As you might have guessed from the automated post, above: Alpha 0.2 is live! In the meantime work progresses. I've implemented the inline six diesel from the ETK which I'm calling TD6. Here it is on the base luxury version. I've added a half cage option which together with a rear seat delete is now the default config on the GTxx (V10 TT) version: One thing I'm working on without a release schedule is moving the custom parts to the common folder and adjusting the jbeam files so that the Bastion and Rayonner can use them. Stuff like engines, wheels, half cage, stripped interior, etc.
Loving the hole in the trunk, it's so nice being able to see in front of me in 3rd person while my groceries fly out <3. (I assume this was a bug that still needs to be fixed. I'm not hating, I just wanted to joke around.)
That is a new security requirement in the EU, the trunk needs to use backface culling to prevent people from accidentally locking themselves in. Joking aside, thanks for catching that, I'll fix it for Alpha 0.3
yea me too --- Post updated --- And i found another bug: No texture on mirror turn signals --- Post updated --- Also, image of no texture on gauges
U guys kidding i got No wheels, NO interior, headlights or taillights and before anyone says update it (I have it on auto update)
Could the suspension be tuned better? The undercarriage likes to drag on the road with the race suspension.
I don't plan on EVs for the Baionetta but if there are EV mods for the Bastion or Cherrier, I could easily integrate those. Know of any? That's on plan for the Beta after I'm done adding 3D/2D content in Alpha. Right now all configs are using Race Suspension so I can tune ride height visually. The engine dragging issue is also in my notes and something I'll fix asap.
the 0.2 update absolutely demolished the mod for me, the headlights do not exist, the wheels are gone, the entire interior is half gone half no texture. i want to send an image but i need 2 step verification but i get looped on the confirm pass sooo
honest to god i have 3k hours on beam and i do caches all the time and i completely forgot about clearing cache this time
You should see my cortisol riding everytime I debug materials and forget to clear the cache or reload the level to see changes
Quick update: I've submitted Alpha 0.3 for approval. I won't post the changelog yet, let's wait for the automatic update post when it gets approved.