New update out, includes important fixes for the new BeamNG update breaking the paint system as well as some other new content and features, please redownload from the first post as always Full changelog: Tool: -Added new system to give vehicles randomly equipped tires, because the same stock one over and over was boring --All tire textures by @Car_Killer from an upcoming mod of his --Some vehicles don't use this yet as they should have more specialised tires (mostly in the Japanese group), these should come in the future -Updated configs to make use of new colour systems now available in 0.37, now the colours of cars should be more realistic and natural looking -Fixed vehicle colours not working in 0.37 and just being white -Improved support for plates on stock traffic vehicle groups -Added toggleable large vehicles system for groups Vehicles: -Added Renault Grand Scenic II -Added Renault Kadjar -Added VDL Futura FDH2 coach bus --Experimental vehicle that may have issues fitting places or not crashing/getting crashed into, only spawns with large vehicles toggle enabled (off by default). Recommended only for larger more open maps like highways --Thanks to @RenAzuma66 and @Ai'Torror for "help" with jbeam debugging and improvements -Reworked glowmaps to have proper led light materials set up, updated vehicles to use leds where relevant -Added BMW 3-Series (G20), BMW 5-Series (G30), BMW X1 (F48), Audi A4 (B9), Audi Q7 (4M), Land Rover Range Rover (L405) from the old cut content pile
Hi guys, I'm installing the mod for the first time and I have a big problem: traffic doesn't start, no cars move. Sometimes if I drive a little, the traffic seems to generate correctly and the cars move, but it's rare. Another problem is that 95% of the cars are white... I've disabled all my mods and apps Cleared the cache Tried Google Drive and Modfire with today's update (which was supposed to fix the white colour issue, right?). What should I do?
No because you didn't send me a screenshot of the console for any errors and therefore i have no clue what is wrong with it to fix it, it works perfectly fine for me and the other person i got to test. Also make sure you're testing with cleared cache and no other mods active to make sure
I'm going to post screenshots on discord because i need step two verification on beamng forums alright. Is that ok?
Hey same thing happening here, cars spawn in, even the new ones but traffic doesn't start at all, not with european or japanese cars. i copied over the lua stuff i got when i spawned the cars in and tried to start traffic into a notepad, didnt show me any warnings or red text so i dont even know what the prob could be. and yes, i cleared cache, disabled all the mods (apart from the traffic mod) and tested the integrity of the game and still nothing. this is the notepad file with the text from lua: https://drive.google.com/file/d/1CApHYzv2h56Ce8hetPSqjHlxAYjG-zoz/view?usp=sharing edit: when i use the ai menu in the radal menu and set it to, for example, random, the cars start moving and following the road, so maybe its just a faulty "start traffic" button? Dont quote me on that tho
Ok I've managed to locate the issue, updated files have been posted to both download links now. Everyone please redownload Also @Ferrumm I have moderator perms because dev so I can see your message, though it's not needed now. Thanks for helping anyway