rather unlikely and since the config is a reference to the monte carlo out of F&F tokyo drift, the name is just a lot more fitting if you know what happens to it in the movie
WOOOO! NINE UPDATE (Also, why do the soviet configs have imperial gauges? They used the metric system.... If the MKZK had em, it would be very nice. And being a finn, I just think the imperial system is nuts)
Awesome mod; greatly appreciate your work creating, maintaining and expanding this with a consistently high level of quality. Minor issue noticed with Burnside Special channeled body and the non-modular shift light. It appears to float in the windshield instead of lower to the channeled dash height:
I also noticed the leatherette body spiking quite badly after I crashed into one. It was near the front end I think, didn't realise to take a pic
you made the flathead V8 available on the custom chassis which I appreciate and wish it had been a standard option but could you do a version of the side pipes from the gavril v8's for the flathead?
I'm not sure if this has been asked, but are there any plans to add a big variable single turbo with a race EFI intake to the v8's? I'm aware that there's already an option for a variable single turbo for the v8's but it just doesn't look the greatest to me and you can only have base performance carburetors with it so I was curious if the v8's were going to get the same single-turbo treatment as the v6's (since they have basically the exact turbo setup option that I'm asking for). Along with this, are there any plans to add different exhaust exit options for the hidden non-blow-thru turbos? such as fender, bumper, or hood exits?
i've thought about it but for now no i was going to give it custom gauges but ran out of time and motivation for it at the end, i will get back to it in a later update tho and do proper GAZ based gauges i could yeah i'll keep that in mind i won't be making any new addition to the current V8 because im working on a big remake, that being said there will definitely be a lot more parts to choose from, no doubt i'll add that too as long as it fits so it its no longer conflicting now?
The console tells me this. See the "Failed to load "diffuse" or "normal" map for stage 1 of" thing? THEY ARE THE CAUSES OF THE NO TEXTURE OR NO NORMAL STUFF View attachment 1261353 --- Post updated --- It's obvious with the magenta colored arrow.
lots to keep track of but its not bad, im just not great with deadlines so when i set myself the one with end of the week release, i couldn't get everything i set out to do done so as per usual it'll be an eventual thing lol, the more motivated i am to do a thing the better its gonna turn out anyway i am aware of that, its not causing any texture issues tho as it is loading them, im insure why its throwing these errors in the first place all ceep hubcap related visual texture issues were fixed, and its not conflicting with vanilla ones at least if you notice some of them visually looking off thats because of the vanilla normal maps being quite broken since 0.37, nothing i can do about that unfortunately other than completely remake them myself lel
Hay remember the post about the LS heads on Patreon? Well, I was thinking the new model years you added have the CEEP engines and the vanilla model years don't have CEEPed up engines? So can you CEEPafy the Vanilla V8's?
i may have found a bug: the "Aero Tracksport" barstow spawns... without a transmission and a shifter.
Is there supposed to be CEEP engines in the mid-engine covet? I vaguely remember using a mod with them, but don't see them now.
Origal by CARBUILDZ. Found in reviews "Latest update is awesome! A few small changes that could help with extreme setups/builds. 1. Engine blocks: Add a indestructible billet engine block to help with over torque risk, and handling boost (extreme) Heavy billet or extra heavy billet for durability, and light billet for extreme performance. 2. Wheels for rat rods, or engine parts for rat rods. Ie, rusty, old, or scrapy/scrap themed. 3. Blown mafia parts. Look it up on google. Part examples: Twin blown+twin turbo (Twin/quad charged) stacked superchargers, giant turbos, or skull intakes, like the razor cola from mad max: Fury Road. (or more halloween parts) 4. Lifted (higher up) turbo systems to pop out of d series hoods with pumpkins, etc." Also, Axolotboi12 wanted lowered 4WD suspension and my addition is to put 4WD on the custom frames. --- Post updated --- It is this mod I think CEEP Compatibility