/Chrysler 300c-esque US and EU captive import - from affordable V6s (even a diesel in the Euro model) to nearly 500 HP V8s and tuner cars, plus special configs in US, AU and EU versions - taxi and police; not to mention what they become as used cars, from beaters, to derby cars, to UK bangers, to blown street machines. Also available as a Commodore/Magnum/300C Touring-esque wagon, and the obligatory ute. Late model Bruckell pickup truck: Part 14th gen F-150, part 5th gen Super Duty, part 5th gen Ram, this shows the full spectrum of the modern truck - from cheap fleet spec single cabs, to EVs reaching 600 HP, to 700+ HP factory off-road beasts, to "cowboy Cadillac" 3/4- and 1-tons, to F-450/F-550/Ram 4500/5500-like work vehicles, for example car haulers and dump trucks, to police, fire service and the US government. Also included: truck customization, from sensible slight off-road mods, to full-on brodozers (Carolina squat on application). Considered, but didn't make my cut: - late 50s medium priced car (Edsel? DeSoto?), - 60s/70s British GT with an American big block V8 (Jensen Interceptor with bits of Facel II, Iso Grifo and AC 428), - 60s/70s Bruckell Bastion, mixing the 68-70 Charger and 70-72 Monte Carlo, - Bruckell Bastion/Soliad personal luxury car based on the Moonhawk (73-77 Monte Carlo/Grand Prix meet 75-80 Charger/Mirada/Cordoba), - 82-88 G-Body equivalent from Bruckell, Soliad and a fancier medium priced brand (primarily Monte Carlo, Grand Prix and Regal equivalents), - 3rd gen Camaro/Firebird-inspired Bruckell/Soliad, - 3rd gen Town Car-like body on frame luxury sedan, - 00s Japanese entry level luxury sedan, with a different premium brand for export (Skyline/G V35 + Mark X X120 + IS XE20), - 00s/10s European/US/Chinese midsize car - Insignia A/5th gen Regal meets Mondeo Mk4; - S80 Mk2/V70 Mk3/9-5 Mk2 inspired Jargl version of the above, - Chrysler 300 LD equivalent based on the Bruckell Bastion, - Tesla Model Y-/3-inspired late model EV, - Ford Expedition/Jeep Wagoneer and Lincoln Navigator-like SUVs based on the modern Bruckell truck.
Years ago I made a post in which I tallied up the votes each car segment got. It's time to do it again. At the top of the podium I see six users, myself included, calling for an early 70s US luxury landbarge. While the suggested models differed - from a Sixty Special/Series 75, to a LeBaron, to the Thunderbird-influenced Bruckell Albatross - the gist is that the most desired car is a big RWD one from Detroit of 50+ years ago. A total of five users for each wanted two things - a 50s European GT, mostly calling for something Italian (think Maserati 3500 or Ferrari 250), and a modern European cabover truck, usually an ETK based on a Mercedes-Benz - with one user calling for a firetruck option in particular. And off the podium we see car types that got four votes each - a 1930s American low-priced car (think early Ford V8), an Eastern Bloc sedan, with all suggestions mentioning the Lada Classic series, an 00s larger American crossover (Aztek, Pacifica, Freestyle/Taurus X...), and an 00s European compact MPV (most mentioning the Opel Zafira A).
I suppose this is as good a time as any to encourage posters to go back through their lists, archiving any archetypes that were fulfilled by the last few rounds of vehicles and adding new ones.
I could've sworn I posted a list in this thread somewhere, but I can't seem to find it. Might as well bump it because I enjoy reading this thread, and if people follow the rules of it, then it's unique and more interesting than the vehicle suggestions thread. I'll keep my list mostly contained to stuff that would be good for filling gaps and career mode use. 1 - 2010s American 3-row Crossover (Ford Explorer, Dodge Durango). Fills in the modern SUV/CUV gap nicely, doesn't step on the toes of the Roamer or Tograc. Would fill out modern police forces well, with the Bastion. Explorers are everywhere IRL, and having a newer SUV in traffic would be great. Would probably be a Gavril. 2- 2010s European Large Van (Mercedes Sprinter, Iveco Daily). Would be very useful in career mode, have configs that can do some luxury-adjacent jobs the H-series wouldn't, as well as being much less out of place in the European maps. Would also fill in the traffic nicely. Probably would be either an ETK or Autobello. 3- 2015+ Japanese compact (Civic, Corolla, Versa). Extremely common archetype on real roads around the world. A modern Covet would be great to have in career mode as an easy-to-run small car with more space and usability than the old Covet. Perfect traffic car as well. 4- Early 2000s Japanese compact crossover (CRV, RAV4). Important group of cars for the proliferation of crossovers, still common on roads 20+ years later. Would fill in the crossover gap as well as the 2000s gap. Have some configs with an outboard spare tire on the tailgate. Probably best as an Ibishu, since they're the more "mass market" of the Japanese brands, but some sort of Boxer-powered Hirochi could be good too. As long as it's that odd combo of boxy and bulbous that those 2000s crossovers had. 5- Late 1970s American full-size luxobarge (Cadillac Fleetwood Brougham, Lincoln Continental). Can be had in coupe or sedan versions. Very long either way. Probably a Burnside, perhaps the car that flopped and caused Burnside to close up shop. Fills the gap of the latter 1970s, and much bigger than the Moonhawk. Also fills the gap of a sedan larger than the Grand Marshall. Throw in some odd styling choices, like a 1980 Cadillac Seville style trunk, to give it personality (and make it flop-worthy). 6- 2020+ Korean midsize crossover (Hyundai Santa Fe, Kia Sorento). Last CUV on the list, I promise. Figured I'd give the modern one to the Koreans since this decade is when they've been designing the wildest stuff. This would be a chance for the devs to get a bit weird with it. Larger than the Tograc and newer than the Japanese CUV from entry 4. 7- 2000s European city car (Fiat Panda Mk3, VW Polo, Citroen C1). Smaller and newer than the Covet, would be great for traffic in Italy and the ETK center. Versatile with many engine options, maybe some hot hatch variants. A funky Cherrier or Autobello would be great for this spot. 8- Late-1960s thru mid-1980s British sport coupe (Triumph TR6, MGB). British invasion sports car, adds a new brand and nation to the game, as well as a smaller and lighter sports car than any that exist so far. Popular enough in America to fit in the US maps, but not out of place in the Euro maps either. Many potential configs and parts between the likely multiple facelifts, racing variants, customs, and so on. 9- 1950s or '60s European Grand Tourer (Maserati A6G, Ferrari 250, Facel-Vega Facel II, Aston Martin DB4). Probably the most niche on this list. Expensive, beautiful car to work towards in career mode, while being a distinct experience compared to the Scintilla. Call it the Civetta Fulmine for maximum forum reaction, but could make a new brand from a different country too.
Here are some of my suggestions: 1. A classic mini style vehicle: Reasons: 1. It has excellent handling, and would be extremely fun to throw around on Italy or some other map with winding roads and narrow streets, and could be added alongside a UK map featuring a countryside with hedges, narrow roads and a small English style town and/or city, like how the Piccolina was added alongside the Italy map It could also be part of a chase scenario through Italy, where the handling and small size would work to its advantage 2. It has several different body types (2 door saloon, van, pickup, buggy and estate), and in the case of the van and pickup versions, great for scenarios such as small deliveries. 3. It would be excellent for classic rallying and race scenarios and especially the recently added feature of rally mode 4. It could have extensive performance options, customisation, and configurations such as: Rally cars, race cars, banger racers, gymkhana cars, time attack cars, RWD conversions, hillclimb specials and turbocharged configurations. Group 2/Group A racing liveries. Body kits and fender flares. Roll cages. Classic rally parts (fog lights, liveries, roof racks with spare tires, mud-flaps and 3 point harnesses). 5. BeamNG doesn’t yet have any British brands, and the Mini is an extremely iconic, recognisable and influential car It also has historical significance in automotive history, representing the first ever mass produced transverse engined FWD car. 6: It has two suspension types that aren’t simulated in the game yet: Hydrolastic and rubber cone, which would both be interesting to see simulated in-game. 7. It would act as the front engine FWD British counterpart of the Italian RWD Piccolina, having different configurations, different driving characteristics and being suitable for different scenarios 8. It could also have a small, open top buggy variant inspired by the Mini Moke and the Citroen Mehari, which would be good for beach driving and small offroading. Since the rules state that it shouldn’t be based on a single car, the lore friendly version would also have design influence from the Autobianchi A112 and Honda N360 2. A Porsche 911 style sports car: Reasons: 1. The customisation and variety would be immense Engines: Flat-4 to Flat-6 with turbocharged variants, and even V8 swaps and SBR4 engine swaps Race, rally and off road suspension upgrades RWB, Dakar and Group B style body kits, Ducktail spoilers, rally and race liveries, roll cages Period-correct interiors: Wood grain dashboards, analog gauges, bucket seats Multiple transmission options: Dogleg 5-speed, a modern sequential transmission 1980s slantnosed variants Convertible and targa top variants Rally-modified off-road builds (Lifted suspension, bash guards, roof racks, Knobby tires, full rally light pods, Optional spare tires) AWD and 4WD variants 2. It would be extremely fun and engaging to drive, with the rear engined layout giving it uniquely challenging and rewarding handling— tail-happy, but manageable with skill 3. It could have massive potential for racing and performance with configurations such as: Rally configurations Hillclimb variants Safari rally configs Dakar racing cars Drift configurations Street racers (Midnight Club style) Time attack cars Group B style AWD rally cars and homologation specials (959 style) Cup racing configurations Group 4 cars Carrera RS style road performance configurations 3. A 1970s American land yacht with sedan and coupe variants, inspired by cars like the Cadillac Fleetwood, Imperial Lebaron and Lincoln Continental Town Car Reasons: 1. There’s only one 70s car in game and and it would add greater representation of 1970s American cars, representing excessive malaise era luxury 2. It could add a true Cadillac and Lincoln style luxury brand which could expand into other models, such as a 1970s personal luxury coupe, a modern full-size Luxury SUV like the Escalade and Navigator and a modern midsize sports sedan, designed to compete with ETK 3. It would be fun to drive due to its massive size and soft suspension 4. It would be extremely fun to crash at high speeds due to its massive weight, body on frame design and long front end causing it to crumple severely at the front 5. It would be fun to plow into other cars with due to its massive size, and would make an excellent demolition derby car due to its large size and durability 6. It has extremely versatile config potential including beaters, crash test cars, limousines, derby cars, presidential cars, stripped dirt racers, sleepers, dragsters, pimpmobiles, drift cars, and hearses
Yeah, I'm kinda hesitant about this becoming what it's always nearly been: just another Vehicle Suggestions Thread. In all fairness, though, the most oft-requested archetypes have been fulfilled in the last few years, from a 2010+ muscle car (bastion), to a supercar (Scintilla), a minivan (Lansdale), a medium-duty truck (MD Series), and now even a prewar (Nine). Now would probably be the time to put your finger on the scale for what you think the game is still missing. Quick reminder of OP's rules:
I wonder if I should make a new one since my old one half the vehicles I "suggested - pointed out" are now in the game and if im allowed to redo it since its 6 years out of date now lol.
I think you'd be okay to do that, he encouraged posters to update their lists just a few messages above yours (a bit under 18 months ago):
So, I thought I had already posted here, but turns out that I haven’t. I guess now’s as good a time as any to do so, since we just had our largest update yet - one which marks a new era of BeamNG development. We might see a greater focus on regular cars post-0.39, so many of my suggestions are cars (with some trucks, vans, and machinery here and there). For this list, I’ve tried to hold to the two major guidelines that the devs have held to when releasing new vehicles (not both of them, but at least one of them): 1) Does it add something major to the game (like a new type of vehicle, a new engine type, new interior tech, or a new suspension type)? 2) Can it use existing parts or platforms (the more the better)? With that in mind, here are the nine vehicles I would pick for the next additions. The first six use current parts and/or platforms: 1. A Covet-based retro-styled car: Spoiler: Ibishu Susanna/J-4/Mauro/T-Grac/Bouncer A retro-styled car has been quite a common request (often for an early-mid-2000s example, like the SSR or HHR/PT Cruiser). However, a fair few of those would need a whole new platform – something which the devs are avoiding doing except when necessary. But a Pike Factory-esque car based on the Covet? That could fill this segment quite well, while being cheaper to develop. (It'd also add a quirky JDM car for if we get a Japan map.) I think the Susanna (styled after the Nissan Figaro) or T-Grac (styled after the Nissan S-Cargo) would be most likely to be added – the J-4 (Be-1) and Mauro (Pao) would basically be differently-styled Covets, while the T-Grac would add another small van to the game and the Susanna would be our first convertible. The Bouncer would give us a compact SUV, something we also don't have, but I think I'd prefer a more modern example as a better traffic addition. These could be good additions to the US traffic, since imported JDM cars have become quite common over here. (I've personally seen an R33 Skyline GT-R and a WC34 Stagea driving around my relatively small metro area.) If we don’t want this to be another Ibishu vehicle, this could come from a Mitsuoka-like coachbuilder. 2. A farm tractor: Spoiler: KTZ 45 We already have a fair few parts for this on the Covet Unstable (like the wheels and drivetrain), and we currently don’t have any farm equipment in the game. Considering that the WL-40 and HT-55 had their tires teased before their release, I think the devs already have plans for this. It would be quite fun to use this for farming in Italy, as a different way to make money in career mode. I’m not sure where I want this to be from, but my main inspiration for this is the Serbian IMT 539 series (with some elements from the Finnish Valmet 502). My biggest concern with this vehicle would be the engine. This would require a new engine, since we don’t really have any classic small diesels (both the 539 and 502 used inline-three engines of around 3 liters). However, it might not need any new sounds – there’s a new 3.3L inline-four sound in the game, and that could probably do well enough for an inline-three with some modifications. 3. A BX-based ‘90s RWD sedan/coupe: Spoiler: 1990 Ibishu Miramar We don’t really have anything for the “JDM legends” sector, other than the BX. However, the BX’s platform could be used to fill this void and give us another generation of a current car. This would mostly be along the lines of the X90 Mark II/Chaser/Cresta (with details from the A31 Cefiro/C33 Laurel/R32 Skyline). This would give us a more modern hardtop car (the X90 Mark II was only available as a pillared hardtop), another RWD sedan with IRS, another four-wheel-steer car, and a car with all sorts of ‘90s interior technologies (like factory GPS and a HUD). On top of that, this would be an excellent drift machine and (in coupe form) a great racing car. It’d also finally give us an Ibishu with a straight-six (that isn’t the Hopper). This might be too close to the I-Series to be included, but I think it’s more likely than, say, an FD RX-7, NA1 NSX, or first-gen Impreza/Evo. Those four would need whole new frames and engines, while this car could re-use many parts from the BX (and the 1.8L inline-four from the Covet/'88 Pessima). 4. A Bluebuck-based late-’50s sedan: Spoiler: 1958-1960 Burnside Special The late-’50s was a wild time of excess for US automakers, and unfortunately, that era isn’t covered in the current US roster. Thankfully, we have a platform that could be used for that. I’m not sure which of the late-’50s US full-sizes this should take the most styling inspiration from, but I think it should be about the size of a Buick Electra of the period (blue car, 5.7m long). This would give it a healthy gap between itself and the Bluebuck (5.4m long), and would make it by far the longest and heaviest non-limo car in the game. It could have a hardtop convertible roof, like the Ford Skyliner, and maybe even a limo version. Tech-wise, there probably wouldn’t be that much new – it’d mostly be about the styling. Arguably, this could be achieved by just making a late-’50s Bluebuck. 5. A Pigeon-based kei van/truck: Spoiler: Ibishu Runner A COE van’s something we’re currently lacking, but hey – we got this little frame that could be used for it. This would be a boon in early career mode delivery runs, especially in Italy. It’d be able to carry more than the current Pigeon while being smaller than the Miramar/D-Series. It’d also be able to fit into traffic just about anywhere. Tiny trucks and vans are popular across the world, and they’ve become quite popular in the US in recent years. There’d be a lot of customization possibilities for this little vehicle. An alternative to this could be a Multipla-esque van built off the Piccolina, but that would probably need more work than this (and it wouldn’t be a good traffic vehicle). 6. An FCV-based van: Spoiler: Cherrier Sulzano We just got an FCV-based vehicle, so this likely won’t happen for a while. However, I think the FCV platform still has plenty of potential to fill multiple other niches. The Sulzano would be close to the third-gen Citroen Berlingo (and its associated vans), with some inspiration from the fourth-gen Volkswagen Caddy (third-gen Ford Transit Connect). This would be great for career mode in Italy as a smaller alternative to the Lansdale or H-Series. It would also be reasonable to have US-market versions of this vehicle, since the Ford Transit Connect (and other European vans, like the Mercedes Sprinter and Fiat Ducato (Ram ProMaster)) have been sold over here for decades. Thus, it could be a good traffic vehicle just about anywhere in the base game. Two alternatives I considered were an MPV (Cherrier Monet, taking after the second-gen C4 Picasso) and an SUV (Frission, taking after the second-gen Peugeot 5008). Both of these would be viable options and fill important niches, but the Sulzano could do the Monet's job and the Frission is just...eh. I think a modern SUV would be better off being Japanese or from the US (or from a new nation, like England or Sweden). The savings from using current parts for all those could then be put into these three vehicles, which would add several new features for modders: 7. A two-stroke vehicle: Spoiler: Dalarna 55/56/Crescendo There are several examples that could be used – a microcar, a Trabant, a Tatra, etc. However, we only have one longitudinal FWD car in the game (the Sunburst), we lack a vehicle from Sweden, and we only have one pre-1980 European passenger car. So, I’m thinking this vehicle could be similar to the Saab 95/96 (with some elements from the Wartburg 311/312 and FSO Syrena). This vehicle would give us a pre-1984 FWD car, another L-FWD car, and an excellent competitor to the Miramar and Piccolina. It'd also have a long production run, enabling multiple facelifts. The Syrena and 311/312 had multiple body styles. Both featured pickup variants (a FWD pickup is a common IRL vehicle type we’re lacking), and the 311/312 had coupe, wagon, and convertible versions. There was even the fiberglass Syrena Sport (and the 96-based Saab Sonett). A coupe version of the 55 would give a classic counterpart to the Ardente and an alternative to the Wigeon. I will admit, there’d be very few parts that could be re-used from other vehicles, but it’d be a simple enough vehicle to add (other than the two-stroke engine), add a new nation, and compete with multiple other vehicles quite well. And there’s also the option to add the first V4 to the game - that was something the 95/96/Sonett had in their later years. 8. A rotary-powered vehicle with hydropneumatic suspension (Cherrier Vivace Mk1): Spoiler: Cherrier Vivace Mk1 For this one, I’m thinking we could have a vehicle that knocks two highly-requested features off the list – a rotary and hydropneumatic suspension. Yes, this would be another L-FWD car that wouldn’t have many parts shared with other cars, but it would be a major boon for the modding community. I’m thinking this vehicle could be most similar to the Citroen GS, with styling cues from the DS (like the headlights) and NSU Ro 80. While the GS also had flat-fours as an option, I think going with a standard inline-four (or even a V6, like the SM) would make more sense, to not tread too close to the Sunburst. Like the Dalarna, this would be a solid rally car, and it'd be a good luxury machine. It could even introduce automated manuals (something which the Ro 80 and GS both had). Why the Vivace name? First thing that came to my mind, and it's not at all unusual for the French to take an old name and slap it on a new, totally-different vehicle (see: Ami, C4/C6, Mehari, DS). If there’s something better y’all have in mind, feel free to suggest it. 9. A straight-eight-powered sports/racing car: Spoiler: ETK 608/K-Series Mk1 This isn’t just another generation for a current car – it’s technically three cars in one. I went with the Mercedes W196/W198 as my main inspiration for this car, but there’d be some elements from the Jaguar D-Type/XK SS and Ferrari 625 Monza. (An alternative name I have for this is the Farnsworth JS, with styling that leans more towards the Jag (similar to how the Piccolina combines Beetle mechanicals with more Fiat-like styling).) A disadvantage with proper racing vehicles is their lack of customization. But by using the same basic chassis, drivetrain, and suspension between three vehicles, you could get an F1 car, a Le Mans racer, and a classic GT car all in one. This would give us our first tube-frame production car, our first gullwing-door car, two major classes of race car, and our first straight-eight (among other firsts, like possibly a De Dion tube) in a single platform. It would also be by far the fastest classic car out of the box, and (with some better tires) would probably give the lower-end versions of the SBR and modern K-Series a run for their money.
A lot more freedom for the devs now that they can make separate cars in the same file as existing ones.
Okay, my list: Spoiler: A Rotary ...ideally an 80's/90's Japanese sports coupe, akin to the Mazda RX-7. I don't have any skin in this game, as I'm not a particularly big fan of classic JDM, but a Wankel Rotary is probably the most-requested powertrain layout. The main trouble, according to the devs, is sourcing sounds, and I do not have any proposed solutions there. But if it ever becomes financially viable, even at great cost, I would cautiously remind the devs that it's among the most important boxes to check. Spoiler: Euro Semi We have the T-series cabover, which offers comparable power and dimensions to real-world Euro semis, but there is nevertheless a void in European cargo transport. German, maybe Swedish, and more modern than the T-series (2000+) including modern amenities, to help differentiate it from its American counterpart. Add in some Euro-styled trailers, and the game's Euro content gets to fill a big hole. Spoiler: Classic GT A GT is IMO the way to introduce top-shelf luxury without ignoring that driving games are usually about going fast. Possibly Italian, though it would also be a good opportunity to introduce Britain. Some flex here on years, though the 1960's would be a boon (and would scratch the itch for a James Bond config). Some classic racing configs are also a must, with stiffened suspension and stripped-down interiors. Spoiler: Soviet People's Car 4-door people's car produced by one Soviet state or another, including all the standard fare: few features, low power output, but mechanically simple enough to modify, bodywork that's too heavy or made from a highly unconventional material, produced for a long time with basically no changes, and/or is a license-built version of a non-soviet design/exported to the West, to a fabulously lukewarm reception. Main inspirations would be your run-of-the-mill Trabants, Ladas, and Moskvitches, though a license-built version of an Autobello or Swedish design would be a less committal approach. Spoiler: Classic American Compact I've said it before, and I'm saying it again now: a 60's or 70's American compact car would be a fun addition. Potential inspirations are legion: the Nash Rambler, AMC's Gremlin and Pacer, Chevrolet's Corvair and Vega, and Ford's Pinto. Small, snappy, surprisingly advanced or experimental, easy to customize, and with just one flaw fatal enough to make Ralph Nader's toes curl.
Yep. I'm fully expecting platform-sharing to become the norm going forward for regular cars - it's probably the only way we'll get more of them (unless they're so different from the current roster that platform-sharing would be impractical, like the Nine). So, I like your ideas, and here's what I have to say about each of them: -Rotary coupe: I think this is a solid option, but it might tread too close to the BX for the devs to bother implementing it. (Unless the That's why, when I went with my rotary car, I chose a FWD luxobarge. The most important thing (IMO) is having a rotary in the game at all, just for the sounds and model. -Euro Semi: I agree, this would be a great addition - and the devs might be planning on doing this already. -Classic GT: I like it, and I agree that it'd be great to have a vehicle like this in the game. I think the biggest issue with this car would be that it'd pretty much be the inverse of the Ardente - a vehicle that'd require a new platform and engine(s), but which wouldn't add that much new tech to the game. (Whereas the Ardente had several new tech additions, but used an old platform underneath.) (To be fair, my classic GT suggestion would also have that issue - I tried softening the blow with the F1 and Le Mans versions, but I'm not sure if even that would be enough for the devs.) -Soviet People's Car: I agree that it'd probably be more realistic for the devs to make a license-built version of the Piccolina (similar to the ZAZ 965/968) or even the Miramar (see: TAZ vehicles). People already see a fair bit of Lada in the Miramar, and re-using a freshly re-done platform for this archetype would save a lot on development costs. A Trabant probably would be the most likely out of the vehicles which couldn't share a platform - it's one of the most iconic, and it'd introduce several new features (like freewheeling and a two-stroke engine). -Classic American Compact: This would be a perfect vehicle type to re-use the Barstow platform for, with perhaps some modifications at the front. Depending on which vehicle it'll be closest to, it could even re-use the engines. Spoiler: '60s and '70s US Compacts -Pinto: This would only be able to re-use the platform, but the new engines could be re-used in some European Gavrils. A vehicle similar to the Mk2 Escort has been a common suggestion from rally fans, and it'd be easier to do that when the engines for it are already in the game. (Also, Barstow II, anyone?) -Gremlin/Pacer/Maverick/Valiant/Rambler: Platform and engines (232 and 291 for the first four, and the 353/423 for the Rambler) -Corvair: Wouldn't be able to re-use anything, but it would be our first flat-six vehicle in the game A Vega/Monza-like vehicle would probably be better off as a Bruckell, since it could re-use the LeGran's inline-fours and V6s and the Moonhawk's V8s.
I think we need one more new platform, a modern Japanese or American truck platform (SUV and Pickup) produced after 2020
I've always been a bit iffy about whether or not the devs will ever attempt a modern pickup truck/SUV. While it would add a solid traffic vehicle to the game and probably feature some new technologies, I'm not sure if the devs want to maintain two pickup-truck platforms at the same time. That seems like too much of an ask at the moment. At least the MD-Series added armored trucks and school buses to the game, and also re-used several parts from the T- and D-Series. It probably will happen at some point, just because so many other commonly-suggested categories have been added, but we probably won't be seeing such a vehicle for a while.
Its much easier to maintain the platform, as modern trucks aren’t trucks anymore. There wouldn't be nearly as much content as the d series.
I really wish for the 1951-1954 Hudson Hornet coupes to be made if possible, especially the Hudson Hornets driven by Herb Thomas and Marshall Teague, and maybe Doc Hudson from Cars. The 1951–1954 Hudson Hornet dominated early NASCAR through its revolutionary "step-down" unibody design that dropped the floorpan between the frame rails, giving it a massive handling advantage on dirt tracks. It featured a 308 cubic-inch L-head straight-six engine pushing 145–170 hp (and up to 210 hp with the rare factory-blueprinted 7X engine option). Core Vehicle Specifications Wheelbase: 124.0 inches Overall Length: 204.0–208.0 inches Overall Width: 77.6 inches Height: 60.4 inches Chassis: Monobilt step-down unibody with a low center of gravity Engine Displacement: 308 cu in (5.0L) L-head inline-six Bore & Stroke: 3.8125 in × 4.500 in Power Output: 145 hp (standard '51), 170 hp (Twin H-Power dual carburetors, standard '52–'54), and 210 hp (7X engine package) Torque: 257–275 lb-ft Transmission: 3-speed manual with overdrive or GM Hydra-Matic automatic NASCAR & Dirt Track Custom Modifications Twin H-Power / 7X Setup: Dual single-barrel Carter carburetors on a dual-intake manifold, high-compression aluminum cylinder heads, overbored blocks, knurled pistons, and high-lift racing cams (7X kit). Heavy-Duty Suspension: Stiffened leaf springs, heavy-duty shock absorbers, and reinforced anti-roll architecture tailored for loose dirt ovals. Severe Usage Axles: Factory heavy-duty rear end options with varied quick-change or locked final drive gear ratios (such as 3.58, 4.10, and 4.55 brackets). Safety & Body Reinforcements: External leather or metal hood safety pins/straps/bungee cords supplementing standard latches, stripped luxury interiors, roll-bar cage integration, and heavy-duty drum brake cooling modifications pioneered by master mechanics like Smokey Yunick. I don't mean to sound like a beggar, but I've seen countless other real life muscle cars be made but not the Hudson Hornet. If anyone can make this, please do. We NEED the Hudson Hornet.