1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.37 Bug Reporting thread
    Solutions and more information may already be available.

Linux Port – Feedback, Known Issues, and FAQ

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Car_Killer, Jun 13, 2022.

  1. NeoLikesThinkpads

    NeoLikesThinkpads
    Expand Collapse

    Joined:
    Aug 28, 2023
    Messages:
    593
  2. Bad Caxeira

    Bad Caxeira
    Expand Collapse

    Joined:
    Feb 1, 2024
    Messages:
    65
    Hello, I've noticed the case-sensitive issue was solved. I'd like to try it. Where is the mod folder for the native version? I can't find a "mods" folder in
    Code:
    /.steam/steam/steamapps/common/BeamNG.drive
    , or is it somewhere else?
     
  3. stenyak

    stenyak
    Expand Collapse
    Programmer
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    2,062
    You should place mods inside the userfolder at ~/.local/share/BeamNG/BeamNG.drive/current/mods/ , and never inside the game install dir (using the game install dir can result in the loss of your custom files).
     
    • Like Like x 1
  4. Bad Caxeira

    Bad Caxeira
    Expand Collapse

    Joined:
    Feb 1, 2024
    Messages:
    65
    Thanks! It works perfectly.

    Unrelated, I think I've found a bug that may affect the Windows version too: When arranging the UI Apps, it accounts for the bottom bar occupied space, and when we exit the editor, some Apps snap to the bottom of screen, becoming distant from the other apps. Screen shots to illustrate:
     

    Attached Files:

    • Capturadetelade2025-09-1618-58-49.png
    • Capturadetelade2025-09-1618-59-00.png
    • Capturadetelade2025-09-1618-59-10.png
  5. fillman86

    fillman86
    Expand Collapse

    Joined:
    Apr 18, 2020
    Messages:
    205
    I'd just spanwd on gridmap, did nothing, I have no mods in my folder yet, and went to open freefroam selection map, and the first time, it was normal text, but no maps, the second time, I got this weird text error happening too. I had to relaunch. I also had an issue with it not allowing me to click too, so I restarted a few times, trying to find the log file, and it'd been written over by that point, so I don't have it to share, sorry

    upload_2025-9-17_8-57-35.png
     
  6. Blenux

    Blenux
    Expand Collapse

    Joined:
    Oct 29, 2021
    Messages:
    66
    strange it works fine here? (though there was a patch recently again - 0.37.1.0.0), might be fixed now?

    upload_2025-9-17_11-4-10.png
     
  7. Pessima lover aka blob

    Pessima lover aka blob
    Expand Collapse

    Joined:
    Dec 25, 2023
    Messages:
    25
    Same
     
  8. Car_Killer

    Car_Killer
    Expand Collapse
    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,673
    No. Thank you for the report :)
    This is not a Linux-specific issue :(
     
  9. Pessima lover aka blob

    Pessima lover aka blob
    Expand Collapse

    Joined:
    Dec 25, 2023
    Messages:
    25
    Hey, since your mod is officially "dead", what about Zeit's graphics mod? Will that be dead too?
     
  10. HoralkaEU

    HoralkaEU
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    8
    No problem here with the wayland command, minimap works nicely. Mesa 25.2.2 drivers
     
  11. UltraBlack_

    UltraBlack_
    Expand Collapse

    Joined:
    Jul 29, 2021
    Messages:
    80
    Edit: Ignore what I said here: I don't know why I keep reporting issues with graphics drivers to the BeamNG devs like they'd have any chance at fixing any of the bugs, heh.

    There's currently the following thread discussing this issue: https://gitlab.freedesktop.org/drm/amd/-/issues/3067
     
    #971 UltraBlack_, Sep 17, 2025 at 2:22 PM
    Last edited: Sep 17, 2025 at 4:50 PM
  12. kingdomoflinux

    kingdomoflinux
    Expand Collapse

    Joined:
    Jul 19, 2021
    Messages:
    38
    The flickering is finally fixed, good job!

    The only thing that is still missing on my end is the possibility to use the G27's DPAD.
     
  13. goldy_

    goldy_
    Expand Collapse

    Joined:
    Apr 1, 2024
    Messages:
    27
    I have this same issue, I didn't know other people were also experiencing it so I kind of just ignored it. Thanks for reporting that.
     
    • Like Like x 1
  14. Evaner5580

    Evaner5580
    Expand Collapse

    Joined:
    Aug 24, 2024
    Messages:
    3
    The game at first worked well for me on Ubuntu but at some random point when I launched the game the UI never loaded? The game window opened and it wasn't even black it was completely clear. Yes my drivers are up to date and yes i ran it in safe mode, I don't know why this is happening. When I run the game in the console it initializes my GPU and then just stops doing anything.
     
  15. Bad Caxeira

    Bad Caxeira
    Expand Collapse

    Joined:
    Feb 1, 2024
    Messages:
    65
    Out of curiosity... How do you start the game in safe mode in the native version?
     
  16. UltraBlack_

    UltraBlack_
    Expand Collapse

    Joined:
    Jul 29, 2021
    Messages:
    80
    just ran
    Code:
    strings BeamNG.drive.x64 | grep safe
    which yielded
    Code:
    -safemode
    . I just tried it and it works.

    Some more things that look like arguments, which I'm curious to try:
    (A lot of these probably won't work due to being tooling parameters)
    Code:
    strings ./BeamNG.drive.x64 | grep '^-'
    
    -luadebug
    -attachOnStart
    --supportLaunchTokenId=
    -fullcrashreport
    -nocrashreport
    -batch
    -noninteractive
    -gfx
    -nosfx
    -luastdin
    -nocmdlistener
    -steamdeck
    -nosteam
    -noeos
    -cefdev
    -cefstarturl
    -quitonfatalerror
    -enable-sandbox
    -disable-sandbox
    -nosandbox
    --no-sandbox
    -nouserpath
    -userpath
    -logShaderCombinations
    -shaderCacheDir
    -loglevelBlacklist
    -profilerIP
    -physicsfps
    -hwspec
    -autotesting
    -flushLogErrors
    -colorStdOutLog
    -noColorStdOutLog
    -safemode
    -simplemenu
    -renderdebug
    -headless
    -noui
    -noMaterialOverride
    -enable-core-dumps
    --version
    -epicsandboxid=
    -epicdeploymentid=
    
    Grepping for "PRIVATE KEY" has me concerned. I hope you devs didn't put any credentials into the executable...

    Interesting, BeamNG.Tech also seems to be part of the executable. And here I was thinking that you'd get an entirely different one.
     
    #976 UltraBlack_, Sep 19, 2025 at 12:13 AM
    Last edited: Sep 19, 2025 at 12:22 AM
    • Like Like x 1
  17. Car_Killer

    Car_Killer
    Expand Collapse
    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,673
    It's a known issue, please check first post in thread for a workaround :(
     
  18. Driving79

    Driving79
    Expand Collapse

    Joined:
    Aug 30, 2024
    Messages:
    31
    Noticed something weird with automatic shifting. Sometimes after braking, it refuses to shift up from the first gear, until I brake again. Video hopefully attached.
     

    Attached Files:

  19. pawelek von sttetin

    pawelek von sttetin
    Expand Collapse

    Joined:
    Sunday
    Messages:
    3
    i only noticed such behaviour after modifying ecu settings of throttle/reving to too high numbers
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice